ItemSpawn: Hopefully fix the balrog crash.
Plus change some small things around.
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@ -44,6 +44,9 @@ public void OnPluginStart()
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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// Yeeaass (Physbox model)
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PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
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// Vortigaunt
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PrecacheModel("models/vortigaunt_slave.mdl");
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@ -101,16 +101,16 @@ public void SpawnBalrog(float fOrigin[3])
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SetEntitySolid(iTriggerStrip);
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SetEntityNodraw(iTriggerStrip);
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// trigger_hurt death.
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int iTriggerDeath = CreateEntityAtOrigin("trigger_hurt", fOrigin);
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// trigger_once death.
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int iTriggerDeath = CreateEntityAtOrigin("trigger_once", fOrigin);
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DispatchKeyFormat(iTriggerDeath, "targetname", "item_balrog_death_%d", g_iCounter);
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DispatchKeyFormat(iTriggerDeath, "filtername", "item_spawn_zombie_filter");
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DispatchKeyFormat(iTriggerDeath, "spawnflags", "1");
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DispatchKeyFormat(iTriggerDeath, "startdisabled", "1");
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DispatchKeyFormat(iTriggerDeath, "damagetype", "0");
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DispatchKeyFormat(iTriggerDeath, "damagemodel", "0");
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DispatchKeyFormat(iTriggerDeath, "damagecap", "20");
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DispatchKeyFormat(iTriggerDeath, "damage", "99999999");
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DispatchKeyFormat(iTriggerDeath, "OnStartTouch", "!activator,SetDamageFilter,,0,-1");
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DispatchKeyFormat(iTriggerDeath, "OnStartTouch", "!activator,SetHealth,0,0.02,-1");
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DispatchKeyFormat(iTriggerDeath, "OnStartTouch", "!activator,AddOutput,rendermode 0,1,-1");
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DispatchKeyFormat(iTriggerDeath, "OnStartTouch", "!activator,AddOutput,renderfx 0,1,-1");
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SpawnAndActivate(iTriggerDeath);
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ParentToEntity(iTriggerDeath, iKnife);
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@ -278,7 +278,8 @@ public void SpawnBalrog(float fOrigin[3])
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// func_physbox_multiplayer health.
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int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp);
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DispatchKeyFormat(iHealth, "targetname", "item_balrog_health_%d", g_iCounter);
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DispatchKeyFormat(iHealth, "spawnflags", "574464");
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DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
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DispatchKeyFormat(iHealth, "spawnflags", "8713216");
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DispatchKeyFormat(iHealth, "rendermode", "0");
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DispatchKeyFormat(iHealth, "renderfx", "0");
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DispatchKeyFormat(iHealth, "rendercolor", "255 255 255");
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@ -286,7 +287,7 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyFormat(iHealth, "propdata", "0");
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DispatchKeyFormat(iHealth, "pressuredelay", "0");
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DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0");
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DispatchKeyFormat(iHealth, "performancemode", "0");
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DispatchKeyFormat(iHealth, "performancemode", "1");
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DispatchKeyFormat(iHealth, "notsolid", "0");
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DispatchKeyFormat(iHealth, "nodamageforces", "0");
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DispatchKeyFormat(iHealth, "material", "0");
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@ -303,7 +304,6 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyFormat(iHealth, "damagetype", "0");
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DispatchKeyFormat(iHealth, "damagetoenablemotion", "0");
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DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_human_filter");
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DispatchKeyFormat(iHealth, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_knife_%d,Kill,,0,-1", g_iCounter);
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_strip_%d,Kill,,0,-1", g_iCounter);
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_walk_%d,Kill,,0,-1", g_iCounter);
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