added functionality to check the map on a bunch of map specific plugins. this way we dont have to load/unload plugins that usually causes slow map changes or even causes crashes. momsurffix was compiled with sourcemod 1.11
This commit is contained in:
parent
0e5cc3175c
commit
a296dd400c
@ -30,7 +30,7 @@ public int GetEntityIndexByName(const char[] name, const char[] classname){
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return -1;
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}
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public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float[3] origin, const float radius){ //Tested. Works properly.
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public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float origin[3], const float radius){ //Tested. Works properly.
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float torigin[3];
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while((startEnt = FindEntityByClassname(startEnt,classname))!= -1){
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GetOrigin(startEnt, torigin);
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@ -39,7 +39,7 @@ public int FindEntityByClassnameWithin(int startEnt, const char[] classname, con
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return -1;
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}
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public float TraceLine(const float[3] origin, const float[3] v2, int entity){ //Tested. Works properly
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public float TraceLine(const float origin[3], const float v2[3], int entity){ //Tested. Works properly
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Handle trace = TR_TraceRayFilterEx(origin, v2, CONTENTS_SOLID, RayType_EndPoint, TraceEntityFilterSelf, entity);
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float pos[3], dist = 1.0;
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if(TR_DidHit(trace)){
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@ -55,27 +55,27 @@ public bool TraceEntityFilterSelf(int entity, int contentsMask, any data)
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return (data != entity && entity > 64);
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}
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public void GetOrigin(int entity, float[3] buffer){ //Tested. Works properly.
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public void GetOrigin(int entity, float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", buffer);
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}
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public void GetAngles(int entity, float[3] buffer){ //Gives you wrong values after spawn it via env_entity_maker
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public void GetAngles(int entity, float buffer[3]){ //Gives you wrong values after spawn it via env_entity_maker
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if(IsValidEntity(entity))
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GetEntPropVector(entity, Prop_Send, "m_angRotation", buffer);
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}
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public void SetAngles(int entity, const float[3] buffer){ //Tested. Works properly.
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public void SetAngles(int entity, const float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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TeleportEntity(entity, NULL_VECTOR, buffer, NULL_VECTOR);
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}
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public void SetOrigin(int entity, const float[3] buffer){ //Tested. Works properly.
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public void SetOrigin(int entity, const float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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TeleportEntity(entity, buffer, NULL_VECTOR, NULL_VECTOR);
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}
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public void GetForwardVector(int entity, float[3] buffer) //Tested. Works properly.
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public void GetForwardVector(int entity, float buffer[3]) //Tested. Works properly.
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{
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if(IsValidEntity(entity))
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{
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@ -85,7 +85,7 @@ public void GetForwardVector(int entity, float[3] buffer) //Tested. Works proper
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}
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}
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public void SetForwardVector(int entity, const float[3] buffer) //Tested. Works properly.
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public void SetForwardVector(int entity, const float buffer[3]) //Tested. Works properly.
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{
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if(IsValidEntity(entity))
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{
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@ -208,7 +208,7 @@ const float DEFAULT_PER_FRAME_MAX_VEL_DELTA = 0.0003333; // 2.0 / (120.0 * 50.0)
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const float DEFAULT_PER_FRAME_MAX_ACC_DELTA = 0.0000125; // 0.075 / (120.0 * 50.0);
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#define PI 3.14159
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public bool SphereCollideWithWorld(const float[3] orig, const float radius, float degree, float[3] buffer, int entity)
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public bool SphereCollideWithWorld(const float orig[3], const float radius, float degree, float buffer[3], int entity)
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{
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float inc = PI / degree;
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@ -371,22 +371,22 @@ methodmap Eye < Basic
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}
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}
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public void GetVel(float[3] vel)
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public void GetVel(float vel[3])
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{
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this.GetVector("vVel", vel);
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}
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public void SetVel(const float[3] vel)
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public void SetVel(const float vel[3])
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{
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this.SetVector("vVel", vel);
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}
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public void GetAcc(float[3] acc)
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public void GetAcc(float acc[3])
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{
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this.GetVector("vAcc", acc);
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}
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public void SetAcc(const float[3] acc)
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public void SetAcc(const float acc[3])
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{
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this.SetVector("vAcc", acc);
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}
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@ -12,14 +12,14 @@
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#define SPEED_FORWARD 1.0
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#define SPEED_TURNING 0.5
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stock float FloatMod(float num, float denom)
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stock float FloatMod1(float num, float denom)
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{
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return num - denom * RoundToFloor(num / denom);
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}
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stock float operator%(float oper1, float oper2)
