Improve LagCompensation
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				@ -1,5 +1,6 @@
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#include <sourcemod>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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@ -69,7 +70,7 @@ public void OnClientDisconnect(int client)
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	g_LastProcessed[client] = 0;
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}
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public void OnPostPlayerThinkFunctions()
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public void OnPrePlayerThinkFunctions()
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{
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	int minimum = GetGameTickCount() - 33;
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	for(int client = 1; client <= MaxClients; client++)
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@ -10,22 +10,16 @@
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                "linux"         "@_ZN11CBaseEntity20PhysicsTouchTriggersEPK6Vector"
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            }
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            "SetLocalOrigin"
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            "SetAbsOrigin"
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            {
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                "library"       "server"
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                "linux"         "@_ZN11CBaseEntity14SetLocalOriginERK6Vector"
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                "linux"         "@_ZN11CBaseEntity12SetAbsOriginERK6Vector"
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            }
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            "SetLocalAngles"
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            "SetAbsAngles"
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            {
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                "library"       "server"
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                "linux"         "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
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            }
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            "SetCollisionBounds"
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            {
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                "library"       "server"
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                "linux"         "@_ZN11CBaseEntity18SetCollisionBoundsERK6VectorS2_"
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                "linux"         "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
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            }
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        }
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@ -20,14 +20,13 @@ bool g_bLateLoad = false;
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bool g_bBlockPhysics = false;
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bool g_bNoPhysics[2048];
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#define MAX_RECORDS 64
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 16
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enum struct LagRecord
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{
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	float vecOrigin[3];
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	float vecAngles[3];
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	float flSimulationTime;
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}
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enum struct EntityLagData
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@ -36,6 +35,7 @@ enum struct EntityLagData
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	int iRecordIndex;
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	int iNumRecords;
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	bool bRestore;
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	bool bMoving;
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	LagRecord RestoreData;
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}
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@ -44,9 +44,8 @@ EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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Handle g_hPhysicsTouchTriggers;
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Handle g_hSetLocalOrigin;
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Handle g_hSetLocalAngles;
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Handle g_hSetCollisionBounds;
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Handle g_hSetAbsOrigin;
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Handle g_hSetAbsAngles;
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public void OnPluginStart()
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{
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@ -54,36 +53,25 @@ public void OnPluginStart()
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	if(!hGameData)
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		SetFailState("Failed to load LagCompensation gamedata.");
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	// CBaseEntity::SetLocalOrigin
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	// CBaseEntity::SetAbsOrigin
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalOrigin"))
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalOrigin\") failed!");
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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	}
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	PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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	g_hSetLocalOrigin = EndPrepSDKCall();
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	g_hSetAbsOrigin = EndPrepSDKCall();
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	// CBaseEntity::SetLocalAngles
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	// CBaseEntity::SetAbsAngles
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
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	}
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	PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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	g_hSetLocalAngles = EndPrepSDKCall();
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	// CBaseEntity::SetCollisionBounds
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	StartPrepSDKCall(SDKCall_Entity);
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	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetCollisionBounds"))
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	{
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		delete hGameData;
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		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetCollisionBounds\") failed!");
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	}
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	PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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	PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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	g_hSetCollisionBounds = EndPrepSDKCall();
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	g_hSetAbsAngles = EndPrepSDKCall();
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	g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
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@ -149,7 +137,7 @@ public void OnRunThinkFunctions(bool simulating)
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{
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	for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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	{
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		if(g_aEntityLagData[i].iEntity == 0)
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		if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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			continue;
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		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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@ -162,7 +150,7 @@ public void OnRunThinkFunctions(bool simulating)
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		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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		LogMessage("[%d] index %d, RECORD entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("%f %f %f",
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			g_aEntityLagData[i].RestoreData.vecOrigin[0],
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			g_aEntityLagData[i].RestoreData.vecOrigin[1],
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@ -183,7 +171,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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	for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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	{
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		if(g_aEntityLagData[i].iEntity == 0 || g_aEntityLagData[i].iNumRecords == 0)
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		if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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			continue;
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		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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@ -205,7 +193,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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		g_aEntityLagData[i].bRestore = true;
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#if defined DEBUG
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		LogMessage("[%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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		LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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		LogMessage("%f %f %f",
