probably last edits for now
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@ -195,7 +195,7 @@ public void OnMapEnd()
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//----------------------------------------------------------------------------------------------------
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public Action RunPopulationCheck(Handle timer)
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{
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RequestFrame(CheckPopulation);
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CheckPopulation();
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return Plugin_Continue;
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}
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@ -406,13 +406,13 @@ public void CheckPopulation()
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{
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iPlayers = 16;
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}
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int iFakesInTeamNeeded = iPlayers / 5;
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int iFakesInTeamNeeded = iPlayers / 2;
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int iFakesNeeded = iPlayers;
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iPlayers = 0;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && !IsFakeClient(i) && !IsClientAutismBot(i) && !IsClientSourceTV(i) && GetClientTeam(i) > CS_TEAM_SPECTATOR)
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if (IsClientConnected(i))
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iPlayers++;
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}
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@ -448,7 +448,7 @@ public void CheckPopulation()
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}
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//LogMessage("specs: %i", specs);
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if (specs >= 13 && iFakesNeeded > 0)
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if (specs >= 14 && iFakesNeeded > 0)
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{
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iFakesInTeamNeeded = iFakes;
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if (iFakes >= 5)
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@ -458,7 +458,7 @@ public void CheckPopulation()
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okay_to_change_count = true;
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//LogMessage("iFakesInTeamNeeded: %i", iFakesInTeamNeeded);
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}
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else if (specs <= 10)
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else if (specs <= 9)
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{
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iFakesInTeamNeeded = (iFakesNeeded / 5);
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}
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@ -519,7 +519,6 @@ public void CheckPopulation()
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CS_SetClientClanTag(iIndex, "");
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}
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iFakes++;
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}
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if (iFakes > iFakesNeeded)
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