CashManager: small fix
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@ -318,6 +318,9 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int attacker = GetClientOfUserId(hEvent.GetInt("attacker"));
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if(!IsValidClient(attacker))
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return Plugin_Continue;
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if(!g_cvarCashRoundReset.BoolValue)
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{
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g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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@ -325,9 +328,6 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
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char sWeapon[16];
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hEvent.GetString("weapon", sWeapon, sizeof(sWeapon));
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if(!IsValidClient(attacker))
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return Plugin_Continue;
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if(ZR_IsClientZombie(attacker) && StrEqual(sWeapon, "knife", true) && !(GetEntProp(attacker, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue)) //nemesis kill
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{
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SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
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