Refactor Status plugin and reduce sendbuffer
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@ -88,7 +88,7 @@ public Action Command_Status(int client, const char[] command, int args)
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}
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}
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static char sSendBuffer[1024];
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static char sSendBuffer[896];
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int iBufLength = 0;
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#if defined _serverfps_included
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@ -103,23 +103,39 @@ public Action Command_Status(int client, const char[] command, int args)
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iTickRate = iTickRate <= iServerTickRate ? iTickRate : iServerTickRate;
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#endif
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Format(sSendBuffer, sizeof(sSendBuffer), "hostname: %s\n", sServerName);
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"hostname: %s\n", sServerName);
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#if defined _serverfps_included
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Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate : %.2f/%.2f (%d%%%%)\n", sSendBuffer, fServerFPS, fServerTickRate, RoundToNearest((fServerFPS / fServerTickRate) * 100));
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"tickrate : %.2f/%.2f (%d%%%%)\n", fServerFPS, fServerTickRate, RoundToNearest((fServerFPS / fServerTickRate) * 100));
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#else
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Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate : %d/%d (%d%%%%)\n", sSendBuffer, iTickRate, iServerTickRate, RoundToNearest((float(iTickRate) / float(iServerTickRate)) * 100));
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"tickrate : %d/%d (%d%%%%)\n", iTickRate, iServerTickRate, RoundToNearest((float(iTickRate) / float(iServerTickRate)) * 100));
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#endif
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Format(sSendBuffer, sizeof(sSendBuffer), "%sudp/ip : %s\n", sSendBuffer, sServerAdress);
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Format(sSendBuffer, sizeof(sSendBuffer), "%snet I/O : %.2f/%.2f KiB/s (You: %.2f/%.2f KiB/s)\n", sSendBuffer, fServerDataIn / 1024, fServerDataOut / 1024, fClientDataIn / 1024, fClientDataOut / 1024);
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Format(sSendBuffer, sizeof(sSendBuffer), "%smap : %s at: %.0f x, %.0f y, %.0f z\n", sSendBuffer, sMapName, fPosition[0], fPosition[1], fPosition[2]);
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Format(sSendBuffer, sizeof(sSendBuffer), "%stags : %s\n", sSendBuffer, sServerTags);
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Format(sSendBuffer, sizeof(sSendBuffer), "%sedicts : %d/%d/%d (used/max/free)\n", sSendBuffer, GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
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Format(sSendBuffer, sizeof(sSendBuffer), "%splayers : %d %s | %d %s (%d/%d)\n", sSendBuffer, iRealClients, Multiple(iRealClients) ? "humans" : "human", iFakeClients, Multiple(iFakeClients) ? "bots" : "bot", iTotalClients, MaxClients);
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Format(sSendBuffer, sizeof(sSendBuffer), "%s# %8s %40s %24s %12s %4s %4s %s %s", sSendBuffer, "userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"udp/ip : %s\n", sServerAdress);
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g_hPlayerList[client] = CreateArray(ByteCountToCells(1024));
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"net I/O : %.2f/%.2f KiB/s (You: %.2f/%.2f KiB/s)\n", fServerDataIn / 1024, fServerDataOut / 1024, fClientDataIn / 1024, fClientDataOut / 1024);
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"map : %s at: %.0f x, %.0f y, %.0f z\n", sMapName, fPosition[0], fPosition[1], fPosition[2]);
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"tags : %s\n", sServerTags);
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"edicts : %d/%d/%d (used/max/free)\n", GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"players : %d %s | %d %s (%d/%d)\n", iRealClients, Multiple(iRealClients) ? "humans" : "human", iFakeClients, Multiple(iFakeClients) ? "bots" : "bot", iTotalClients, MaxClients);
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iBufLength += FormatEx(sSendBuffer[iBufLength], sizeof(sSendBuffer) - iBufLength,
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"# %8s %40s %24s %12s %4s %4s %s %s", "userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
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g_hPlayerList[client] = CreateArray(ByteCountToCells(sizeof(sSendBuffer)));
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PushArrayString(g_hPlayerList[client], sSendBuffer);
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g_bDataAvailable = true;
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@ -132,18 +148,18 @@ public Action Command_Status(int client, const char[] command, int args)
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static char sPlayerID[8];
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static char sPlayerName[MAX_NAME_LENGTH];
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char sPlayerAuth[24];
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static char sPlayerAuth[24];
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char sPlayerTime[12];
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char sPlayerPing[4];
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char sPlayerLoss[4];
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static char sPlayerState[16];
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char sPlayerAddr[16];
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Format(sPlayerID, sizeof(sPlayerID), "%d", GetClientUserId(player));
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Format(sPlayerName, sizeof(sPlayerName), "\"%N\"", player);
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FormatEx(sPlayerID, sizeof(sPlayerID), "%d", GetClientUserId(player));
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FormatEx(sPlayerName, sizeof(sPlayerName), "\"%N\"", player);
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if(!GetClientAuthId(player, AuthId_Steam2, sPlayerAuth, sizeof(sPlayerAuth)))