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{
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return FloatMod(oper1, oper2);
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return FloatMod1(oper1, oper2);
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}
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public bool IsValidPlayer(int player)
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@ -27,7 +27,7 @@ public bool IsValidPlayer(int player)
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return player >= 1 && player <= 64 && IsValidEntity(player) && IsPlayerAlive(player);
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}
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public float GetDistance(const float[3] v1, const float[3] v2)
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public float GetDistance(const float v1[3], const float v2[3])
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{
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return SquareRoot((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]) + (v1[2] - v2[2]) * (v1[2] - v2[2]));
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}
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@ -130,9 +130,8 @@ methodmap MovingNpc < Basic
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}
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}
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public float GetTargetYaw(const float[3] start, const float[3] target)
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public float GetTargetYaw(const float start[3], const float target[3])
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{
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float yaw = 0.00;
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float v[3];
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SubtractVectors(start, target, v);
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@ -36,19 +36,12 @@ public void OnMapStart()
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HookEvent("round_end", OnRoundEnd, EventHookMode_PostNoCopy);
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g_aEyes = new ArrayList();
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}
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else
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{
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char sFilename[256];
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GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
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}
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}
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public void OnRoundStart(Event event, const char[] name, bool dontBroadcast)
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{
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if(!bValidMap)
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return;
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if(bValidMap)
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{
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g_Chess = new Chess(GetEntityIndexByName("GreenStart", "path_track"), GetEntityIndexByName("GreenEnd", "path_track"),
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GetEntityIndexByName("PurpleStart", "path_track"), GetEntityIndexByName("PurpleEnd", "path_track"));
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int tmp = GetEntityIndexByName("GreenEnd", "path_track");
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@ -113,6 +106,7 @@ public void OnRoundStart(Event event, const char[] name, bool dontBroadcast)
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tmp = GetEntityIndexByHammerID(445713, "trigger_push");
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HookSingleEntityOutput(tmp, "OnStartTouch", OnPushTrigger2);
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}
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}
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public void OnPushTrigger2(const char[] output, int caller, int activator, float delay)
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@ -304,8 +298,8 @@ public void OnPurpleEndPass(const char[] output, int caller, int activator, floa
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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if(!bValidMap)
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return;
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if(bValidMap)
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{
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if(IsValidEntity(entity))
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{
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if(strcmp(classname, "func_breakable") == 0)
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@ -327,6 +321,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
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}
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}
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}
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}
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}
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public void OnEyeMove(const char[] output, int caller, int activator, float delay)
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@ -345,8 +340,8 @@ public void OnEyeMove(const char[] output, int caller, int activator, float dela
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public void OnEntityDestroyed(int entity)
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{
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if(!bValidMap)
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return;
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if(bValidMap)
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{
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if(IsValidEntity(entity))
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{
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char sClassname[64];
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@ -372,6 +367,7 @@ public void OnEntityDestroyed(int entity)
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}
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}
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}
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}
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}
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public void Cleanup()
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@ -34,19 +34,12 @@ public void OnMapStart()
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{
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g_aMovingNpc = new ArrayList();
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}
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else
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{
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char sFilename[256];
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GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
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}
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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if(!bValidMap)
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return;
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if(bValidMap)
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{
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if(IsValidEntity(entity))
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{
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if(strcmp(classname, "phys_thruster") == 0)
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@ -94,12 +87,13 @@ public void OnEntitySpawned(int entity, const char[] classname)
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}
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}
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}
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}
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}
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public void OnEntityDestroyed(int entity)
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{
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if(!bValidMap)
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return;
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if(bValidMap)
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{
