PlayerRankings: Add rotating code, and optimize slightly.

This commit is contained in:
zaCade 2019-07-17 11:45:33 +02:00
parent a5fada7a93
commit ba69fbf29a

View File

@ -29,7 +29,9 @@ ConVar g_hCVar_ProtectionMinimal3;
/* INTERGERS */
int g_iCrownEntity = INVALID_ENT_REFERENCE;
int g_iCrownParent = INVALID_ENT_REFERENCE;
int g_iSkullEntity = INVALID_ENT_REFERENCE;
int g_iSkullParent = INVALID_ENT_REFERENCE;
int g_iDialogLevel = 100000;
int g_iPlayerWinner[6];
@ -80,6 +82,7 @@ public void OnPluginStart()
CreateTimer(0.1, UpdateScoreboard, INVALID_HANDLE, TIMER_REPEAT);
CreateTimer(0.1, UpdateDialog, INVALID_HANDLE, TIMER_REPEAT);
CreateTimer(0.1, UpdateCrowns, INVALID_HANDLE, TIMER_REPEAT);
RegConsoleCmd("sm_togglecrown", OnToggleCrown);
RegConsoleCmd("sm_toggleskull", OnToggleCrown);
@ -380,6 +383,34 @@ public Action UpdateDialog(Handle timer)
g_iDialogLevel--;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action UpdateCrowns(Handle timer)
{
if (g_bEngineCSGO)
return;
if (IsValidEntity(g_iCrownEntity))
{
float fAngles[3];
GetClientAbsAngles(g_iCrownParent, fAngles);
fAngles[0] += 8.0;
fAngles[2] += 5.5;
TeleportEntity(g_iCrownEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
}
if (IsValidEntity(g_iSkullEntity))
{
float fAngles[3];
GetClientAbsAngles(g_iSkullParent, fAngles);
TeleportEntity(g_iSkullEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
@ -589,14 +620,16 @@ public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast
if (!g_bHideCrown[client])
{
if (g_iPlayerWinner[0] == GetSteamAccountID(client))
int steamAccountID = GetSteamAccountID(client);
if (g_iPlayerWinner[0] == steamAccountID)
{
CreateTimer(7.0, OnClientSpawnPostCrown, client, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(7.0, OnClientSpawnPostCrown, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
KillCrown();
}
else if (g_iPlayerWinner[3] == GetSteamAccountID(client))
else if (g_iPlayerWinner[3] == steamAccountID)
{
CreateTimer(7.0, OnClientSpawnPostSkull, client, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(7.0, OnClientSpawnPostSkull, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
KillSkull();
}
}
@ -605,8 +638,12 @@ public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnClientSpawnPostCrown(Handle timer, int client)
public Action OnClientSpawnPostCrown(Handle timer, int serial)
{
int client = -1;
if((client = GetClientFromSerial(serial)) == -1)
return;
if (!IsClientInGame(client) || IsFakeClient(client) || !IsPlayerAlive(client))
return;
@ -617,8 +654,12 @@ public Action OnClientSpawnPostCrown(Handle timer, int client)
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnClientSpawnPostSkull(Handle timer, int client)
public Action OnClientSpawnPostSkull(Handle timer, int serial)
{
int client = -1;
if((client = GetClientFromSerial(serial)) == -1)
return;
if (!IsClientInGame(client) || IsFakeClient(client) || !IsPlayerAlive(client))
return;
@ -635,10 +676,10 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast
if (!IsPlayerAlive(client))
{
if (g_iPlayerWinner[0] == GetSteamAccountID(client))
if (g_iCrownParent == client)
KillCrown();
if (g_iPlayerWinner[3] == GetSteamAccountID(client))
if (g_iSkullParent == client)
KillSkull();
}
}
@ -648,17 +689,17 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast
//----------------------------------------------------------------------------------------------------
void SpawnCrown(int client)
{
int iCrownEntity = INVALID_ENT_REFERENCE;
if ((iCrownEntity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
int entity = INVALID_ENT_REFERENCE;
if ((entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return;
SetEntityModel(iCrownEntity, "models/unloze/crown_v2.mdl");
SetEntityModel(entity, "models/unloze/crown_v2.mdl");
DispatchKeyValue(iCrownEntity, "solid", "0");
DispatchKeyValue(iCrownEntity, "modelscale", "1.5");
DispatchKeyValue(iCrownEntity, "disableshadows", "1");
DispatchKeyValue(iCrownEntity, "disablereceiveshadows", "1");
DispatchKeyValue(iCrownEntity, "disablebonefollowers", "1");
DispatchKeyValue(entity, "solid", "0");
DispatchKeyValue(entity, "modelscale", "1.5");
DispatchKeyValue(entity, "disableshadows", "1");
DispatchKeyValue(entity, "disablereceiveshadows", "1");
DispatchKeyValue(entity, "disablebonefollowers", "1");
