ConnectAnnounceNewPlayers: improve code
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				@ -148,8 +148,6 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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	if ((client = GetClientFromSerial(data)) == 0)
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		return;
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	int clientid = GetClientSerial(client);
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	char sAuthID[32];
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	GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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@ -167,7 +165,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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	g_bNewPlayer[client] = true;
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	g_bNewPlayerChatBlock[client] = true;
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	NewPlayerMessage(client);
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	CreateTimer(10.0, BlockChat, clientid, TIMER_FLAG_NO_MAPCHANGE);
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	CreateTimer(10.0, BlockChat, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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	char sQuery[512];
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	Format(sQuery, sizeof(sQuery), "INSERT INTO connections (auth) VALUES ('%s')" , sAuthID);
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@ -203,8 +201,7 @@ public void OnClientDisconnect(int client)
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public Action BlockChat(Handle timer, int clientid)
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{
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	int client = -1;
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	if ((client = GetClientFromSerial(clientid)) == -1)
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	if ((client = GetClientFromSerial(clientid)) == 0)
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		return;
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	g_bNewPlayerChatBlock[client] = false;
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