minor fixes to errors mentioned
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be2c2797ab
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@ -1878,6 +1878,15 @@ NominateResult InternalNominateMap(char[] map, int owner)
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}
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}
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}
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}
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if (g_NominateList[owner] == INVALID_HANDLE)
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{
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if (IsClientConnected(owner) && IsClientInGame(owner))
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{
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ReplyToCommand(owner, "This should be invalid.");
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}
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return Nominate_InvalidMap;
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}
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PushArrayString(g_NominateList[owner], map);
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PushArrayString(g_NominateList[owner], map);
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PushArrayCell(g_NominateOwners, owner); //maybe i only want to do this for the first nomination of each client
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PushArrayCell(g_NominateOwners, owner); //maybe i only want to do this for the first nomination of each client
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if(owner == 0 && g_NominateReservedCount < GetVoteSize(1))
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if(owner == 0 && g_NominateReservedCount < GetVoteSize(1))
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@ -174,7 +174,7 @@ public void sql_select_hiding_unavailable_maps(int client)
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public void SQL_OnQueryCompleted_ignoring(Database db, DBResultSet results, const char[] error, int Serial)
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public void SQL_OnQueryCompleted_ignoring(Database db, DBResultSet results, const char[] error, int Serial)
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{
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{
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if (!db)
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if (!db || results == INVALID_HANDLE)
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{
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{
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delete results;
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delete results;
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return;
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return;
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@ -189,7 +189,9 @@ public void SQL_OnQueryCompleted_ignoring(Database db, DBResultSet results, cons
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{
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{
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int val = 0;
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int val = 0;
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if (results.RowCount && results.FetchRow())
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if (results.RowCount && results.FetchRow())
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{
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val = results.FetchInt(0);
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val = results.FetchInt(0);
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}
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if (val == 1)
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if (val == 1)
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{
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{
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g_bClientsIgnoring[client] = true;
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g_bClientsIgnoring[client] = true;
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