float fVector[3];
float fAngles[3];
@ -666,10 +707,10 @@ void SpawnCrown(int client)
GetClientAbsAngles(client, fAngles);
fVector[2] += 80.0;
fAngles[0] = 8.0;
fAngles[2] = 5.5;
fAngles[0] += 8.0;
fAngles[2] += 5.5;
TeleportEntity(iCrownEntity, fVector, fAngles, NULL_VECTOR);
TeleportEntity(entity, fVector, fAngles, NULL_VECTOR);
float fDirection[3];
fDirection[0] = 0.0;
@ -680,9 +721,10 @@ void SpawnCrown(int client)
TE_SendToAll();
SetVariantString("!activator");
AcceptEntityInput(iCrownEntity, "SetParent", client);
AcceptEntityInput(entity, "SetParent", client);
g_iCrownEntity = iCrownEntity;
g_iCrownEntity = entity;
g_iCrownParent = client;
}
//----------------------------------------------------------------------------------------------------
@ -690,17 +732,17 @@ void SpawnCrown(int client)
//----------------------------------------------------------------------------------------------------
void SpawnSkull(int client)
{
int iSkullEntity = INVALID_ENT_REFERENCE;
if ((iSkullEntity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
int entity = INVALID_ENT_REFERENCE;
if ((entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return;
SetEntityModel(iSkullEntity, "models/unloze/skull.mdl");
SetEntityModel(entity, "models/unloze/skull.mdl");
DispatchKeyValue(iSkullEntity, "solid", "0");
DispatchKeyValue(iSkullEntity, "modelscale", "1.5");
DispatchKeyValue(iSkullEntity, "disableshadows", "1");
DispatchKeyValue(iSkullEntity, "disablereceiveshadows", "1");
DispatchKeyValue(iSkullEntity, "disablebonefollowers", "1");
DispatchKeyValue(entity, "solid", "0");
DispatchKeyValue(entity, "modelscale", "1.5");
DispatchKeyValue(entity, "disableshadows", "1");
DispatchKeyValue(entity, "disablereceiveshadows", "1");
DispatchKeyValue(entity, "disablebonefollowers", "1");
float fVector[3];
float fAngles[3];
@ -709,7 +751,7 @@ void SpawnSkull(int client)
fVector[2] -= 30.0;
TeleportEntity(iSkullEntity, fVector, fAngles, NULL_VECTOR);
TeleportEntity(entity, fVector, fAngles, NULL_VECTOR);
float fDirection[3];
fDirection[0] = 0.0;
@ -720,9 +762,10 @@ void SpawnSkull(int client)
TE_SendToAll();
SetVariantString("!activator");
AcceptEntityInput(iSkullEntity, "SetParent", client);
AcceptEntityInput(entity, "SetParent", client);
g_iSkullEntity = iSkullEntity;
g_iSkullEntity = entity;
g_iSkullParent = client;
}
//----------------------------------------------------------------------------------------------------
@ -731,7 +774,10 @@ void SpawnSkull(int client)
void KillCrown()
{
if ((IsValidEntity(g_iCrownEntity) && AcceptEntityInput(g_iCrownEntity, "Kill")) || g_iCrownEntity != INVALID_ENT_REFERENCE)
{
g_iCrownEntity = INVALID_ENT_REFERENCE;
g_iCrownParent = INVALID_ENT_REFERENCE;
}
}
//----------------------------------------------------------------------------------------------------
@ -740,7 +786,10 @@ void KillCrown()
void KillSkull()
{
if ((IsValidEntity(g_iSkullEntity) && AcceptEntityInput(g_iSkullEntity, "Kill")) || g_iSkullEntity != INVALID_ENT_REFERENCE)
{
g_iSkullEntity = INVALID_ENT_REFERENCE;
g_iSkullParent = INVALID_ENT_REFERENCE;
}
}
//----------------------------------------------------------------------------------------------------
@ -750,9 +799,11 @@ public Action ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:re
{
if (g_hCVar_Protection.BoolValue && motherInfect && !g_bProtection[client])
{
if ((g_iPlayerWinner[0] == GetSteamAccountID(client) && GetClientCount() >= g_hCVar_ProtectionMinimal1.IntValue) ||
(g_iPlayerWinner[1] == GetSteamAccountID(client) && GetClientCount() >= g_hCVar_ProtectionMinimal2.IntValue) ||
(g_iPlayerWinner[2] == GetSteamAccountID(client) && GetClientCount() >= g_hCVar_ProtectionMinimal3.IntValue))
int steamAccountID = GetSteamAccountID(client);
if ((g_iPlayerWinner[0] == steamAccountID && GetClientCount() >= g_hCVar_ProtectionMinimal1.IntValue) ||
(g_iPlayerWinner[1] == steamAccountID && GetClientCount() >= g_hCVar_ProtectionMinimal2.IntValue) ||
(g_iPlayerWinner[2] == steamAccountID && GetClientCount() >= g_hCVar_ProtectionMinimal3.IntValue))
{
PrintToMessageHUD(client, 60, Float:{-1.0, 0.3}, {255, 255, 255, 255}, {255, 255, 255, 255}, 0, 0.1, 0.1, 5.0, 0.0, "%t", "Protected");
CPrintToChat(client, "{cyan}%t {white}%t", "Chat Prefix", "Protected");