CashManager: more stuff
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				@ -24,13 +24,16 @@ ConVar g_cvarMotherZombieWinGain;
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ConVar g_cvarHumanWinGain;
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					ConVar g_cvarHumanWinGain;
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ConVar g_cvarHumanTriggerGain;
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					ConVar g_cvarHumanTriggerGain;
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ConVar g_cvarRoundStartCash;
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					ConVar g_cvarRoundStartCash;
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ConVar g_cvarMapStartCash;
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					ConVar g_cvarStartCash;
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ConVar g_cvarMaxCash;
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					ConVar g_cvarMaxCash;
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					ConVar g_cvarCashRoundReset;
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bool g_bZRLoaded;
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					bool g_bZRLoaded;
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bool g_bMapEnd;
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					bool g_bMapEnd;
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bool g_bTriggerCooldown;
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					bool g_bTriggerCooldown;
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bool g_bDisabled[2048];
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					bool g_bDisabled[2048];
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					bool g_bAwardHumans;
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					bool g_bAwardZombies;
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bool g_bMotherZombie[MAXPLAYERS + 1];
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					bool g_bMotherZombie[MAXPLAYERS + 1];
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@ -43,7 +46,7 @@ public Plugin myinfo =
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	name = "Cash Manager",
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						name = "Cash Manager",
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	author = "Obus + Dogan",
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						author = "Obus + Dogan",
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	description = "Manage Cash with additional gains and limits",
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						description = "Manage Cash with additional gains and limits",
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	version = "2.0.0",
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						version = "3.0.0",
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	url = ""
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						url = ""
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};
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					};
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@ -51,13 +54,14 @@ public void OnPluginStart()
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{
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					{
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#if defined DMGINSTEADOFHITS
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					#if defined DMGINSTEADOFHITS
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	g_cvarDamageMultiplier = CreateConVar("sm_damagecashmultiplier", "1.0", "Multiplier that decides how much cash a client shall receive upon dealing damage");
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						g_cvarDamageMultiplier = CreateConVar("sm_damagecashmultiplier", "1.0", "Multiplier that decides how much cash a client shall receive upon dealing damage");
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	g_cvarInfectionGain = CreateConVar("sm_infectioncashgain", "500", "Cash a client shall receive upon infection");
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						g_cvarInfectionGain = CreateConVar("sm_infectioncashgain", "500", "Cash a client shall receive upon infection [Dependency: sm_cashroundreset]");
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	g_cvarMotherZombieWinGain = CreateConVar("sm_motherzombiecashgain", "2500", "Cash a client shall receive upon zombie win while being motherzombie");
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						g_cvarMotherZombieWinGain = CreateConVar("sm_motherzombiecashgain", "2500", "Cash a client shall receive upon zombie win while being motherzombie [Dependency: sm_cashroundreset]");
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	g_cvarHumanWinGain = CreateConVar("sm_humanwincashgain", "2500", "Cash a human shall receive upon human win");
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						g_cvarHumanWinGain = CreateConVar("sm_humanwincashgain", "2500", "Cash a human shall receive upon human win [Dependency: sm_cashroundreset]");
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	g_cvarHumanTriggerGain = CreateConVar("sm_humantriggercashgain", "200", "Cash a human shall receive upon triggering");
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						g_cvarHumanTriggerGain = CreateConVar("sm_humantriggercashgain", "200", "Cash a human shall receive upon triggering");
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	g_cvarRoundStartCash = CreateConVar("sm_roundstartcash", "2500", "Minimum cash a client starts the round");
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						g_cvarRoundStartCash = CreateConVar("sm_roundstartcash", "2500", "Minimum cash a client starts the round [Dependency: sm_cashroundreset]");
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	g_cvarMapStartCash = CreateConVar("sm_mapstartcash", "12500", "Cash a client starts the map");
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						g_cvarStartCash = CreateConVar("sm_startcash", "12500", "Cash a client starts the map or round [for round Dependency: sm_cashroundreset]");
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	g_cvarMaxCash = CreateConVar("sm_maxcash", "45000", "Max cash you can store");
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						g_cvarMaxCash = CreateConVar("sm_maxcash", "45000", "Max cash you can store");
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						g_cvarCashRoundReset = CreateConVar("sm_cashroundreset", "0", "1 = CashManager resets the cash each round, 0 = CashManager doesn't reset the cash at all during a map", FCVAR_NONE, true, 0.0, true, 1.0);
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	AutoExecConfig(true, "plugin.CashManager");
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						AutoExecConfig(true, "plugin.CashManager");
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#endif
