minplayer and maxplayer requirement now consider afk's as well
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@ -3226,11 +3226,11 @@ stock int InternalGetMapPlayerRestriction(const char[] map)
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{
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{
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//int NumPlayers = GetClientCount(false);
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//int NumPlayers = GetClientCount(false);
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int NumPlayers = 0;
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int NumPlayers = 0;
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//excluding non connected players, fakeclients, sourceTV, autism bots and nosteamers from player count restriction
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//excluding non connected players, fakeclients, sourceTV, autism bots and AFKs from player count restriction
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for (int client = 1; client <= MaxClients; client++)
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for (int client = 1; client <= MaxClients; client++)
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{
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{
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if (IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client) && !IsClientSourceTV(client) && !is_bot_player[client]
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if (IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client) && !IsClientSourceTV(client) && !is_bot_player[client]
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)
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&& GetClientIdleTime(client) < g_iPlayerAFKTime)
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{
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{
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NumPlayers++;
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NumPlayers++;
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}
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}
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