Switch panel priorities between FunMode and FNF

This commit is contained in:
Obuss 2018-08-10 20:51:58 -05:00
parent 2eff004f4f
commit a7692c7371
2 changed files with 5 additions and 5 deletions

View File

@ -38,6 +38,11 @@ public void OnClientPutInServer(int client)
if (!IsItFailnadeTime())
return;
MenuSource iOpenMenu = GetClientMenu(client);
if (iOpenMenu != MenuSource_None && iOpenMenu == MenuSource_RawPanel) //probably FunMode
return;
Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
hNotifyPanel.SetTitle("*** It's Fail Nade Friday! ***");
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);

View File

@ -188,11 +188,6 @@ public void OnClientPutInServer(int client)
if (g_bInWarmup)
return;
MenuSource iOpenMenu = GetClientMenu(client);
if (iOpenMenu != MenuSource_None && iOpenMenu == MenuSource_RawPanel) //probably failnadefriday
return;
Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
hNotifyPanel.DrawItem("Freezenades vs. Throwing Knives Mode is enabled on this map.", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);