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					#endif
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@ -112,13 +116,13 @@ public void OnMapEnd()
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public void OnClientPutInServer(int client)
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					public void OnClientPutInServer(int client)
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{
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					{
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	if(IsFakeClient(client) || g_bMapEnd)
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						if(IsFakeClient(client) || g_bMapEnd || g_cvarCashRoundReset.BoolValue)
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		return;
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							return;
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	int iSteamID = GetSteamAccountID(client);
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						int iSteamID = GetSteamAccountID(client);
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	g_iCash[client] = g_cvarMapStartCash.IntValue;
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						g_iCash[client] = g_cvarStartCash.IntValue;
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	SetEntProp(client, Prop_Send, "m_iAccount", g_cvarMapStartCash.IntValue);
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						SetEntProp(client, Prop_Send, "m_iAccount", g_cvarStartCash.IntValue);
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	for(int i = 0; i < 256; i++)
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						for(int i = 0; i < 256; i++)
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	{
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						{
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@ -144,7 +148,7 @@ public Action MessageReconnect(Handle timer, int client)
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public void OnClientDisconnect(int client)
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					public void OnClientDisconnect(int client)
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{
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					{
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	if(IsFakeClient(client) || !IsClientInGame(client))
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						if(IsFakeClient(client) || !IsClientInGame(client) || g_cvarCashRoundReset.BoolValue)
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		return;
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							return;
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	int iSteamID = GetSteamAccountID(client);
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						int iSteamID = GetSteamAccountID(client);
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@ -174,12 +178,15 @@ public void OnClientDisconnect(int client)
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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					public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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					{
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						if(g_cvarCashRoundReset.BoolValue)
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							return;
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	g_bMotherZombie[client] = motherInfect;
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						g_bMotherZombie[client] = motherInfect;
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	if(!motherInfect && IsValidClient(attacker) && !(GetEntProp(attacker, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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						if(!motherInfect && IsValidClient(attacker) && !(GetEntProp(attacker, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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	{
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						{
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		SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
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							SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
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		CPrintToChat(attacker, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for infecting an Human.", g_cvarInfectionGain.IntValue);
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							CPrintToChat(attacker, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for infecting an Human.", g_cvarInfectionGain.IntValue);
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	}
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						}
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}
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					}
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@ -204,7 +211,7 @@ public void OnStartTouch(const char[] sOutput, int iCaller, int iActivator, floa
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	if(!(GetEntProp(iActivator, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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						if(!(GetEntProp(iActivator, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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	{
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						{
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		SetEntProp(iActivator, Prop_Send, "m_iAccount", GetEntProp(iActivator, Prop_Send, "m_iAccount") + g_cvarHumanTriggerGain.IntValue);
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							SetEntProp(iActivator, Prop_Send, "m_iAccount", GetEntProp(iActivator, Prop_Send, "m_iAccount") + g_cvarHumanTriggerGain.IntValue);
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		CPrintToChat(iActivator, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for getting a Trigger.", g_cvarHumanTriggerGain.IntValue);
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							CPrintToChat(iActivator, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for getting a Trigger.", g_cvarHumanTriggerGain.IntValue);
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	}
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						}
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}
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					}
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@ -239,7 +246,7 @@ public void OnPressed(const char[] sOutput, int iCaller, int iActivator, float f
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	if(!(GetEntProp(iActivator, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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						if(!(GetEntProp(iActivator, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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	{
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						{
