PlayerRankings: Update skull, again. Rotation was wrong.
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@@ -227,7 +227,7 @@ public void OnMapStart()
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{
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{
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PrecacheSound("unloze/holy.wav");
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PrecacheSound("unloze/holy.wav");
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PrecacheModel("models/unloze/crown_v3.mdl");
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PrecacheModel("models/unloze/crown_v3.mdl");
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PrecacheModel("models/unloze/skull_v2.mdl");
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PrecacheModel("models/unloze/skull_v3.mdl");
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AddFileToDownloadsTable("sound/unloze/holy.wav");
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AddFileToDownloadsTable("sound/unloze/holy.wav");
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@@ -243,12 +243,12 @@ public void OnMapStart()
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AddFileToDownloadsTable("materials/models/unloze/crown/crown_detail.vtf");
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AddFileToDownloadsTable("materials/models/unloze/crown/crown_detail.vtf");
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AddFileToDownloadsTable("materials/models/unloze/crown/crown_lightwarp.vtf");
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AddFileToDownloadsTable("materials/models/unloze/crown/crown_lightwarp.vtf");
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AddFileToDownloadsTable("models/unloze/skull_v2.mdl");
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AddFileToDownloadsTable("models/unloze/skull_v3.mdl");
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AddFileToDownloadsTable("models/unloze/skull_v2.phy");
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AddFileToDownloadsTable("models/unloze/skull_v3.phy");
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AddFileToDownloadsTable("models/unloze/skull_v2.vvd");
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AddFileToDownloadsTable("models/unloze/skull_v3.vvd");
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AddFileToDownloadsTable("models/unloze/skull_v2.sw.vtx");
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AddFileToDownloadsTable("models/unloze/skull_v3.sw.vtx");
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AddFileToDownloadsTable("models/unloze/skull_v2.dx80.vtx");
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AddFileToDownloadsTable("models/unloze/skull_v3.dx80.vtx");
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AddFileToDownloadsTable("models/unloze/skull_v2.dx90.vtx");
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AddFileToDownloadsTable("models/unloze/skull_v3.dx90.vtx");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull.vmt");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull.vmt");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull.vtf");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull.vtf");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull_bump.vtf");
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AddFileToDownloadsTable("materials/models/unloze/skull/skull_bump.vtf");
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@@ -683,7 +683,7 @@ void SpawnSkull(int client)
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if ((entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
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if ((entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
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return;
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return;
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SetEntityModel(entity, "models/unloze/skull_v2.mdl");
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SetEntityModel(entity, "models/unloze/skull_v3.mdl");
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DispatchKeyValue(entity, "solid", "0");
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DispatchKeyValue(entity, "solid", "0");
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DispatchKeyValue(entity, "disableshadows", "1");
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DispatchKeyValue(entity, "disableshadows", "1");
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