Added DisguisePlugin, FunSuperAdmin and PropSpawner. Changed the flag used in them to g
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114
DisguisePlugin/configs/DisguisePlugin.cfg
Normal file
114
DisguisePlugin/configs/DisguisePlugin.cfg
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@ -0,0 +1,114 @@
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"models"
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{
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"0"
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{
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"name" "Rock"
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"model" "models/props/de_inferno/de_inferno_boulder_01.mdl"
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}
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"1"
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{
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"name" "Antlion"
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"model" "models/antlion.mdl"
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}
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"2"
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{
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"name" "Barricade"
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"model" "models/props_wasteland/barricade001a.mdl"
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}
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"3"
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{
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"name" "Barrel"
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"model" "models/props_c17/oildrum001.mdl"
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}
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"4"
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{
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"name" "Beware of Dog Sign"
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"model" "models/props_lab/bewaredog.mdl"
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}
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"5"
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{
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"name" "Bicycle"
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"model" "models/props_junk/bicycle01a.mdl"
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}
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"6"
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{
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"name" "Cactus"
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"model" "models/props/de_inferno/cactus.mdl"
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}
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"7"
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{
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"name" "Wine Barrel"
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"model" "models/props/de_inferno/wine_barrel.mdl"
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}
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"8"
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{
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"name" "Zombie"
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"model" "models/zombie/classic.mdl"
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}
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"9"
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{
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"name" "Crow"
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"model" "models/crow.mdl"
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}
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"10"
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{
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"name" "Fern"
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"model" "models/props/cs_militia/fern01.mdl"
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}
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"11"
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{
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"name" "Float"
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"model" "models/props/de_nuke/lifepreserver.mdl"
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}
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"12"
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{
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"name" "Flower Barrel"
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"model" "models/props/de_inferno/flower_barrel.mdl"
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}
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"13"
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{
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"name" "Fruit Crate"
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"model" "models/props/de_inferno/crate_fruit_break.mdl"
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}
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"14"
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{
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"name" "Headcrab"
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"model" "models/headcrabclassic.mdl"
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}
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"15"
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{
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"name" "Mysterious Man"
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"model" "models/player.mdl"
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}
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"16"
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{
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"name" "Pigeon"
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"model" "models/pigeon.mdl"
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}
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"17"
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{
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"name" "Seagull"
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"model" "models/seagull.mdl"
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}
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"18"
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{
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"name" "Poison Headcrab"
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"model" "models/headcrabblack.mdl"
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}
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"19"
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{
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"name" "Small Statue"
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"model" "models/props_combine/breenbust.mdl"
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}
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"20"
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{
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"name" "Snowman Head"
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"model" "models/props/cs_office/snowman_face.mdl"
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}
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"21"
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{
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"name" "Turret"
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"model" "models/combine_turrets/floor_turret.mdl"
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}
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}
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322
DisguisePlugin/scripting/DisguisePlugin.sp
Normal file
322
DisguisePlugin/scripting/DisguisePlugin.sp
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@ -0,0 +1,322 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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public Plugin myinfo =
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{
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name = "Disguise Plugin",
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author = "Moltard / LightningZLaser",
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description = "A plugin to disguise players",
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version = "0.1",
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url = "https://steamcommunity.com/id/0123456789ABC/"
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};
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Menu g_MainMenu = null;
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Menu g_ModelsMenu = null;
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Menu g_PlayerMenuD = null;
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Menu g_PlayerMenuU = null;
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KeyValues g_Models;
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int DisguiseStatus[MAXPLAYERS + 1] = 0; // List of players that have a disguise
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char DisguisePickedOption[MAXPLAYERS + 1][32]; // Save the model id selected by the admin