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if(IsValidEntity(entity))
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{
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char sClassname[128];
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@ -119,6 +113,7 @@ public void OnEntityDestroyed(int entity)
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}
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}
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}
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}
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}
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@ -5,6 +5,8 @@
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#pragma semicolon 1
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#pragma newdecls required
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bool g_bIsDreamingv2 = false;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -22,6 +24,7 @@ public Plugin myinfo =
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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VerifyMap();
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HookEvent("round_start", OnRoundStart);
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}
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@ -40,14 +43,7 @@ public void VerifyMap()
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{
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char sCurrentMap[64];
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GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
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if (strncmp(sCurrentMap, "ze_dreamin_v2", 13, false) != 0)
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{
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char sFilename[256];
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GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
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}
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g_bIsDreamingv2 = strncmp(sCurrentMap, "ze_dreamin_v2", 13, false) == 0;
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}
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//----------------------------------------------------------------------------------------------------
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@ -55,6 +51,8 @@ public void VerifyMap()
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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if (g_bIsDreamingv2)
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{
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("reflect_logic");
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@ -190,6 +188,7 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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HookSingleEntityOutput(iEntity, "OnHitMin", math_counter_11288_display, false);
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CreateTimer(12.0, Credits, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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//----------------------------------------------------------------------------------------------------
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@ -5,6 +5,8 @@
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#pragma semicolon 1
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#pragma newdecls required
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bool g_bIsDreamingv3 = false;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -22,6 +24,7 @@ public Plugin myinfo =
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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VerifyMap();
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HookEvent("round_start", OnRoundStart);
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}
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@ -41,13 +44,7 @@ public void VerifyMap()
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char sCurrentMap[64];
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GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
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if (strncmp(sCurrentMap, "ze_dreamin_v3", 12, false) != 0)
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{
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char sFilename[256];
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GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
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}
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g_bIsDreamingv3 = strncmp(sCurrentMap, "ze_dreamin_v3", 12, false) == 0;
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}
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//----------------------------------------------------------------------------------------------------
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@ -55,6 +52,8 @@ public void VerifyMap()
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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if (g_bIsDreamingv3)
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{
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("reflect_logic");
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@ -225,6 +224,7 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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HookSingleEntityOutput(iEntity, "OnHitMin", math_counter_11288_display, false);
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CreateTimer(12.0, Credits, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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//----------------------------------------------------------------------------------------------------
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704
momsurffix_map_specific/scripting/momsurffix2.sp
Normal file
704
momsurffix_map_specific/scripting/momsurffix2.sp
Normal file
@ -0,0 +1,704 @@
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#include "sourcemod"
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#include "sdktools"
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#include "sdkhooks"
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#include "dhooks"
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#define SNAME "[momsurffix2] "
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#define GAME_DATA_FILE "momsurffix2.games"
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//#define DEBUG_PROFILE
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//#define DEBUG_MEMTEST
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public Plugin myinfo = {
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name = "Momentum surf fix \2",
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author = "GAMMA CASE",
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description = "Ported surf fix from momentum mod.",
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version = "1.1.5",
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url = "http://steamcommunity.com/id/_GAMMACASE_/"
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};
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#define FLT_EPSILON 1.192092896e-07
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#define MAX_CLIP_PLANES 5
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#define ASM_PATCH_LEN 17
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#define ASM_START_OFFSET 100
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enum OSType
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{
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OSUnknown = -1,
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OSWindows = 1,
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OSLinux = 2
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};
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OSType gOSType;
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EngineVersion gEngineVersion;
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#define ASSERTUTILS_FAILSTATE_FUNC SetFailStateCustom
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#define MEMUTILS_PLUGINENDCALL
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#include "glib/memutils"
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#undef MEMUTILS_PLUGINENDCALL
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#include "momsurffix/utils.sp"
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#include "momsurffix/baseplayer.sp"
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#include "momsurffix/gametrace.sp"