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			g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
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			g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
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@ -217,7 +205,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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	return Plugin_Continue;
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}
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public void OnPostPlayerThinkFunctionsPost()
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public void OnPostPlayerThinkFunctions()
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{
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	for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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	{
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@ -236,7 +224,7 @@ public void OnPostPlayerThinkFunctionsPost()
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		g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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		LogMessage("[%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("%f %f %f",
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			g_aEntityLagData[i].RestoreData.vecOrigin[0],
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			g_aEntityLagData[i].RestoreData.vecOrigin[1],
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@ -263,6 +251,25 @@ public void OnRunThinkFunctionsPost(bool simulating)
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			continue;
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		}
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		if(g_aEntityLagData[i].iNumRecords)
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		{
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			if(!g_aEntityLagData[i].bMoving)
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			{
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				float vecOldOrigin[3];
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				vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
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				vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
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				vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
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				float vecOrigin[3];
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				GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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				if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
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					continue;
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			}
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			g_aEntityLagData[i].bMoving = true;
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		}
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		g_aEntityLagData[i].iRecordIndex++;
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		if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
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@ -274,7 +281,7 @@ public void OnRunThinkFunctionsPost(bool simulating)
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		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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#if defined DEBUG
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		LogMessage("[%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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		LogMessage("%f %f %f",
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			g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
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			g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
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@ -290,16 +297,14 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
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{
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	GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
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	GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
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	Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
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}
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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	FilterTriggerMoved(iFilter);
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	SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
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	SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
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	SDKCall(g_hSetLocalOrigin, iEntity, Record.vecOrigin);
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	SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
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	SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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	FilterTriggerMoved(-1);
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}
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@ -322,6 +327,7 @@ bool AddEntityForLagCompensation(int iEntity)
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		g_aEntityLagData[i].iEntity = iEntity;
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		g_aEntityLagData[i].iRecordIndex = -1;
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		g_aEntityLagData[i].iNumRecords = 0;
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		g_aEntityLagData[i].bMoving = false;
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		LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i);
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@ -345,29 +351,45 @@ public void OnEntitySpawned(int entity, const char[] classname)
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	if(!StrEqual(classname, "trigger_hurt"))
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		return;
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	int iParent = GetEntPropEnt(entity, Prop_Data, "m_pParent");
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	int iParent = entity;
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	char sParentClassname[64];
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	bool bGoodParents = false;
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	for(;;)
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	{
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		iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
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		if(iParent == -1)
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			break;
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		GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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		if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
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		{
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			bGoodParents = true;
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			break;
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		}
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	}
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	if(iParent == -1)
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		return;
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	char sParentClassname[64];
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	GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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	char sTargetname[64];
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	GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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	char sParentTargetname[64];
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	GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
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	if(StrEqual(sParentTargetname, "Airship_Ending_Killwall"))
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	LogMessage("test: %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
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	if(!bGoodParents)
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		return;
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	int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
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	LogMessage("SolidFlags: %d", SolidFlags);
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	if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
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		return;
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	bool result = false;
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	if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
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		result = AddEntityForLagCompensation(iParent);
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	if(!result)
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	if(!AddEntityForLagCompensation(entity))
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		return;
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	g_bNoPhysics[entity] = true;
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@ -4,8 +4,8 @@
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#define _cssfixes_included
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forward void OnRunThinkFunctions(bool simulating);
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forward void OnPrePlayerThinkFunctions();
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forward void OnPostPlayerThinkFunctions();
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forward void OnPostPlayerThinkFunctionsPost();
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forward void OnRunThinkFunctionsPost(bool simulating);
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// -1 = Ignore, normal operation.
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