[ReplicateGravity] Hopefully prevents replicating sv_gravity 0.0
This commit is contained in:
parent
abc69e4807
commit
c179346262
@ -46,6 +46,9 @@ public void OnGameFrame()
|
||||
}
|
||||
|
||||
float flClientGravity = GetEntityGravity(client);
|
||||
if (flClientGravity == 0.0)
|
||||
flClientGravity = 1.0;
|
||||
|
||||
float flClientGravityReplicate = flClientGravity * flServerGravity;
|
||||
|
||||
if (flClientGravityReplicate != g_flClientGravityReplicate[client])
|
||||
|
Loading…
Reference in New Issue
Block a user