updated the previous client to exclude the correct indexes of previous clients

This commit is contained in:
jenz 2023-11-13 20:07:02 +01:00
parent 714dbe9571
commit a479a6d9ac

View File

@ -218,11 +218,11 @@ public Action Hook_SetTransmit(int target, int client)
} }
//October 2023 edit: using OnGameFrame to just hide 1 player per frame. supposedly (a rumor) that is good enough to actually work. //October 2023 edit: using OnGameFrame to just hide 5 player per frame. supposedly (a rumor) that is good enough to actually work.
public void OnGameFrame() public void OnGameFrame()
{ {
static int client = 0; static int client = 0;
int iterate_amount = 1; int iterate_amount = 5;
for (int i = 0; i < iterate_amount; i++) for (int i = 0; i < iterate_amount; i++)
{ {
//restart from the beginning //restart from the beginning
@ -239,10 +239,10 @@ public void OnGameFrame()
continue; continue;
} }
int previous_client = client - 1; int previous_client = client - (i + 1);
if (previous_client < 1) if (previous_client < 1)
{ {
previous_client = MAXPLAYERS - 1; previous_client = MAXPLAYERS - (i + 1);
} }
for (int target = 1; target <= MaxClients; target++) for (int target = 1; target <= MaxClients; target++)
{ {
@ -361,4 +361,3 @@ public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info
} }
} }