ZSkills: cleaning
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@ -38,10 +38,10 @@ public Plugin myinfo =
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hCVar_ZAmmo_Enabled = CreateConVar("zr_zammo_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_ZAmmo_Enabled = CreateConVar("zr_zammo_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_ZAmmo_Duration = CreateConVar("zr_zammo_duration", "6", "", FCVAR_NONE, true, 1.0);
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g_hCVar_ZAmmo_Cost = CreateConVar("zr_zammo_cost", "4500", "", FCVAR_NONE, true, 1.0);
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g_bZAmmo_Enabled = g_hCVar_ZAmmo_Enabled.BoolValue;
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g_bZAmmo_Enabled = g_hCVar_ZAmmo_Enabled.BoolValue;
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if (g_bZAmmo_Enabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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g_hCVar_ZAmmo_Enabled.AddChangeHook(ConVarChanged);
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@ -57,8 +57,6 @@ public void OnPluginStart()
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RegConsoleCmd("sm_zcleanse", Command_ZCleanse);
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HookEvent("round_start", Event_RoundStart);
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AutoExecConfig();
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}
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@ -68,6 +66,7 @@ public void OnPluginStart()
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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PrecacheSound("items/ammopickup.wav");
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PrecacheSound("unloze/extinguish.wav");
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AddFileToDownloadsTable("sound/unloze/extinguish.wav");
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}
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@ -133,6 +132,7 @@ public Action Command_ZAmmo(int client, int args)
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g_bZAmmo_Active[client] = true;
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PrintToChat(client, "[ZAmmo] Enabling Infinite Ammo for %d seconds in exchange for %d$.", iDuration, iCost);
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EmitSoundToAll("items/ammopickup.wav", .entity=client, .volume=0.4);
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return Plugin_Handled;
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}
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@ -182,7 +182,6 @@ public Action Command_ZCleanse(int client, int args)
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g_bZCleanse_Active[client] = true;
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g_bZCleanse_Uses[client]++;
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PrintToChat(client, "[ZCleanse] You are immune against napalm for the next %d seconds. (%d/%d) uses.", iDuration, g_bZCleanse_Uses[client], iMaxUses);
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//EmitSoundToClient(client, "unloze/extinguish.wav", .volume=1.0);
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EmitSoundToAll("unloze/extinguish.wav", .entity=client, .volume=0.4);
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return Plugin_Handled;
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}
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@ -280,11 +279,11 @@ public void NapalmExtinguishEntity(int client)
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{
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int iFire = GetEntPropEnt(client, Prop_Data, "m_hEffectEntity");
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if (IsValidEntity(iFire))
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{
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{
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char sClassName[64];
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GetEdictClassname(iFire, sClassName, sizeof(sClassName));
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if (StrEqual(sClassName, "entityflame", false))
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SetEntPropFloat(iFire, Prop_Data, "m_flLifetime", 0.0);
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SetEntPropFloat(iFire, Prop_Data, "m_flLifetime", 0.0);
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}
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}
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