added a stringmap to store steam ID's so during plugins lifetime it only shows the menu once when connecting
This commit is contained in:
parent
61568dc032
commit
890e2e1418
@ -5,6 +5,7 @@
|
||||
|
||||
Database g_hDatabase;
|
||||
char g_cTimeRecords[18][256];
|
||||
StringMap g_SteamIDShown;
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
@ -17,6 +18,7 @@ public Plugin myinfo =
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
g_SteamIDShown = new StringMap();
|
||||
if (!g_hDatabase)
|
||||
{
|
||||
Database.Connect(SQL_OnDatabaseConnect, "unloze_playtimestats");
|
||||
@ -137,5 +139,14 @@ public void OnClientPostAdminCheck(int client)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char steamId[64];
|
||||
GetClientAuthId(client, AuthId_Steam2, steamId, sizeof(steamId));
|
||||
bool nothing;
|
||||
if (g_SteamIDShown.GetValue(steamId, nothing))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Command_topactivity(client, 0);
|
||||
g_SteamIDShown.SetValue(steamId, 1);
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user