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#include "momsurffix/gamemovement.sp"
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ConVar gRampBumpCount,
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gBounce,
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gRampInitialRetraceLength,
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gNoclipWorkAround;
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float vec3_origin[3] = {0.0, 0.0, 0.0};
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bool gBasePlayerLoadedTooEarly;
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bool bValidMap = false;
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#define DEBUG_PROFILE
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#if defined DEBUG_PROFILE
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#include "profiler"
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Profiler gProf;
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ArrayList gProfData;
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float gProfTime;
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void PROF_START()
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{
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if(gProf)
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gProf.Start();
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}
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void PROF_STOP(int idx)
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{
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if(gProf)
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{
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gProf.Stop();
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Prof_Check(idx);
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}
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}
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#else
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#define PROF_START%1;
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#define PROF_STOP%1;
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#endif
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public void OnPluginStart()
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{
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char sCurMap[256];
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GetCurrentMap(sCurMap, sizeof(sCurMap));
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bValidMap = (strcmp("ze_atix_helicopter_i3d_c1", sCurMap, false) == 0);
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#if defined DEBUG_MEMTEST
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RegAdminCmd("sm_mom_dumpmempool", SM_Dumpmempool, ADMFLAG_ROOT, "Dumps active momory pool. Mainly for debugging.");
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#endif
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#if defined DEBUG_PROFILE
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RegAdminCmd("sm_mom_prof", SM_Prof, ADMFLAG_ROOT, "Profiles performance of some expensive parts. Mainly for debugging.");
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#endif
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gRampBumpCount = CreateConVar("momsurffix_ramp_bumpcount", "8", "Helps with fixing surf/ramp bugs", .hasMin = true, .min = 4.0, .hasMax = true, .max = 16.0);
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gRampInitialRetraceLength = CreateConVar("momsurffix_ramp_initial_retrace_length", "0.2", "Amount of units used in offset for retraces", .hasMin = true, .min = 0.2, .hasMax = true, .max = 5.0);
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gNoclipWorkAround = CreateConVar("momsurffix_enable_noclip_workaround", "1", "Enables workaround to prevent issue #1, can actually help if momsuffix_enable_asm_optimizations is 0", .hasMin = true, .min = 0.0, .hasMax = true, .max = 1.0);
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gBounce = FindConVar("sv_bounce");
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ASSERT_MSG(gBounce, "\"sv_bounce\" convar wasnt found!");
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AutoExecConfig();
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GameData gd = new GameData(GAME_DATA_FILE);
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ASSERT_FINAL(gd);
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ValidateGameAndOS(gd);
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InitUtils(gd);
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InitGameTrace(gd);
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gBasePlayerLoadedTooEarly = InitBasePlayer(gd);
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InitGameMovement(gd);
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SetupDhooks(gd);
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delete gd;
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}
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public void OnMapStart()
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{
|
||||
char sCurMap[256];
|
||||
GetCurrentMap(sCurMap, sizeof(sCurMap));
|
||||
bValidMap = (strcmp("ze_atix_helicopter_i3d_c1", sCurMap, false) == 0);
|
||||
|
||||
if(gBasePlayerLoadedTooEarly)
|
||||
{
|
||||
GameData gd = new GameData(GAME_DATA_FILE);
|
||||
LateInitBasePlayer(gd);
|
||||
gBasePlayerLoadedTooEarly = false;
|
||||
delete gd;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPluginEnd()
|
||||
{
|
||||
CleanUpUtils();
|
||||
}
|
||||
|
||||
#if defined DEBUG_MEMTEST
|
||||
public Action SM_Dumpmempool(int client, int args)
|
||||
{
|
||||
DumpMemoryUsage();
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined DEBUG_PROFILE
|
||||
public Action SM_Prof(int client, int args)
|
||||
{
|
||||
if(args < 1)
|
||||
{
|
||||
ReplyToCommand(client, SNAME..."Usage: sm_prof <seconds>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
char buff[32];
|
||||
GetCmdArg(1, buff, sizeof(buff));
|
||||
gProfTime = StringToFloat(buff);
|
||||
|
||||
if(gProfTime <= 0.1)
|
||||
{
|
||||
ReplyToCommand(client, SNAME..."Time should be higher then 0.1 seconds.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
gProfData = new ArrayList(3);
|
||||
gProf = new Profiler();
|
||||
CreateTimer(gProfTime, Prof_Check_Timer, client);
|
||||
|
||||
ReplyToCommand(client, SNAME..."Profiler started, awaiting %.2f seconds.", gProfTime);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
stock void Prof_Check(int idx)
|
||||
{
|
||||
int idx2;
|
||||
if(gProfData.Length - 1 < idx)
|
||||
{
|
||||
idx2 = gProfData.Push(gProf.Time);
|
||||
gProfData.Set(idx2, 1, 1);
|
||||
gProfData.Set(idx2, idx, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
idx2 = gProfData.FindValue(idx, 2);
|
||||
|
||||
gProfData.Set(idx2, view_as<float>(gProfData.Get(idx2)) + gProf.Time);
|
||||
gProfData.Set(idx2, gProfData.Get(idx2, 1) + 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public Action Prof_Check_Timer(Handle timer, int client)
|
||||
{
|
||||
ReplyToCommand(client, SNAME..."Profiler finished:");
|
||||
if(gProfData.Length == 0)
|
||||
ReplyToCommand(client, SNAME..."There was no profiling data...");
|
||||
|
||||
for(int i = 0; i < gProfData.Length; i++)
|
||||
ReplyToCommand(client, SNAME..."[%i] Avg time: %f | Calls: %i", i, view_as<float>(gProfData.Get(i)) / float(gProfData.Get(i, 1)), gProfData.Get(i, 1));
|
||||
|
||||
delete gProf;
|
||||
delete gProfData;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
#endif
|
||||
|
||||
void ValidateGameAndOS(GameData gd)
|
||||
{
|
||||
gOSType = view_as<OSType>(gd.GetOffset("OSType"));
|
||||
ASSERT_FINAL_MSG(gOSType != OSUnknown, "Failed to get OS type or you are trying to load it on unsupported OS!");
|
||||
|
||||
gEngineVersion = GetEngineVersion();
|
||||
ASSERT_FINAL_MSG(gEngineVersion == Engine_CSS || gEngineVersion == Engine_CSGO, "Only CSGO and CSS are supported by this plugin!");
|
||||
}
|
||||
|
||||
void SetupDhooks(GameData gd)
|
||||
{
|
||||
Handle dhook = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Int, ThisPointer_Address);
|
||||
|
||||
DHookSetFromConf(dhook, gd, SDKConf_Signature, "CGameMovement::TryPlayerMove");
|
||||
DHookAddParam(dhook, HookParamType_Int);
|
||||
DHookAddParam(dhook, HookParamType_Int);
|
||||
|
||||
ASSERT(DHookEnableDetour(dhook, false, TryPlayerMove_Dhook));
|
||||
}
|
||||
|
||||
public MRESReturn TryPlayerMove_Dhook(Address pThis, Handle hReturn, Handle hParams)
|
||||
{
|
||||
if (!bValidMap) //only on atix helicopter we want to disable the fix.
