entWatch4: Dump some left over code.
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6276a6cf88
commit
a9b375ac4d
41
_entWatch4/dump.txt
Normal file
41
_entWatch4/dump.txt
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@ -0,0 +1,41 @@
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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if ((g_hGameConf = LoadGameConfigFile("entWatch.games")) == INVALID_HANDLE)
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SetFailState("Couldn't load \"entWatch.games\" game config!");
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...
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_fRestartTime = 0.0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_fRestartTime = view_as<float>(LoadFromAddress(GetGameRulesAddress() + view_as<Address>(GameConfGetOffset(g_hGameConf, "RoundRestartTime")), NumberType_Int32));
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnGameFrame()
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{
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if (g_fRestartTime && g_fRestartTime <= GetGameTime())
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{
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if (g_hArray_Items.Length)
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g_hArray_Items.Clear();
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g_fRestartTime = 0.0;
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}
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}
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@ -177,10 +177,10 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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//----------------------------------------------------------------------------------------------------
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public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_bIntermission = true;
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if (g_hArray_Items.Length)
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g_hArray_Items.Clear();
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G_bIntermission = true;
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}
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//----------------------------------------------------------------------------------------------------
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