add shared selfmute + replace of RadioMuteCmd

This commit is contained in:
DoganGFL 2018-12-16 00:22:29 +01:00
parent cd9f3f8a7d
commit 7f5ec83506
3 changed files with 1354 additions and 127 deletions

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@ -1,127 +0,0 @@
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <multicolors>
#define PLUGIN_VERSION "2.0"
#pragma newdecls required
bool g_bProtoBuf;
bool g_bBlocked[MAXPLAYERS + 1];
bool g_bIsEnabled[MAXPLAYERS + 1];
int g_iMessageClient = -1;
public Plugin myinfo =
{
name = "Toggle radio mute command",
author = "Nano",
description = "You can enable or disable the radio voice/text messages using a command",
version = PLUGIN_VERSION,
url = "http://steamcommunity.com/id/marianzet1"
};
public void OnPluginStart()
{
LoadTranslations("common.phrases");
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
g_bProtoBuf = true;
UserMsg RadioText = GetUserMessageId("RadioText");
if (RadioText == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"RadioText\" UserMessage.");
UserMsg SendAudio = GetUserMessageId("SendAudio");
if (SendAudio == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"SendAudio\" UserMessage.");
RegConsoleCmd("sm_radio", Command_RadioMute);
RegConsoleCmd("sm_smradio", Command_RadioMute);
//RegConsoleCmd("sm_mr", Command_RadioMute);
HookUserMessage(RadioText, _hkRadioText, true);
HookUserMessage(SendAudio, _hkSendAudio, true);
}
public void OnClientPostAdminCheck(int client)
{
g_bIsEnabled[client] = false;
}
public void OnClientDisconnect(int client)
{
g_bIsEnabled[client] = false;
g_bBlocked[client] = false;
}
public Action Command_RadioMute(int client, int args)
{
if(!g_bIsEnabled[client])
{
g_bIsEnabled[client] = true;
g_bBlocked[client] = true;
CPrintToChat(client, "{green}[{lightgreen}Mute-Radio{green}]{default} You have {purple}disabled the radio messages.");
return Plugin_Handled;
}
else
{
g_bIsEnabled[client] = false;
g_bBlocked[client] = false;
CPrintToChat(client, "{green}[{lightgreen}Mute-Radio{green}]{default} You have {purple}enabled the radio messages.");
return Plugin_Handled;
}
}
public Action _hkRadioText(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if (g_bProtoBuf)
{
g_iMessageClient = PbReadInt(bf, "client");
}
else
{
BfReadByte(bf);
g_iMessageClient = BfReadByte(bf);
}
if (g_bBlocked[g_iMessageClient])
{
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action _hkSendAudio(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if (g_iMessageClient == -1)
return Plugin_Continue;
char sSound[128];
if(g_bProtoBuf)
PbReadString(bf, "radio_sound", sSound, sizeof(sSound));
else
BfReadString(bf, sSound, sizeof(sSound), false);
if (strncmp(sSound[6], "lock", 4, false) == 0)
return Plugin_Continue;
if (g_bBlocked[g_iMessageClient])
{
g_iMessageClient = -1;
return Plugin_Handled;
}
g_iMessageClient = -1;
return Plugin_Continue;
}

