Update VIPMode
timer for vip selection scales after motherzombies + the slay is delayed after the message by 2 seconds
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				| @ -41,10 +41,17 @@ public Action WhoIsVIP(int client, int args) | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn) | ||||
| { | ||||
| 	if(motherInfect) | ||||
| 	{ | ||||
| 	CreateTimer(5.0, SelectVIP, _, TIMER_FLAG_NO_MAPCHANGE); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| public Action OnRoundStart(Event event, const char[] name, bool dontBroadcast) | ||||
| { | ||||
| 	g_iVIPClient = -1; | ||||
| 	CreateTimer(15.0, SelectVIP, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE); | ||||
| } | ||||
| 
 | ||||
| public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast) | ||||
| @ -57,6 +64,11 @@ public Action SelectVIP(Handle timer) | ||||
| 	PerformVIPSelection(false); | ||||
| } | ||||
| 
 | ||||
| public Action SlayHumans(Handle timer) | ||||
| { | ||||
| 	PerformCTSlay(); | ||||
| } | ||||
| 
 | ||||
| public void PerformVIPSelection(bool reselect) | ||||
| { | ||||
| 	int PotentialVIPCount; | ||||
| @ -94,15 +106,9 @@ public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast) | ||||
| 		CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over."); | ||||
| 		CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over."); | ||||
| 		CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over."); | ||||
| 
 | ||||
| 		for (int player = 1; player <= MaxClients; player++) | ||||
| 		{ | ||||
| 			if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player)) | ||||
| 			{ | ||||
| 				ForcePlayerSuicide(player); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	CreateTimer(2.0, SlayHumans, _, TIMER_FLAG_NO_MAPCHANGE); | ||||
| } | ||||
| 
 | ||||
| public void OnClientDisconnect(int client) | ||||
| @ -134,7 +140,18 @@ public void OnPlayerSwitchedToSpectateByCommand(int client) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RequestFrame_Callback(int iPacked) | ||||
| public void RequestFrame_Callback(int iPacked) | ||||
| { | ||||
| 	PerformVIPSelection(true); | ||||
| } | ||||
| 
 | ||||
| public void PerformCTSlay() | ||||
| { | ||||
| 	for (int player = 1; player <= MaxClients; player++) | ||||
| 	{ | ||||
| 		if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player)) | ||||
| 		{ | ||||
| 			ForcePlayerSuicide(player); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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