AdminCheats: Add logging.
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@ -99,13 +99,14 @@ public Action OnCheatCommand(int client, const char[] command, int argc)
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if(client == 0)
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if(client == 0)
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return Plugin_Continue;
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return Plugin_Continue;
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if(IsClientAuthorized(client) && CheckCommandAccess(client, "", ADMFLAG_CHEATS))
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return Plugin_Continue;
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if(!argc && (StrEqual(command, "kill") || StrEqual(command, "explode")))
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if(!argc && (StrEqual(command, "kill") || StrEqual(command, "explode")))
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return Plugin_Continue;
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return Plugin_Continue;
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return Plugin_Handled;
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if(!IsClientAuthorized(client) || !CheckCommandAccess(client, "", ADMFLAG_CHEATS))
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return Plugin_Handled;
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LogAction(client, -1, "\"%L\" used cheat command: \"%s\"", client, command);
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return Plugin_Continue;
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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@ -116,10 +117,11 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(impulse == 100 || impulse == 201)
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if(impulse == 100 || impulse == 201)
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return Plugin_Continue;
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return Plugin_Continue;
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if(IsClientAuthorized(client) && CheckCommandAccess(client, "", ADMFLAG_CHEATS))
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if(!IsClientAuthorized(client) || !CheckCommandAccess(client, "", ADMFLAG_CHEATS))
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return Plugin_Continue;
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return Plugin_Handled;
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return Plugin_Handled;
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LogAction(client, -1, "\"%L\" used cheat command: \"impulse %d\"", client, impulse);
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return Plugin_Continue;
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}
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}
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stock void MakeCheatCommand(const char[] name)
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stock void MakeCheatCommand(const char[] name)
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