redoing adjustments
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06e5c325ac
commit
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@ -57,7 +57,7 @@ public Action CheckPopulation(Handle timer)
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g_iActivePlayerCount = 0;
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g_iActivePlayerCount = 0;
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for (int i = 1; i <= MaxClients; i++)
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for (int i = 1; i <= MaxClients; i++)
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{
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{
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if (IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i))
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if (IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && IsPlayerAlive(i))
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{
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{
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g_iActivePlayerCount++;
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g_iActivePlayerCount++;
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}
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}
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@ -97,7 +97,7 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
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ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
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ServerCommand("sm_iammo @all 0");
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ServerCommand("sm_iammo @all 0");
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int choosen_number = 28;
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int choosen_number = 20;
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if (g_iDoingMapTouristMode > g_iActivePlayerCount > 0)
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if (g_iDoingMapTouristMode > g_iActivePlayerCount > 0)
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{
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{
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CreateTimer(3.0, SetHealthOnCT);
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CreateTimer(3.0, SetHealthOnCT);
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