entWatch4: Add 'sorting' to make it more similiar to old entWatch.
And reset client('owner') when weapon dies.
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@@ -16,6 +16,7 @@ methodmap CConfig < Basic
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myclass.SetString("sFilter", "");
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myclass.SetInt("iButtonID", 0);
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myclass.SetInt("iConfigID", 0);
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myclass.SetInt("iWeaponID", 0);
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myclass.SetInt("iTriggerID", 0);
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@@ -82,6 +83,18 @@ methodmap CConfig < Basic
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}
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}
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property int iConfigID
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{
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public get()
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{
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return this.GetInt("iConfigID");
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}
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public set(int value)
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{
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this.SetInt("iConfigID", value);
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}
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}
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property int iWeaponID
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{
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public get()
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