Revert "LagCompensation: fix PVS issues?"
This reverts commitccc349c057
. Revert "LagCompensation: optimization, cache PVS info" This reverts commit48d07eaa63
.
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1915e52302
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@ -39,12 +39,6 @@
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"library" "server"
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"linux" "@_ZN18CCollisionProperty24MarkPartitionHandleDirtyEv"
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}
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"RecomputePVSInformation"
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{
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"library" "server"
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"linux" "@_ZN22CServerNetworkProperty23RecomputePVSInformationEv"
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}
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}
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"Functions"
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@ -16,7 +16,7 @@ public Plugin myinfo =
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "1.1",
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version = "1.0",
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url = ""
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};
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@ -31,8 +31,6 @@ bool g_bHasPhysHooks = true;
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#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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#define EFL_CHECK_UNTOUCH (1<<24)
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#define COORDINATE_FRAME_SIZE 14
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#define PVSINFO_OFFSET 16
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#define PVSINFO_SIZE 32/4
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enum
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{
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@ -87,7 +85,6 @@ enum struct LagRecord
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float angAbsRotation[3];
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float flSimulationTime;
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float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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int PVSInfo[PVSINFO_SIZE];
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}
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enum struct EntityLagData
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@ -112,7 +109,6 @@ bool g_bCleaningUp = true;
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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Handle g_hRecomputePVSInformation;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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@ -126,7 +122,6 @@ int g_iParent;
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int g_iSpawnFlags;
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int g_iTouchStamp;
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int g_iCollision;
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int g_iNetwork;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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@ -168,15 +163,6 @@ public void OnPluginStart()
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}
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g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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// CServerNetworkProperty::RecomputePVSInformation
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StartPrepSDKCall(SDKCall_Raw);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "RecomputePVSInformation"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"RecomputePVSInformation\") failed!");
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}
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g_hRecomputePVSInformation = EndPrepSDKCall();
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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@ -335,7 +321,6 @@ public void OnMapStart()
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iNetwork = FindDataMapInfo(0, "m_Network");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
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@ -901,17 +886,6 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
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GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
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GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
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// Make sure to have fresh PVS info before caching it.
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// NetworkProp()->RecomputePVSInformation();
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Address NetworkProp = GetEntityAddress(iEntity) + view_as<Address>(g_iNetwork);
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SDKCall(g_hRecomputePVSInformation, NetworkProp);
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if(GetEdictFlags(iEntity) & FL_EDICT_DIRTY_PVS_INFORMATION)
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PrintToBoth("POST FL_EDICT_DIRTY_PVS_INFORMATION !!!!!!!!");
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// CServerNetworkProperty::GetPVSInfo(): return this + 16;
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GetEntDataArray(iEntity, g_iNetwork + PVSINFO_OFFSET, view_as<int>(Record.PVSInfo), PVSINFO_SIZE);
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}
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bool DoesRotationInvalidateSurroundingBox(int iEntity)
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@ -952,19 +926,12 @@ bool DoesRotationInvalidateSurroundingBox(int iEntity)
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}
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}
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void InvalidatePhysicsRecursive(int iEntity, LagRecord Record)
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void InvalidatePhysicsRecursive(int iEntity)
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{
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/*
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// NetworkProp()->MarkPVSInformationDirty()
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int fStateFlags = GetEdictFlags(iEntity);
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fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
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SetEdictFlags(iEntity, fStateFlags);
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*/
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if(GetEdictFlags(iEntity) & FL_EDICT_DIRTY_PVS_INFORMATION)
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PrintToBoth("RESTORE FL_EDICT_DIRTY_PVS_INFORMATION !!!!!!!!");
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SetEntDataArray(iEntity, g_iNetwork + PVSINFO_OFFSET, view_as<int>(Record.PVSInfo), PVSINFO_SIZE);
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// CollisionProp()->MarkPartitionHandleDirty();
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Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
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@ -988,7 +955,7 @@ void RestoreEntityFromRecord(int iEntity, LagRecord Record)
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SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
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InvalidatePhysicsRecursive(iEntity, Record);
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InvalidatePhysicsRecursive(iEntity);
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}
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@ -1143,11 +1110,6 @@ void LagRecord_Copy(LagRecord obj, const LagRecord other)
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{
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obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
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}
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for(int i = 0; i < PVSINFO_SIZE; i++)
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{
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obj.PVSInfo[i] = other.PVSInfo[i];
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}
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}
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bool CompareVectors(const float vec1[3], const float vec2[3])
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