lazy fix for invisible zm
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c1da687fa8
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@ -131,6 +131,20 @@ public Action UpdateHide(Handle timer)
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continue;
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continue;
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}
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}
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//lazy fix for invisible zm
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if (TransmitManager_IsEntityHooked(client))
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{
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for (int target = 1; target <= MaxClients; target++)
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{
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if (IsValidClient(target) && client != target && g_bHidePlayers[client][target]
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&& IsPlayerAlive(target) && ZR_IsClientZombie(target) && TransmitManager_IsEntityHooked(target))
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{
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g_bHidePlayers[client][target] = false;
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TransmitManager_SetEntityState(target, client, true); //client can see player again because the player is a zm
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}
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}
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}
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bool ClientIsAlive = IsPlayerAlive(client);
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bool ClientIsAlive = IsPlayerAlive(client);
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bool ClientIsHuman = false;
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bool ClientIsHuman = false;
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if (ClientIsAlive)
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if (ClientIsAlive)
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