updated the previous client to exclude the correct indexes of previous clients
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				@ -218,11 +218,11 @@ public Action Hook_SetTransmit(int target, int client)
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}
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					}
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//October 2023 edit: using OnGameFrame to just hide 1 player per frame. supposedly (a rumor) that is good enough to actually work.
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					//October 2023 edit: using OnGameFrame to just hide 5 player per frame. supposedly (a rumor) that is good enough to actually work.
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public void OnGameFrame()
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					public void OnGameFrame()
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{
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					{
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    static int client = 0;
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					    static int client = 0;
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    int iterate_amount = 1;
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					    int iterate_amount = 5;
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    for (int i = 0; i < iterate_amount; i++)
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					    for (int i = 0; i < iterate_amount; i++)
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    {
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					    {
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        //restart from the beginning
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					        //restart from the beginning
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@ -239,10 +239,10 @@ public void OnGameFrame()
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            continue;
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					            continue;
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        }
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					        }
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        int previous_client = client - 1;
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					        int previous_client = client - (i + 1);
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        if (previous_client < 1)
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					        if (previous_client < 1)
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        {
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					        {
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            previous_client = MAXPLAYERS - 1;
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					            previous_client = MAXPLAYERS - (i + 1);
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        }
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					        }
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        for (int target = 1; target <= MaxClients; target++)
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					        for (int target = 1; target <= MaxClients; target++)
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        {
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					        {
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@ -361,4 +361,3 @@ public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info
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	}
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						}
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}
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					}
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