|
||||
{
|
||||
Address pFirstDest = DHookGetParam(hParams, 1);
|
||||
Address pFirstTrace = DHookGetParam(hParams, 2);
|
||||
|
||||
DHookSetReturn(hReturn, TryPlayerMove(view_as<CGameMovement>(pThis), view_as<Vector>(pFirstDest), view_as<CGameTrace>(pFirstTrace)));
|
||||
}
|
||||
|
||||
return MRES_Supercede;
|
||||
}
|
||||
|
||||
int TryPlayerMove(CGameMovement pThis, Vector pFirstDest, CGameTrace pFirstTrace)
|
||||
{
|
||||
float original_velocity[3], primal_velocity[3], fixed_origin[3], valid_plane[3], new_velocity[3], end[3], dir[3];
|
||||
float allFraction, d, time_left = GetGameFrameTime(), planes[MAX_CLIP_PLANES][3];
|
||||
int bumpcount, blocked, numplanes, numbumps = gRampBumpCount.IntValue, i, j, h;
|
||||
bool stuck_on_ramp, has_valid_plane;
|
||||
CGameTrace pm = CGameTrace();
|
||||
|
||||
Vector vecVelocity = pThis.mv.m_vecVelocity;
|
||||
vecVelocity.ToArray(original_velocity);
|
||||
vecVelocity.ToArray(primal_velocity);
|
||||
Vector vecAbsOrigin = pThis.mv.m_vecAbsOrigin;
|
||||
vecAbsOrigin.ToArray(fixed_origin);
|
||||
|
||||
Vector plane_normal;
|
||||
static Vector alloced_vector, alloced_vector2;
|
||||
|
||||
if(alloced_vector.Address == Address_Null)
|
||||
alloced_vector = Vector();
|
||||
|
||||
if(alloced_vector2.Address == Address_Null)
|
||||
alloced_vector2 = Vector();
|
||||
|
||||
for(bumpcount = 0; bumpcount < numbumps; bumpcount++)
|
||||
{
|
||||
if(vecVelocity.LengthSqr() == 0.0)
|
||||
break;
|
||||
|
||||
if(stuck_on_ramp)
|
||||
{
|
||||
if(!has_valid_plane)
|
||||
{
|
||||
plane_normal = pm.plane.normal;
|
||||
if(!CloseEnough(VectorToArray(plane_normal), view_as<float>({0.0, 0.0, 0.0})) &&
|
||||
!IsEqual(valid_plane, VectorToArray(plane_normal)))
|
||||
{
|
||||
plane_normal.ToArray(valid_plane);
|
||||
has_valid_plane = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(i = numplanes; i-- > 0;)
|
||||
{
|
||||
if(!CloseEnough(planes[i], view_as<float>({0.0, 0.0, 0.0})) &&
|
||||
FloatAbs(planes[i][0]) <= 1.0 && FloatAbs(planes[i][1]) <= 1.0 && FloatAbs(planes[i][2]) <= 1.0 &&
|
||||
!IsEqual(valid_plane, planes[i]))
|
||||
{
|
||||
VectorCopy(planes[i], valid_plane);
|
||||
has_valid_plane = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(has_valid_plane)
|
||||
{
|
||||
alloced_vector.FromArray(valid_plane);
|
||||
if(valid_plane[2] >= 0.7 && valid_plane[2] <= 1.0)
|
||||
{
|
||||
ClipVelocity(pThis, vecVelocity, alloced_vector, vecVelocity, 1.0);
|
||||
vecVelocity.ToArray(original_velocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClipVelocity(pThis, vecVelocity, alloced_vector, vecVelocity, 1.0 + gBounce.FloatValue * (1.0 - pThis.player.m_surfaceFriction));
|
||||
vecVelocity.ToArray(original_velocity);
|
||||
}
|
||||
alloced_vector.ToArray(valid_plane);
|
||||
}
|
||||
//TODO: should be replaced with normal solution!! Currently hack to fix issue #1.
|
||||
else if(!gNoclipWorkAround.BoolValue || (vecVelocity.z < -6.25 || vecVelocity.z > 0.0))
|
||||
{
|
||||
//Quite heavy part of the code, should not be triggered much or else it'll impact performance by a lot!!!
