BossHP: fix more bugs
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				| @ -21,7 +21,7 @@ ConVar g_hCvar_DebugMode; | ||||
| 
 | ||||
| char g_sHUDText[256]; | ||||
| 
 | ||||
| char g_aHurtEntityToBossIdx[2048] = {0xFF, ...}; | ||||
| Handle g_aHurtEntityToBoss[2048] = {INVALID_HANDLE, ...}; | ||||
| 
 | ||||
| public Plugin myinfo = | ||||
| { | ||||
| @ -62,9 +62,9 @@ public void OnPluginEnd() | ||||
| 
 | ||||
| void Cleanup() | ||||
| { | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBossIdx); entity++) | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBoss); entity++) | ||||
| 	{ | ||||
| 		g_aHurtEntityToBossIdx[entity] = 0xFF; | ||||
| 		g_aHurtEntityToBoss[entity] = INVALID_HANDLE; | ||||
| 	} | ||||
| 
 | ||||
| 	if(g_aBoss) | ||||
| @ -374,9 +374,9 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) | ||||
| 	if(!g_aConfig) | ||||
| 		return; | ||||
| 
 | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBossIdx); entity++) | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBoss); entity++) | ||||
| 	{ | ||||
| 		g_aHurtEntityToBossIdx[entity] = 0xFF; | ||||
| 		g_aHurtEntityToBoss[entity] = INVALID_HANDLE; | ||||
| 	} | ||||
| 
 | ||||
| 	if(g_aBoss) | ||||
| @ -477,19 +477,19 @@ public void OnEntitySpawned(int entity, const char[] classname) | ||||
| 			char sHurtOutput[64]; | ||||
| 			Config.GetHurtOutput(sHurtOutput, sizeof(sHurtOutput)); | ||||
| 
 | ||||
| 			int iBoss = -1; | ||||
| 			CBoss Boss = view_as<CBoss>(INVALID_HANDLE); | ||||
| 			for(int j = 0; j < g_aBoss.Length; j++) | ||||
| 			{ | ||||
| 				CBoss Boss = g_aBoss.Get(j); | ||||
| 				CBoss _Boss = g_aBoss.Get(j); | ||||
| 
 | ||||
| 				if(Boss.dConfig != Config) | ||||
| 					continue; | ||||
| 
 | ||||
| 				iBoss = j; | ||||
| 				Boss = _Boss; | ||||
| 				break; | ||||
| 			} | ||||
| 
 | ||||
| 			if(iBoss == -1) | ||||
| 			if(Boss == INVALID_HANDLE) | ||||
| 			{ | ||||
| 				char sBoss[64]; | ||||
| 				Config.GetName(sBoss, sizeof(sBoss)); | ||||
| @ -497,7 +497,7 @@ public void OnEntitySpawned(int entity, const char[] classname) | ||||
| 				continue; | ||||
| 			} | ||||
| 
 | ||||
| 			g_aHurtEntityToBossIdx[entity] = iBoss; | ||||
| 			g_aHurtEntityToBoss[entity] = Boss; | ||||
| 
 | ||||
| 			if(StrEqual(sHurtOutput, "OnTakeDamage")) | ||||
| 			{ | ||||
| @ -508,7 +508,7 @@ public void OnEntitySpawned(int entity, const char[] classname) | ||||
| 				HookSingleEntityOutput(entity, sHurtOutput, OnEntityOutputHurt); | ||||
| 			} | ||||
| 
 | ||||
| 			LogDebugMessage("Hooked hurttrigger %s:%s (iBoss %d)", sHurtTrigger, sHurtOutput, iBoss); | ||||
| 			LogDebugMessage("Hooked hurttrigger %s:%s Late", sHurtTrigger, sHurtOutput); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| @ -518,8 +518,8 @@ public void OnEntityDestroyed(int entity) | ||||
| 	if(!g_aConfig) | ||||
| 		return; | ||||
| 
 | ||||
| 	if(entity >= 0 && entity < sizeof(g_aHurtEntityToBossIdx)) | ||||
| 		g_aHurtEntityToBossIdx[entity] = 0xFF; | ||||
| 	if(entity >= 0 && entity < sizeof(g_aHurtEntityToBoss)) | ||||
| 		g_aHurtEntityToBoss[entity] = INVALID_HANDLE; | ||||
| } | ||||
| 
 | ||||
| void OnTrigger(int entity, const char[] output, SDKHookType HookType = view_as<SDKHookType>(-1)) | ||||
