BossHP: Partially cleanup includes.
Might not be fully done. But i wont be doing it soon, due to fakes :D
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@ -1,16 +1,16 @@
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#pragma semicolon 1
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#pragma semicolon 1
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#pragma newdecls required
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#pragma newdecls required
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#include <basic>
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#include "CConfig.inc"
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#include "CBoss.inc"
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#include <sourcemod>
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdkhooks>
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#include <sdktools>
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#include <sdktools>
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#include <outputinfo>
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#include <outputinfo>
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#include <BossHP>
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#include <BossHP>
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#include <basic>
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#include "CConfig.inc"
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#include "CBoss.inc"
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bool g_bLate = true;
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bool g_bLate = true;
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ArrayList g_aConfig;
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ArrayList g_aConfig;
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@ -1,12 +1,13 @@
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#include <basic>
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#include "CConfig.inc"
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#include "CDamage.inc"
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#include "CBoss.inc"
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#include <sourcemod>
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#include <sourcemod>
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#include <BossHP>
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#include <BossHP>
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#include <zombiereloaded>
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#include <zombiereloaded>
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#include <hlstatsx_loghelper>
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#include <hlstatsx_loghelper>
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#include <basic>
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#include "CConfig.inc"
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#include "CBoss.inc"
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ArrayList g_hStats[MAXPLAYERS+1];
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ArrayList g_hStats[MAXPLAYERS+1];
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bool g_bZRLoaded;
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bool g_bZRLoaded;
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@ -4,8 +4,8 @@
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#define BossHP_included
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#define BossHP_included
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forward void OnBossIntialized(any Boss, any Config);
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forward void OnBossIntialized(CBoss Boss, CConfig Config);
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forward void OnBossDamaged(any Boss, any Config, int activator, float damage);
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forward void OnBossDamaged(CBoss Boss, CConfig Config, int activator, float damage);
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forward void OnBossKilled(any Boss, any Config, int reason);//reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.
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forward void OnBossKilled(CBoss Boss, CConfig Config, int reason); // reasons: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.
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