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Format(sPlayerAuth, sizeof(sPlayerAuth), "STEAM_ID_PENDING");
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FormatEx(sPlayerAuth, sizeof(sPlayerAuth), "STEAM_ID_PENDING");
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if(!IsFakeClient(player))
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{
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@ -152,28 +168,28 @@ public Action Command_Status(int client, const char[] command, int args)
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int iSeconds = RoundToFloor((GetClientTime(player) - (iHours * 3600)) - (iMinutes * 60));
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if (iHours)
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Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d:%02d", iHours, iMinutes, iSeconds);
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FormatEx(sPlayerTime, sizeof(sPlayerTime), "%d:%02d:%02d", iHours, iMinutes, iSeconds);
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else
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Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d", iMinutes, iSeconds);
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FormatEx(sPlayerTime, sizeof(sPlayerTime), "%d:%02d", iMinutes, iSeconds);
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Format(sPlayerPing, sizeof(sPlayerPing), "%d", RoundFloat(GetClientLatency(player, NetFlow_Outgoing) * 800));
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Format(sPlayerLoss, sizeof(sPlayerLoss), "%d", RoundFloat(GetClientAvgLoss(player, NetFlow_Outgoing) * 100));
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FormatEx(sPlayerPing, sizeof(sPlayerPing), "%d", RoundFloat(GetClientLatency(player, NetFlow_Outgoing) * 800));
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FormatEx(sPlayerLoss, sizeof(sPlayerLoss), "%d", RoundFloat(GetClientAvgLoss(player, NetFlow_Outgoing) * 100));
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}
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if(IsClientInGame(player))
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Format(sPlayerState, sizeof(sPlayerState), "active");
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FormatEx(sPlayerState, sizeof(sPlayerState), "active");
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else
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Format(sPlayerState, sizeof(sPlayerState), "spawning");
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FormatEx(sPlayerState, sizeof(sPlayerState), "spawning");
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if(GetAdminFlag(GetUserAdmin(client), Admin_Ban))
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GetClientIP(player, sPlayerAddr, sizeof(sPlayerAddr));
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static char sFormatted[128];
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Format(sFormatted, sizeof(sFormatted), "# %8s %40s %24s %12s %4s %4s %s %s\n", sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
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FormatEx(sFormatted, sizeof(sFormatted), "# %8s %40s %24s %12s %4s %4s %s %s\n", sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
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int iFormattedLength = strlen(sFormatted);
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if(iBufLength + iFormattedLength >= 1024)
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if(iBufLength + iFormattedLength >= sizeof(sSendBuffer))
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{
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sSendBuffer[iBufLength - 1] = 0;
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PushArrayString(g_hPlayerList[client], sSendBuffer);
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@ -228,7 +244,7 @@ public void OnGameFrame()
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continue;
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}
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static char sBuffer[1024];
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static char sBuffer[896];
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GetArrayString(g_hPlayerList[client], 0, sBuffer, sizeof(sBuffer));
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RemoveFromArray(g_hPlayerList[client], 0);
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@ -17,34 +17,33 @@ stock float GetServerFPS()
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stock Handle GetServerFPSConf()
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{
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static Handle hGameConf = null;
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if (hGameConf == null)
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{
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hGameConf = LoadGameConfigFile("serverfps.games");
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if (hGameConf == null)
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{
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SetFailState("Couldn't find \"serverfps.games\" configuration file");
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}
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}
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return hGameConf;
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}
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stock Address GetHostTimeFrame()
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{
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static Address pHostTimeFrame = Address_Null;
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if (pHostTimeFrame == Address_Null)
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{
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pHostTimeFrame = GameConfGetAddress(GetServerFPSConf(), "HostTimeFrame");
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if (pHostTimeFrame == Address_Null)
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{
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SetFailState("Failed to find time frame address");
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}
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}
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return pHostTimeFrame;
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}
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