| @ -767,9 +767,7 @@ void OnKillTrigger(int entity, const char[] output, SDKHookType HookType = view_ | ||||
| 				Call_PushCell(1); | ||||
| 				Call_Finish(); | ||||
| 
 | ||||
| 				delete Boss; | ||||
| 				g_aBoss.Erase(j); | ||||
| 				OnBossDeleted(j); | ||||
| 				DeleteBoss(j, Boss); | ||||
| 				j--; | ||||
| 			} | ||||
| 		} | ||||
| @ -778,11 +776,10 @@ void OnKillTrigger(int entity, const char[] output, SDKHookType HookType = view_ | ||||
| 
 | ||||
| void OnHurtTrigger(int entity, int activator, float damage = 1.0) | ||||
| { | ||||
| 	int BossIdx = g_aHurtEntityToBossIdx[entity]; | ||||
| 	if(BossIdx == 0xFF) | ||||
| 	if(g_aHurtEntityToBoss[entity] == INVALID_HANDLE) | ||||
| 		return; | ||||
| 
 | ||||
| 	CBoss Boss = g_aBoss.Get(BossIdx); | ||||
| 	CBoss Boss = view_as<CBoss>(g_aHurtEntityToBoss[entity]); | ||||
| 
 | ||||
| 	Call_StartForward(g_hFwd_OnBossDamaged); | ||||
| 	Call_PushCell(Boss); | ||||
| @ -881,9 +878,7 @@ public void OnGameFrame() | ||||
| 			Call_PushCell(1); | ||||
| 			Call_Finish(); | ||||
| 
 | ||||
| 			delete Boss; | ||||
| 			g_aBoss.Erase(i); | ||||
| 			OnBossDeleted(i); | ||||
| 			DeleteBoss(i, Boss); | ||||
| 			i--; | ||||
| 
 | ||||
| 			continue; | ||||
| @ -898,7 +893,7 @@ public void OnGameFrame() | ||||
| 				Boss.fWaitUntil = 0.0; | ||||
| 			} | ||||
| 
 | ||||
| 			if(!BossInit(i, Boss)) | ||||
| 			if(!BossInit(Boss)) | ||||
| 				continue; | ||||
| 		} | ||||
| 
 | ||||
| @ -917,9 +912,7 @@ public void OnGameFrame() | ||||
| 				Call_PushCell(2); | ||||
| 				Call_Finish(); | ||||
| 
 | ||||
| 				delete Boss; | ||||
| 				g_aBoss.Erase(i); | ||||
| 				OnBossDeleted(i); | ||||
| 				DeleteBoss(i, Boss); | ||||
| 				i--; | ||||
| 
 | ||||
| 				continue; | ||||
| @ -959,7 +952,7 @@ public void OnGameFrame() | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| bool BossInit(int iBoss, CBoss _Boss) | ||||
| bool BossInit(CBoss _Boss) | ||||
| { | ||||
| 	CConfig _Config = _Boss.dConfig; | ||||
| 	bool bNameFixup = _Config.bNameFixup; | ||||
| @ -1279,7 +1272,7 @@ bool BossInit(int iBoss, CBoss _Boss) | ||||
| 		int entity = INVALID_ENT_REFERENCE; | ||||
| 		while((entity = FindEntityByTargetname(entity, sHurtTrigger)) != INVALID_ENT_REFERENCE) | ||||
| 		{ | ||||
| 			g_aHurtEntityToBossIdx[entity] = iBoss; | ||||
| 			g_aHurtEntityToBoss[entity] = _Boss; | ||||
| 
 | ||||
| 			if(StrEqual(sHurtOutput, "OnTakeDamage")) | ||||
| 			{ | ||||
| @ -1484,11 +1477,16 @@ int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sC | ||||
| 	return INVALID_ENT_REFERENCE; | ||||
| } | ||||
| 
 | ||||
| void OnBossDeleted(int iBoss) | ||||
| void DeleteBoss(int index, CBoss Boss) | ||||
| { | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBossIdx); entity++) | ||||
| 	for(int entity = 0; entity < sizeof(g_aHurtEntityToBoss); entity++) | ||||
| 	{ | ||||
| 		if(g_aHurtEntityToBossIdx[entity] == iBoss) | ||||
| 			g_aHurtEntityToBossIdx[entity] = 0xFF; | ||||
| 		if(g_aHurtEntityToBoss[entity] == Boss) | ||||
| 		{ | ||||
| 			g_aHurtEntityToBoss[entity] = INVALID_HANDLE; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	delete Boss; | ||||
| 	g_aBoss.Erase(index); | ||||
| } | ||||
|  | ||||
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