|
||||
float offsets[3];
|
||||
offsets[0] = (float(bumpcount) * 2.0) * -gRampInitialRetraceLength.FloatValue;
|
||||
offsets[2] = (float(bumpcount) * 2.0) * gRampInitialRetraceLength.FloatValue;
|
||||
int valid_planes = 0;
|
||||
|
||||
VectorCopy(view_as<float>({0.0, 0.0, 0.0}), valid_plane);
|
||||
|
||||
float offset[3], offset_mins[3], offset_maxs[3], buff[3];
|
||||
static Ray_t ray;
|
||||
|
||||
// Keep this variable allocated only once
|
||||
// since ray.Init should take care of removing any left garbage values
|
||||
if(ray.Address == Address_Null)
|
||||
ray = Ray_t();
|
||||
|
||||
for(i = 0; i < 3; i++)
|
||||
{
|
||||
for(j = 0; j < 3; j++)
|
||||
{
|
||||
for(h = 0; h < 3; h++)
|
||||
{
|
||||
PROF_START();
|
||||
offset[0] = offsets[i];
|
||||
offset[1] = offsets[j];
|
||||
offset[2] = offsets[h];
|
||||
|
||||
VectorCopy(offset, offset_mins);
|
||||
ScaleVector(offset_mins, 0.5);
|
||||
VectorCopy(offset, offset_maxs);
|
||||
ScaleVector(offset_maxs, 0.5);
|
||||
|
||||
if(offset[0] > 0.0)
|
||||
offset_mins[0] /= 2.0;
|
||||
if(offset[1] > 0.0)
|
||||
offset_mins[1] /= 2.0;
|
||||
if(offset[2] > 0.0)
|
||||
offset_mins[2] /= 2.0;
|
||||
|
||||
if(offset[0] < 0.0)
|
||||
offset_maxs[0] /= 2.0;
|
||||
if(offset[1] < 0.0)
|
||||
offset_maxs[1] /= 2.0;
|
||||
if(offset[2] < 0.0)
|
||||
offset_maxs[2] /= 2.0;
|
||||
PROF_STOP(0);
|
||||
|
||||
PROF_START();
|
||||
AddVectors(fixed_origin, offset, buff);
|
||||
SubtractVectors(end, offset, offset);
|
||||
if(gEngineVersion == Engine_CSGO)
|
||||
{
|
||||
SubtractVectors(VectorToArray(GetPlayerMins(pThis)), offset_mins, offset_mins);
|
||||
AddVectors(VectorToArray(GetPlayerMaxs(pThis)), offset_maxs, offset_maxs);
|
||||
}
|
||||
else
|
||||
{
|
||||
SubtractVectors(VectorToArray(GetPlayerMinsCSS(pThis, alloced_vector)), offset_mins, offset_mins);
|
||||
AddVectors(VectorToArray(GetPlayerMaxsCSS(pThis, alloced_vector2)), offset_maxs, offset_maxs);
|
||||
}
|
||||
PROF_STOP(1);
|
||||
|
||||
PROF_START();
|
||||
ray.Init(buff, offset, offset_mins, offset_maxs);
|
||||
PROF_STOP(2);
|
||||
|
||||
PROF_START();
|
||||
UTIL_TraceRay(ray, MASK_PLAYERSOLID, pThis, COLLISION_GROUP_PLAYER_MOVEMENT, pm);
|
||||
PROF_STOP(3);
|
||||
|
||||
PROF_START();
|
||||
plane_normal = pm.plane.normal;
|
||||
|
||||
if(FloatAbs(plane_normal.x) <= 1.0 && FloatAbs(plane_normal.y) <= 1.0 &&
|
||||
FloatAbs(plane_normal.z) <= 1.0 && pm.fraction > 0.0 && pm.fraction < 1.0 && !pm.startsolid)
|
||||
{
|
||||
valid_planes++;
|
||||
AddVectors(valid_plane, VectorToArray(plane_normal), valid_plane);
|
||||
}
|
||||
PROF_STOP(4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(valid_planes != 0 && !CloseEnough(valid_plane, view_as<float>({0.0, 0.0, 0.0})))
|
||||
{
|
||||
has_valid_plane = true;
|
||||
NormalizeVector(valid_plane, valid_plane);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(has_valid_plane)
|
||||
{
|
||||
VectorMA(fixed_origin, gRampInitialRetraceLength.FloatValue, valid_plane, fixed_origin);
|
||||
}
|
||||
else
|
||||
{
|
||||
stuck_on_ramp = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
VectorMA(fixed_origin, time_left, VectorToArray(vecVelocity), end);
|
||||
|
||||
if(pFirstDest.Address != Address_Null && IsEqual(end, VectorToArray(pFirstDest)))
|
||||
{
|
||||
pm.Free();
|
||||
pm = pFirstTrace;
|
||||
}
|
||||
else
|
||||
{
|
||||
alloced_vector2.FromArray(end);
|
||||
|
||||
if(stuck_on_ramp && has_valid_plane)
|
||||
{
|
||||
alloced_vector.FromArray(fixed_origin);
|
||||
TracePlayerBBox(pThis, alloced_vector, alloced_vector2, MASK_PLAYERSOLID, COLLISION_GROUP_PLAYER_MOVEMENT, pm);
|
||||
pm.plane.normal.FromArray(valid_plane);
|
||||
}
|
||||
else
|
||||
{
|
||||
