ZombieManager: add convar for cancer maps like paranoid
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@ -16,6 +16,7 @@ bool g_bZHP[MAXPLAYERS + 1] = { false, ... };
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Handle g_hCookieZHP = null;
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Handle g_hCookieZHP = null;
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int g_iZHPMax[MAXPLAYERS + 1];
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int g_iZHPMax[MAXPLAYERS + 1];
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int g_iZShield[MAXPLAYERS + 1];
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int g_iZShield[MAXPLAYERS + 1];
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bool g_bShield;
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bool g_Plugin_entWatch;
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bool g_Plugin_entWatch;
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@ -48,6 +49,8 @@ public void OnPluginStart()
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ConVar cvar;
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ConVar cvar;
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HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "120", "AFK Time in seconds after which a player won't turn into a motherzombie")), Cvar_AFKTime);
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HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "120", "AFK Time in seconds after which a player won't turn into a motherzombie")), Cvar_AFKTime);
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g_iAFKTime = cvar.IntValue;
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g_iAFKTime = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_zombieshield", "1", "1 = Zombie Shield activated, 0 = Zombie Shield disactivated", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieShield);
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g_bShield = cvar.BoolValue;
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delete cvar;
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delete cvar;
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RegConsoleCmd("sm_zhp", OnToggleZHP, "Toggle blocking Zombie HP and Shield display");
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RegConsoleCmd("sm_zhp", OnToggleZHP, "Toggle blocking Zombie HP and Shield display");
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@ -175,6 +178,11 @@ public void Cvar_AFKTime(ConVar convar, const char[] oldValue, const char[] newV
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g_iAFKTime = convar.IntValue;
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g_iAFKTime = convar.IntValue;
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}
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}
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public void Cvar_ZombieShield(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bShield = convar.BoolValue;
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}
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public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
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public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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{
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g_bTestRound = false;
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g_bTestRound = false;
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@ -401,10 +409,12 @@ public Action Timer_HandleHPShield(Handle timer)
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bHasItem = EW_ClientHasItem(i);
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bHasItem = EW_ClientHasItem(i);
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#endif
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#endif
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if(bHasItem)
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if(!g_bShield)
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g_iZShield[i] = 0; //disabled by convar
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else if(bHasItem)
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g_iZShield[i] = 0; //zombies with items
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g_iZShield[i] = 0; //zombies with items
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else if(GetClientHealth(i) >= g_iZHPMax[i] && bNemesis)
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else if(GetClientHealth(i) >= g_iZHPMax[i] && bNemesis)
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g_iZShield[i] = 0; //disable for now on nemesis
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g_iZShield[i] = 0; //disabled for now on nemesis
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//g_iZShield[i] = g_iZShield[i] + 12; // health_regen_amount = 12
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//g_iZShield[i] = g_iZShield[i] + 12; // health_regen_amount = 12
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else if(GetClientHealth(i) >= g_iZHPMax[i] && !bNemesis)
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else if(GetClientHealth(i) >= g_iZHPMax[i] && !bNemesis)
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g_iZShield[i] = g_iZShield[i] + 6; // health_regen_amount = 6
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g_iZShield[i] = g_iZShield[i] + 6; // health_regen_amount = 6
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