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		SetEntProp(iActivator, Prop_Send, "m_iAccount", GetEntProp(iActivator, Prop_Send, "m_iAccount") + g_cvarHumanTriggerGain.IntValue);
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							SetEntProp(iActivator, Prop_Send, "m_iAccount", GetEntProp(iActivator, Prop_Send, "m_iAccount") + g_cvarHumanTriggerGain.IntValue);
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		CPrintToChat(iActivator, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for getting a Trigger.", g_cvarHumanTriggerGain.IntValue);
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							CPrintToChat(iActivator, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for getting a Trigger.", g_cvarHumanTriggerGain.IntValue);
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	}
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						}
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}
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					}
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@ -250,31 +257,15 @@ public Action ResetTriggerCD(Handle timer)
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public Action EventHook_RoundEnd(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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					public Action EventHook_RoundEnd(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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{
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					{
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	bool bAwardHumans = (hEvent.GetInt("winner") == CS_TEAM_CT);
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						if(g_cvarCashRoundReset.BoolValue)
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	bool bAwardZombies = (hEvent.GetInt("winner") == CS_TEAM_T);
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							return Plugin_Handled;
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	for(int i = 1; i <= MaxClients; i++)
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						g_bAwardHumans = (hEvent.GetInt("winner") == CS_TEAM_CT);
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	{
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						g_bAwardZombies = (hEvent.GetInt("winner") == CS_TEAM_T);
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		if(!IsValidClient(i))
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			continue;
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		if(GetClientTeam(i) == CS_TEAM_CT && bAwardHumans && !(GetEntProp(i, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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						RequestFrame(RequestFrame_Callback3);
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		{
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			SetEntProp(i, Prop_Send, "m_iAccount", GetEntProp(i, Prop_Send, "m_iAccount") + g_cvarHumanWinGain.IntValue);
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						return Plugin_Handled;
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			CPrintToChat(i, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for winning as Human.", g_cvarHumanWinGain.IntValue);
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			g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
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		}
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		else if(GetClientTeam(i) == CS_TEAM_T && bAwardZombies && g_bMotherZombie[i] && !(GetEntProp(i, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
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		{
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			SetEntProp(i, Prop_Send, "m_iAccount", GetEntProp(i, Prop_Send, "m_iAccount") + g_cvarMotherZombieWinGain.IntValue);
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			CPrintToChat(i, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for winning as MotherZombie.", g_cvarMotherZombieWinGain.IntValue);
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			g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
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		}
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		else
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		{
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			g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
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		}
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	}
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}
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					}
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public Action EventHook_RoundStart(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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					public Action EventHook_RoundStart(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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@ -327,6 +318,8 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
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	int client = GetClientOfUserId(hEvent.GetInt("userid"));
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						int client = GetClientOfUserId(hEvent.GetInt("userid"));
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	int attacker = GetClientOfUserId(hEvent.GetInt("attacker"));
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						int attacker = GetClientOfUserId(hEvent.GetInt("attacker"));
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						if(!g_cvarCashRoundReset.BoolValue)
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						{
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		g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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							g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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		char sWeapon[16];
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							char sWeapon[16];
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@ -338,12 +331,13 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
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		if(ZR_IsClientZombie(attacker) && StrEqual(sWeapon, "knife", true) && !(GetEntProp(attacker, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue)) //nemesis kill
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							if(ZR_IsClientZombie(attacker) && StrEqual(sWeapon, "knife", true) && !(GetEntProp(attacker, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue)) //nemesis kill
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		{
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							{
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			SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
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								SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