TracePlayerBBox(pThis, vecAbsOrigin, alloced_vector2, MASK_PLAYERSOLID, COLLISION_GROUP_PLAYER_MOVEMENT, pm);
|
||||
}
|
||||
}
|
||||
|
||||
if(bumpcount > 0 && pThis.player.m_hGroundEntity == view_as<Address>(-1) && !IsValidMovementTrace(pThis, pm))
|
||||
{
|
||||
has_valid_plane = false;
|
||||
stuck_on_ramp = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(pm.fraction > 0.0)
|
||||
{
|
||||
if((bumpcount == 0 || pThis.player.m_hGroundEntity != view_as<Address>(-1)) && numbumps > 0 && pm.fraction == 1.0)
|
||||
{
|
||||
CGameTrace stuck = CGameTrace();
|
||||
TracePlayerBBox(pThis, pm.endpos, pm.endpos, MASK_PLAYERSOLID, COLLISION_GROUP_PLAYER_MOVEMENT, stuck);
|
||||
|
||||
if((stuck.startsolid || stuck.fraction != 1.0) && bumpcount == 0)
|
||||
{
|
||||
has_valid_plane = false;
|
||||
stuck_on_ramp = true;
|
||||
|
||||
stuck.Free();
|
||||
continue;
|
||||
}
|
||||
else if(stuck.startsolid || stuck.fraction != 1.0)
|
||||
{
|
||||
vecVelocity.FromArray(vec3_origin);
|
||||
|
||||
stuck.Free();
|
||||
break;
|
||||
}
|
||||
|
||||
stuck.Free();
|
||||
}
|
||||
|
||||
has_valid_plane = false;
|
||||
stuck_on_ramp = false;
|
||||
|
||||
vecVelocity.ToArray(original_velocity);
|
||||
vecAbsOrigin.FromArray(VectorToArray(pm.endpos));
|
||||
vecAbsOrigin.ToArray(fixed_origin);
|
||||
allFraction += pm.fraction;
|
||||
numplanes = 0;
|
||||
}
|
||||
|
||||
if(CloseEnoughFloat(pm.fraction, 1.0))
|
||||
break;
|
||||
|
||||
MoveHelper().AddToTouched(pm, vecVelocity);
|
||||
|
||||
if(pm.plane.normal.z >= 0.7)
|
||||
blocked |= 1;
|
||||
|
||||
if(CloseEnoughFloat(pm.plane.normal.z, 0.0))
|
||||
blocked |= 2;
|
||||
|
||||
time_left -= time_left * pm.fraction;
|
||||
|
||||
if(numplanes >= MAX_CLIP_PLANES)
|
||||
{
|
||||
vecVelocity.FromArray(vec3_origin);
|
||||
break;
|
||||
}
|
||||
|
||||
pm.plane.normal.ToArray(planes[numplanes]);
|
||||
numplanes++;
|
||||
|
||||
if(numplanes == 1 && pThis.player.m_MoveType == MOVETYPE_WALK && pThis.player.m_hGroundEntity != view_as<Address>(-1))
|
||||
{
|
||||
Vector vec1 = Vector();
|
||||
PROF_START();
|
||||
if(planes[0][2] >= 0.7)
|
||||
{
|
||||
vec1.FromArray(original_velocity);
|
||||
alloced_vector2.FromArray(planes[0]);
|
||||
alloced_vector.FromArray(new_velocity);
|
||||
ClipVelocity(pThis, vec1, alloced_vector2, alloced_vector, 1.0);
|
||||
alloced_vector.ToArray(original_velocity);
|
||||
alloced_vector.ToArray(new_velocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1.FromArray(original_velocity);
|
||||
alloced_vector2.FromArray(planes[0]);
|
||||
alloced_vector.FromArray(new_velocity);
|
||||
ClipVelocity(pThis, vec1, alloced_vector2, alloced_vector, 1.0 + gBounce.FloatValue * (1.0 - pThis.player.m_surfaceFriction));
|
||||
alloced_vector.ToArray(new_velocity);
|
||||
}
|
||||
PROF_STOP(5);
|
||||
|
||||
vecVelocity.FromArray(new_velocity);
|
||||
VectorCopy(new_velocity, original_velocity);
|
||||
|
||||
vec1.Free();
|
||||
}
|
||||
else
|
||||
{
|
||||
for(i = 0; i < numplanes; i++)
|
||||
{
|
||||
alloced_vector2.FromArray(original_velocity);
|
||||
alloced_vector.FromArray(planes[i]);
|
||||
ClipVelocity(pThis, alloced_vector2, alloced_vector, vecVelocity, 1.0);
|
||||
alloced_vector.ToArray(planes[i]);
|
||||
|
||||
for(j = 0; j < numplanes; j++)
|
||||
if(j != i)
|
||||
if(vecVelocity.Dot(planes[j]) < 0.0)
|
||||
break;
|
||||
|
||||
if(j == numplanes)
|
||||
break;
|
||||
}
|
||||
|
||||
if(i != numplanes)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(numplanes != 2)
|
||||
{
|
||||
vecVelocity.FromArray(vec3_origin);
|
||||
break;
|
||||
}
|
||||
|
||||
if(CloseEnough(planes[0], planes[1]))
|
||||
{
|
||||
VectorMA(original_velocity, 20.0, planes[0], new_velocity);
|
||||
vecVelocity.x = new_velocity[0];
|
||||
vecVelocity.y = new_velocity[1];
