BossHP: Partially cleanup includes.

Might not be fully done. But i wont be doing it soon, due to fakes :D
This commit is contained in:
zaCade 2019-09-01 21:44:16 +02:00
parent fb418d1e8b
commit 953ab61720
3 changed files with 12 additions and 11 deletions

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@ -1,16 +1,16 @@
#pragma semicolon 1
#pragma newdecls required
#include <basic>
#include "CConfig.inc"
#include "CBoss.inc"
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <outputinfo>
#include <BossHP>
#include <basic>
#include "CConfig.inc"
#include "CBoss.inc"
bool g_bLate = true;
ArrayList g_aConfig;

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@ -1,12 +1,13 @@
#include <basic>
#include "CConfig.inc"
#include "CDamage.inc"
#include "CBoss.inc"
#include <sourcemod>
#include <BossHP>
#include <zombiereloaded>
#include <hlstatsx_loghelper>
#include <basic>
#include "CConfig.inc"
#include "CBoss.inc"
ArrayList g_hStats[MAXPLAYERS+1];
bool g_bZRLoaded;

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@ -4,8 +4,8 @@
#define BossHP_included
forward void OnBossIntialized(any Boss, any Config);
forward void OnBossIntialized(CBoss Boss, CConfig Config);
forward void OnBossDamaged(any Boss, any Config, int activator, float damage);
forward void OnBossDamaged(CBoss Boss, CConfig Config, int activator, float damage);
forward void OnBossKilled(any Boss, any Config, int reason);//reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.
forward void OnBossKilled(CBoss Boss, CConfig Config, int reason); // reasons: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.