FixAngles: Revert exclude, touch only func_rotating
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@ -21,17 +21,11 @@ public void OnMapStart()
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public Action CheckAngles(Handle timer)
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public Action CheckAngles(Handle timer)
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{
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{
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int entity = INVALID_ENT_REFERENCE;
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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while((entity = FindEntityByClassname(entity, "func_rotating")) != INVALID_ENT_REFERENCE)
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{
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{
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if(!HasEntProp(entity, Prop_Send, "m_angRotation"))
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if(!HasEntProp(entity, Prop_Send, "m_angRotation"))
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continue;
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continue;
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static char sClass[128];
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GetEntityClassname(entity, sClass, sizeof(sClass));
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if(StrEqual(sClass, "func_rot_button"))
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continue;
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static float aAngles[3];
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static float aAngles[3];
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GetEntPropVector(entity, Prop_Send, "m_angRotation", aAngles);
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GetEntPropVector(entity, Prop_Send, "m_angRotation", aAngles);
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