why did i do that mistake, self mute also works as gag even with this enabled
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@ -2718,7 +2718,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
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{
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{
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if (IsClientInGame(client) && GetClientTeam(client) == team)
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if (IsClientInGame(client) && GetClientTeam(client) == team)
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{
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{
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /*&& MessageForward(client, g_msgAuthor, g_msgText)*/ )
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText) )
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players[playersNum++] = client;
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players[playersNum++] = client;
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}
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}
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}
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}
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@ -2729,7 +2729,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
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{
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{
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if (IsClientInGame(client))
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if (IsClientInGame(client))
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{
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{
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /* && MessageForward(client, g_msgAuthor, g_msgText)*/ )
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText) )
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players[playersNum++] = client;
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players[playersNum++] = client;
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}
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}
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}
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}
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