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		CPrintToChat(attacker, "{cyan}[UNLOZE CashManager] {white}Gained {yellow}$%d{white} for killing an Human.", g_cvarInfectionGain.IntValue);
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								CPrintToChat(attacker, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for killing an Human.", g_cvarInfectionGain.IntValue);
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		}
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							}
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		else if(ZR_IsClientZombie(attacker)) // regular infection
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							else if(ZR_IsClientZombie(attacker)) // regular infection
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		{
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							{
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			return Plugin_Continue;
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								return Plugin_Continue;
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		}
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							}
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						}
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	int iPacked = (attacker<<16) | (GetEntProp(attacker, Prop_Send, "m_iAccount")&0xFFFF);
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						int iPacked = (attacker<<16) | (GetEntProp(attacker, Prop_Send, "m_iAccount")&0xFFFF);
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@ -363,12 +357,21 @@ public Action EventHook_PlayerSpawn(Event hEvent, const char[] sEventName, bool
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public void RequestFrame_Callback(int client)
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					public void RequestFrame_Callback(int client)
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{
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					{
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						if(g_cvarCashRoundReset.BoolValue)
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						{
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							SetEntProp(client, Prop_Send, "m_iAccount", g_cvarStartCash.IntValue);
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							CPrintToChat(client, "{cyan}[UNLOZE CashManager] {white}Resetting your Cash to {yellow}$%d{white}.", g_cvarStartCash.IntValue);
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							return;
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						}
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	if(g_iCash[client] >= 0 && g_iCash[client] < g_cvarRoundStartCash.IntValue) //Player is (almost) broke
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						if(g_iCash[client] >= 0 && g_iCash[client] < g_cvarRoundStartCash.IntValue) //Player is (almost) broke
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		SetEntProp(client, Prop_Send, "m_iAccount", g_cvarRoundStartCash.IntValue);
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							SetEntProp(client, Prop_Send, "m_iAccount", g_cvarRoundStartCash.IntValue);
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	else if(g_iCash[client] >= 0 && g_iCash[client] < g_cvarMaxCash.IntValue) //Player isn't broke
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						else if(g_iCash[client] >= 0 && g_iCash[client] < g_cvarMaxCash.IntValue) //Player isn't broke
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		SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]);
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							SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]);
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	else if(g_iCash[client] >= 0 && g_iCash[client] >= g_cvarMaxCash.IntValue) //Player hit limit
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						else if(g_iCash[client] >= 0 && g_iCash[client] >= g_cvarMaxCash.IntValue) //Player hit limit
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		SetEntProp(client, Prop_Send, "m_iAccount", g_cvarMaxCash.IntValue);
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							SetEntProp(client, Prop_Send, "m_iAccount", g_cvarMaxCash.IntValue);
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						return;
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}
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					}
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public void RequestFrame_Callback2(int iPacked)
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					public void RequestFrame_Callback2(int iPacked)
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@ -379,6 +382,32 @@ public void RequestFrame_Callback2(int iPacked)
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	SetEntProp(iAttacker, Prop_Send, "m_iAccount", iOldCash);
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						SetEntProp(iAttacker, Prop_Send, "m_iAccount", iOldCash);
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}
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					}
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					public void RequestFrame_Callback3()
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					{
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						for(int i = 1; i <= MaxClients; i++)
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						{
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							if(!IsClientInGame(i))
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 | 
								continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if(IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_CT && g_bAwardHumans && !(GetEntProp(i, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								SetEntProp(i, Prop_Send, "m_iAccount", GetEntProp(i, Prop_Send, "m_iAccount") + g_cvarHumanWinGain.IntValue);
 | 
				
			||||||
 | 
								CPrintToChat(i, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for winning as Human.", g_cvarHumanWinGain.IntValue);
 | 
				
			||||||
 | 
								g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if(IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_T && g_bAwardZombies && g_bMotherZombie[i] && !(GetEntProp(i, Prop_Send, "m_iAccount") >= g_cvarMaxCash.IntValue))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								SetEntProp(i, Prop_Send, "m_iAccount", GetEntProp(i, Prop_Send, "m_iAccount") + g_cvarMotherZombieWinGain.IntValue);
 | 
				
			||||||
 | 
								CPrintToChat(i, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$%d{white} for winning as MotherZombie.", g_cvarMotherZombieWinGain.IntValue);
 | 
				
			||||||
 | 
								g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
stock bool IsValidClient(int client)
 | 
					stock bool IsValidClient(int client)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
 | 
						return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user