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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <clientprefs>
#define MESSAGE_RADIOTEXT 1
#define MESSAGE_SENDAUDIO 2
bool g_bStopRadioSounds[MAXPLAYERS+1] = { false, ... };
bool g_bStopRadioSoundsHooked = false;
Handle g_hCookieStopRadio = null;
public Plugin myinfo =
{
name = "SelfMuteRadio",
author = "Dogan + zaCade",
description = "Make it possible to self mute the radio (aka ignoread via command)",
version = "1.0.0",
url = ""
};
public void OnPluginStart()
{
UserMsg RadioText = GetUserMessageId("RadioText");
if (RadioText == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"RadioText\" UserMessage.");
UserMsg SendAudio = GetUserMessageId("SendAudio");
if (SendAudio == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"SendAudio\" UserMessage.");
RegConsoleCmd("sm_smradio", ToggleSelfMuteRadio, "Toggle Radio Self Mute");
//RegConsoleCmd("sm_radio", ToggleSelfMuteRadio, "Toggle Radio Self Mute"); //GFL only
g_hCookieStopRadio = RegClientCookie("radio_blocked", "is the radio blocked", CookieAccess_Protected);
HookUserMessage(RadioText, Hook_RadioText, true);
HookUserMessage(SendAudio, Hook_SendAudio, true);
}
public Action Hook_RadioText(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bStopRadioSoundsHooked)
return Plugin_Continue;
// Check which clients need to be excluded.
int[] newPlayers = new int[playersNum];
int newPlayersNum = 0;
for(int i = 0; i < playersNum; i++)
{
int player = players[i];
if(IsClientInGame(player) && !g_bStopRadioSounds[player])
{
newPlayers[newPlayersNum++] = player;
}
}
if (newPlayersNum == playersNum)
{
// No clients where excluded.
return Plugin_Continue;
}
else if (newPlayersNum == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
int dest = BfReadByte(bf);
int client = BfReadByte(bf);
char sSoundType[128];
BfReadString(bf, sSoundType, sizeof(sSoundType), false);
char sSoundName[128];
BfReadString(bf, sSoundName, sizeof(sSoundName), false);
char sSoundFile[128];
BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
DataPack pack = new DataPack();
pack.WriteString(sSoundType);
pack.WriteString(sSoundName);
pack.WriteString(sSoundFile);
pack.WriteCell(dest);
pack.WriteCell(client);
pack.WriteCell(newPlayersNum);
for(int i = 0; i < newPlayersNum; i++)
{
pack.WriteCell(newPlayers[i]);
}
RequestFrame(OnRadioText, pack);
return Plugin_Handled;
}
public void OnRadioText(DataPack pack)
{
pack.Reset();
char sSoundType[128];
pack.ReadString(sSoundType, sizeof(sSoundType));
char sSoundName[128];
pack.ReadString(sSoundName, sizeof(sSoundName));
char sSoundFile[128];
pack.ReadString(sSoundFile, sizeof(sSoundFile));
int dest = pack.ReadCell();
int client = pack.ReadCell();
int newPlayersNum = pack.ReadCell();
int[] players = new int[newPlayersNum];
int playersNum = 0;
for(int i = 0; i < newPlayersNum; i++)
{
int player = pack.ReadCell();
if(IsClientInGame(player))
{
players[playersNum++] = player;
}
}
CloseHandle(pack);
Handle RadioText = StartMessage("RadioText", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if (RadioText != INVALID_HANDLE)
{
BfWriteByte(RadioText, dest);
BfWriteByte(RadioText, client);
BfWriteString(RadioText, sSoundType);
BfWriteString(RadioText, sSoundName);
BfWriteString(RadioText, sSoundFile);
}
EndMessage();
}
public Action Hook_SendAudio(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bStopRadioSoundsHooked)
return Plugin_Continue;
// Check which clients need to be excluded.
int[] newPlayers = new int[playersNum];
int newPlayersNum = 0;
for(int i = 0; i < playersNum; i++)
{
int player = players[i];
if(IsClientInGame(player) && !g_bStopRadioSounds[player])
{
newPlayers[newPlayersNum++] = player;
}
}
if (newPlayersNum == playersNum)
{
// No clients where excluded.
return Plugin_Continue;
}
else if (newPlayersNum == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
char sSoundFile[128];
BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
DataPack pack = new DataPack();
pack.WriteString(sSoundFile);
pack.WriteCell(newPlayersNum);
for(int i = 0; i < newPlayersNum; i++)
{
pack.WriteCell(newPlayers[i]);
}
RequestFrame(OnSendAudio, pack);
return Plugin_Handled;
}
public void OnSendAudio(DataPack pack)
{
pack.Reset();
char sSoundFile[128];
pack.ReadString(sSoundFile, sizeof(sSoundFile));
int newPlayersNum = pack.ReadCell();
int[] players = new int[newPlayersNum];
int playersNum = 0;
for(int i = 0; i < newPlayersNum; i++)
{
int player = pack.ReadCell();
if(IsClientInGame(player))
{
players[playersNum++] = player;
}
}
CloseHandle(pack);
Handle SendAudio = StartMessage("SendAudio", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if (SendAudio != INVALID_HANDLE)
{
BfWriteString(SendAudio, sSoundFile);
}
EndMessage();
}
public Action ToggleSelfMuteRadio(int client, int args)
{
g_bStopRadioSounds[client] = !g_bStopRadioSounds[client];
CheckSelfMuteRadioHooks();
if(g_bStopRadioSounds[client])
{
ReplyToCommand(client, "You blocked Radio Messages and Sound");
SetClientCookie(client, g_hCookieStopRadio, "1");
}
else
{
ReplyToCommand(client, "You unblocked Radio Messages and Sound");
SetClientCookie(client, g_hCookieStopRadio, "");
}
return Plugin_Handled;
}
public void OnClientCookiesCached(int client)
{
char sBuffer[2];
GetClientCookie(client, g_hCookieStopRadio, sBuffer, sizeof(sBuffer));
if(sBuffer[0] != '\0')
{
g_bStopRadioSounds[client] = true;
g_bStopRadioSoundsHooked = true;
}
else
{
g_bStopRadioSounds[client] = false;
}
}
public void OnClientDisconnect(int client)
{
g_bStopRadioSounds[client] = false;
CheckSelfMuteRadioHooks();
}
public void CheckSelfMuteRadioHooks()
{
bool bShouldHook = false;
for(int i = 1; i <= MaxClients; i++)
{
if(g_bStopRadioSounds[i])
{
bShouldHook = true;
break;
}
}
g_bStopRadioSoundsHooked = bShouldHook;
}