instead now using cssfixes to patch out the frozen command so that i dont handle it here
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				@ -991,26 +991,12 @@ public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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            InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
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					            InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
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        }
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					        }
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        delay = float(total_time);
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					        delay = float(total_time);
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        CreateTimer(1.0, Timer_set_move_type);
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        return Plugin_Changed;
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					        return Plugin_Changed;
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    }
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					    }
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    g_DidRoundTerminate = false;
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					    g_DidRoundTerminate = false;
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    return Plugin_Continue;
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					    return Plugin_Continue;
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}
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					}
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public Action Timer_set_move_type(Handle hTimer, Handle dp)
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{
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    for (int i = 1; i <= MaxClients; i++)
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    {
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        if (IsValidClient(i))
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        {
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            SetEntityMoveType(i, MOVETYPE_WALK); 
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            //should allow people to run around freely by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
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        }
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    }
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    return Plugin_Handled;
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}
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public Action Timer_fall_back_map_switch(Handle hTimer, Handle dp)
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					public Action Timer_fall_back_map_switch(Handle hTimer, Handle dp)
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{
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					{
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   ForceChangeLevel("ze_random_v9", "nobody voted at mapvote");
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					   ForceChangeLevel("ze_random_v9", "nobody voted at mapvote");
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