reduced refresh time, see if it makes a dif
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@@ -97,7 +97,7 @@ public void RestartTimers()
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g_hSideHudLoop = INVALID_HANDLE;
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if (g_hDrawFullZone == INVALID_HANDLE)
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g_hDrawFullZone = CreateTimer(0.1, DrawFullZoneTimer, INVALID_HANDLE, TIMER_REPEAT);
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g_hDrawFullZone = CreateTimer(0.2, DrawFullZoneTimer, INVALID_HANDLE, TIMER_REPEAT);
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if (g_hDrawZone == INVALID_HANDLE)
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g_hDrawZone = CreateTimer(1.0, DrawZoneTimer, INVALID_HANDLE, TIMER_REPEAT);
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if (g_hHudLoop == INVALID_HANDLE)
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@@ -14,7 +14,7 @@ public Action DrawFullZoneTimer(Handle timer)
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DrawFullZone(vec, g_fStartOrigins[i], colorarray[i], 0.1);
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continue;
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}
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DrawFullZone(g_fEndOrigins[i], g_fStartOrigins[i], colorarray[i], 0.1);
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DrawFullZone(g_fEndOrigins[i], g_fStartOrigins[i], colorarray[i], 0.2);
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}
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return Plugin_Continue;
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}
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