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
GetVectorCrossProduct(planes[0], planes[1], dir);
|
||||
NormalizeVector(dir, dir);
|
||||
|
||||
d = vecVelocity.Dot(dir);
|
||||
|
||||
ScaleVector(dir, d);
|
||||
vecVelocity.FromArray(dir);
|
||||
}
|
||||
|
||||
d = vecVelocity.Dot(primal_velocity);
|
||||
if(d <= 0.0)
|
||||
{
|
||||
vecVelocity.FromArray(vec3_origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(CloseEnoughFloat(allFraction, 0.0))
|
||||
vecVelocity.FromArray(vec3_origin);
|
||||
|
||||
pm.Free();
|
||||
return blocked;
|
||||
}
|
||||
|
||||
stock void VectorMA(float start[3], float scale, float dir[3], float dest[3])
|
||||
{
|
||||
dest[0] = start[0] + dir[0] * scale;
|
||||
dest[1] = start[1] + dir[1] * scale;
|
||||
dest[2] = start[2] + dir[2] * scale;
|
||||
}
|
||||
|
||||
stock void VectorCopy(float from[3], float to[3])
|
||||
{
|
||||
to[0] = from[0];
|
||||
to[1] = from[1];
|
||||
to[2] = from[2];
|
||||
}
|
||||
|
||||
stock float[] VectorToArray(Vector vec)
|
||||
{
|
||||
float ret[3];
|
||||
vec.ToArray(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
stock bool IsEqual(float a[3], float b[3])
|
||||
{
|
||||
return a[0] == b[0] && a[1] == b[1] && a[2] == b[2];
|
||||
}
|
||||
|
||||
stock bool CloseEnough(float a[3], float b[3], float eps = FLT_EPSILON)
|
||||
{
|
||||
return FloatAbs(a[0] - b[0]) <= eps &&
|
||||
FloatAbs(a[1] - b[1]) <= eps &&
|
||||
FloatAbs(a[2] - b[2]) <= eps;
|
||||
}
|
||||
|
||||
stock bool CloseEnoughFloat(float a, float b, float eps = FLT_EPSILON)
|
||||
{
|
||||
return FloatAbs(a - b) <= eps;
|
||||
}
|
||||
|
||||
public void SetFailStateCustom(const char[] fmt, any ...)
|
||||
{
|
||||
char buff[512];
|
||||
VFormat(buff, sizeof(buff), fmt, 2);
|
||||
|
||||
CleanUpUtils();
|
||||
|
||||
char ostype[32];
|
||||
switch(gOSType)
|
||||
{
|
||||
case OSLinux: ostype = "LIN";
|
||||
case OSWindows: ostype = "WIN";
|
||||
default: ostype = "UNK";
|
||||
}
|
||||
|
||||
SetFailState("[%s | %i] %s", ostype, gEngineVersion, buff);
|
||||
}
|
||||
|
||||
stock bool IsValidMovementTrace(CGameMovement pThis, CGameTrace tr)
|
||||
{
|
||||
if(tr.allsolid || tr.startsolid)
|
||||
return false;
|
||||
|
||||
if(CloseEnoughFloat(tr.fraction, 0.0))
|
||||
return false;
|
||||
|
||||
Vector plane_normal = tr.plane.normal;
|
||||
if(FloatAbs(plane_normal.x) > 1.0 || FloatAbs(plane_normal.y) > 1.0 || FloatAbs(plane_normal.z) > 1.0)
|
||||
return false;
|
||||
|
||||
CGameTrace stuck = CGameTrace();
|
||||
|
||||
TracePlayerBBox(pThis, tr.endpos, tr.endpos, MASK_PLAYERSOLID, COLLISION_GROUP_PLAYER_MOVEMENT, stuck);
|
||||
if(stuck.startsolid || !CloseEnoughFloat(stuck.fraction, 1.0))
|
||||
{
|
||||
stuck.Free();
|
||||
return false;
|
||||
}
|
||||
|
||||
stuck.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
stock void UTIL_TraceRay(Ray_t ray, int mask, CGameMovement gm, int collisionGroup, CGameTrace trace)
|
||||
{
|
||||
if(gEngineVersion == Engine_CSGO)
|
||||
{
|
||||
CTraceFilterSimple filter = LockTraceFilter(gm, collisionGroup);
|
||||
|
||||
gm.m_nTraceCount++;
|
||||
ITraceListData tracelist = gm.m_pTraceListData;
|
||||
|
||||
if(tracelist.Address != Address_Null && tracelist.CanTraceRay(ray))
|
||||
TraceRayAgainstLeafAndEntityList(ray, tracelist, mask, filter, trace);
|
||||
else
|
||||
TraceRay(ray, mask, filter, trace);
|
||||
|
||||
UnlockTraceFilter(gm, filter);
|
||||
}
|
||||
else if(gEngineVersion == Engine_CSS)
|
||||
{
|
||||
CTraceFilterSimple filter = CTraceFilterSimple();
|
||||
filter.Init(LookupEntity(gm.mv.m_nPlayerHandle), collisionGroup);
|
||||
|
||||
TraceRay(ray, mask, filter, trace);
|
||||
|
||||
filter.Free();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user