For the record, this was Zuff's mistake, it was left uncaught so I fixed it.
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@ -957,6 +957,8 @@ public void OnGameFrame()
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delete Boss;
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delete Boss;
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g_aBoss.Erase(i);
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g_aBoss.Erase(i);
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i--;
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i--;
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continue;
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}
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}
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// Unmark Boss as processing.
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// Unmark Boss as processing.
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