entWatch4: Rename iOwner to iClient.
Seems more logical this way.
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				| @ -12,7 +12,7 @@ methodmap CItem < Basic | ||||
| 
 | ||||
| 		myclass.SetHandle("dConfig", value); | ||||
| 
 | ||||
| 		myclass.SetInt("iOwner",     INVALID_ENT_REFERENCE); | ||||
| 		myclass.SetInt("iClient",    INVALID_ENT_REFERENCE); | ||||
| 		myclass.SetInt("iButton",    INVALID_ENT_REFERENCE); | ||||
| 		myclass.SetInt("iWeapon",    INVALID_ENT_REFERENCE); | ||||
| 		myclass.SetInt("iTrigger",   INVALID_ENT_REFERENCE); | ||||
| @ -37,15 +37,15 @@ methodmap CItem < Basic | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	property int iOwner | ||||
| 	property int iClient | ||||
| 	{ | ||||
| 		public get() | ||||
| 		{ | ||||
| 			return this.GetInt("iOwner"); | ||||
| 			return this.GetInt("iClient"); | ||||
| 		} | ||||
| 		public set(int value) | ||||
| 		{ | ||||
| 			this.SetInt("iOwner", value); | ||||
| 			this.SetInt("iClient", value); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| @ -111,11 +111,11 @@ methodmap CItem < Basic | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	property bool bOwner | ||||
| 	property bool bClient | ||||
| 	{ | ||||
| 		public get() | ||||
| 		{ | ||||
| 			return view_as<bool>(this.iOwner != INVALID_ENT_REFERENCE); | ||||
| 			return view_as<bool>(this.iClient != INVALID_ENT_REFERENCE); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | ||||
| @ -370,9 +370,9 @@ public void OnClientDisconnect(int client) | ||||
| 		{ | ||||
| 			CItem item = g_hArray_Items.Get(index); | ||||
| 
 | ||||
| 			if (item.bOwner && item.iOwner == client) | ||||
| 			if (item.bClient && item.iClient == client) | ||||
| 			{ | ||||
| 				item.iOwner = INVALID_ENT_REFERENCE; | ||||
| 				item.iClient = INVALID_ENT_REFERENCE; | ||||
| 
 | ||||
| 				Call_StartForward(g_hFwd_OnClientItemDisconnect); | ||||
| 				Call_PushCell(client); | ||||
| @ -396,9 +396,9 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast | ||||
| 		{ | ||||
| 			CItem item = g_hArray_Items.Get(index); | ||||
| 
 | ||||
| 			if (item.bOwner && item.iOwner == client) | ||||
| 			if (item.bClient && item.iClient == client) | ||||
| 			{ | ||||
| 				item.iOwner = INVALID_ENT_REFERENCE; | ||||
| 				item.iClient = INVALID_ENT_REFERENCE; | ||||
| 
 | ||||
| 				Call_StartForward(g_hFwd_OnClientItemDeath); | ||||
| 				Call_PushCell(client); | ||||
| @ -422,7 +422,7 @@ public Action OnWeaponPickup(int client, int weapon) | ||||
| 
 | ||||
| 			if (item.bWeapon && item.iWeapon == weapon) | ||||
| 			{ | ||||
| 				item.iOwner = client; | ||||
| 				item.iClient = client; | ||||
| 
 | ||||
| 				Call_StartForward(g_hFwd_OnClientItemPickup); | ||||
| 				Call_PushCell(client); | ||||
| @ -448,7 +448,7 @@ public Action OnWeaponDrop(int client, int weapon) | ||||
| 
 | ||||
| 			if (item.bWeapon && item.iWeapon == weapon) | ||||
| 			{ | ||||
| 				item.iOwner = INVALID_ENT_REFERENCE; | ||||
| 				item.iClient = INVALID_ENT_REFERENCE; | ||||
| 
 | ||||
| 				Call_StartForward(g_hFwd_OnClientItemDrop); | ||||
| 				Call_PushCell(client); | ||||
| @ -477,7 +477,7 @@ public Action OnButtonPress(int button, int client) | ||||
| 			CItem item = g_hArray_Items.Get(index); | ||||
| 
 | ||||
| 			if ((item.bButton && item.iButton == button) && | ||||
| 				(item.bOwner  && item.iOwner  == client)) | ||||
| 				(item.bClient && item.iClient == client)) | ||||
| 			{ | ||||
| 				Action aResult; | ||||
| 				Call_StartForward(g_hFwd_OnClientItemCanActivate); | ||||
|  | ||||
| @ -37,7 +37,7 @@ public void OnGameFrame() | ||||
| 		{ | ||||
| 			CItem item = EW_GetItemData(index); | ||||
| 
 | ||||
| 			if (item.dConfig.bDisplayInterface && item.bOwner) | ||||
| 			if (item.dConfig.bDisplayInterface && item.bClient) | ||||
| 			{ | ||||
| 				char sItemShort[32]; | ||||
| 				item.dConfig.GetShort(sItemShort, sizeof(sItemShort)); | ||||
| @ -48,22 +48,22 @@ public void OnGameFrame() | ||||
| 					{ | ||||
| 						if (item.iTimeReady > RoundToCeil(GetEngineTime())) | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iClient); | ||||
| 						} | ||||
| 						else | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "R", item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "R", item.iClient); | ||||
| 						} | ||||
| 					} | ||||
| 					case MODE_MAXUSES: | ||||
| 					{ | ||||
| 						if (item.iTimesUsed < item.dConfig.iMaxUses) | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iClient); | ||||
| 						} | ||||
| 						else | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "D", item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "D", item.iClient); | ||||
| 						} | ||||
| 					} | ||||
| 					case MODE_COOLDOWNMAXUSES: | ||||
| @ -72,32 +72,32 @@ public void OnGameFrame() | ||||
| 						{ | ||||
| 							if (item.iTimeReady > RoundToCeil(GetEngineTime())) | ||||
| 							{ | ||||
| 								Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iOwner); | ||||
| 								Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iClient); | ||||
| 							} | ||||
| 							else | ||||
| 							{ | ||||
| 								Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iOwner); | ||||
| 								Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iClient); | ||||
| 							} | ||||
| 						} | ||||
| 						else | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "D", item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "D", item.iClient); | ||||
| 						} | ||||
| 					} | ||||
| 					case MODE_COOLDOWNCHARGES: | ||||
| 					{ | ||||
| 						if (item.iTimeReady > RoundToCeil(GetEngineTime())) | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d]: %N", sItemShort, item.iTimeReady - RoundToCeil(GetEngineTime()), item.iClient); | ||||
| 						} | ||||
| 						else | ||||
| 						{ | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iOwner); | ||||
| 							Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%d/%d]: %N", sItemShort, item.iTimesUsed, item.dConfig.iMaxUses, item.iClient); | ||||
| 						} | ||||
| 					} | ||||
| 					default: | ||||
| 					{ | ||||
| 						Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "N/A", item.iOwner); | ||||
| 						Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", sItemShort, "N/A", item.iClient); | ||||
| 					} | ||||
| 				} | ||||
| 
 | ||||
|  | ||||
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