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char OriginalPlayerModel[MAXPLAYERS + 1][128]; // Save the playermodel of the player before changing it
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public void OnPluginStart()
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{
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LoadTranslations("common.phrases");
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char sModelsFile[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, sModelsFile, sizeof(sModelsFile), "configs/DisguisePlugin.cfg");
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if(!FileExists(sModelsFile))
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{
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SetFailState("Could not find config: \"%s\"", sModelsFile);
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return;
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}
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g_Models = new KeyValues("models");
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if(!g_Models.ImportFromFile(sModelsFile))
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{
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delete g_Models;
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SetFailState("ImportFromFile() failed!");
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return;
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}
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g_Models.Rewind(); // Go back to the root node
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HookEvent("round_start", OnRoundStart, EventHookMode_PostNoCopy);
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RegAdminCmd("sm_disguise", Command_MainMenu, ADMFLAG_CHANGEMAP); //g
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}
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public void OnMapStart()
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{
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g_Models.Rewind();
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g_MainMenu = BuildMainMenu();
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g_ModelsMenu = BuildModelsMenu();
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g_PlayerMenuD = InitPlayerMenu(true);
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g_PlayerMenuU = InitPlayerMenu(false);
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}
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public void OnMapEnd()
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{
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if (g_MainMenu != null)
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{
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delete(g_MainMenu);
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g_MainMenu = null;
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}
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if (g_ModelsMenu != null)
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{
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delete(g_ModelsMenu);
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g_ModelsMenu = null;
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}
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if (g_PlayerMenuD != null)
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{
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delete(g_PlayerMenuD);
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g_PlayerMenuD = null;
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}
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if (g_PlayerMenuU != null)
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{
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delete(g_PlayerMenuU);
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g_PlayerMenuU = null;
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}
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}
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public OnRoundStart(Handle event, const String:name[], bool dontBroadcast)
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{
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for (int i = 1; i <= (GetMaxClients()); i++)
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{
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if (IsValidEntity(i))
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{
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DisguiseStatus[i] = 0;
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OriginalPlayerModel[i] = "";
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DisguisePickedOption[i] = "";
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}
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}
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}
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public void OnClientDisconnect(int client){
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DisguiseStatus[client] = 0;
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OriginalPlayerModel[client] = "";
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DisguisePickedOption[client] = "";
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}
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/* ----------------------------------- */
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Menu BuildMainMenu(){
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Menu menu = new Menu(MainMenuHandler);
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menu.SetTitle("Disguise Plugin");
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menu.AddItem("menu_disguise", "Disguise Player");
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menu.AddItem("menu_undisguise", "Undisguise Player");
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menu.ExitButton = true;
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return menu;
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}
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Menu BuildModelsMenu(){
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g_Models.Rewind(); // Go back to the root node
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Menu menu;
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menu = new Menu(ModelsMenuHandler);
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menu.SetTitle("Select Disguise");
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menu.AddItem("menu_undisguise", "Undisguise");
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for(int i = 0; i < 100000; i++){
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char sName[32]; char sIndex[11];
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IntToString(i,sIndex, sizeof(sIndex)); // Index i of the model
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if (!(g_Models.JumpToKey(sIndex, false))) // if the key doesnt exist
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break; // we stop the loop
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g_Models.GetString("name", sName, sizeof(sName)); // Name of the model
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menu.AddItem(sIndex,sName);
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g_Models.GoBack(); // First sub key of the model category
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}
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g_Models.Rewind(); // Go back to the root node
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menu.ExitBackButton = true;
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menu.ExitButton = true;
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return menu;
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}
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/* ----------------------------------- */
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Menu InitPlayerMenu(bool bl_disguise){
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Menu menu = null;
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if(bl_disguise){
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menu = new Menu(DisguiseHandle);
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menu.SetTitle("Select Player to Disguise");
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}
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else{
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menu = new Menu(UndisguiseHandle);
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menu.SetTitle("Select Player to Undisguise");
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}
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menu.ExitBackButton = true;
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menu.ExitButton = true;
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return menu;
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}
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void BuildPlayerMenu(bool bl_disguise){
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if(bl_disguise){ // If we come from the Disguise menu
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g_PlayerMenuD.RemoveAllItems();
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}
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else{ // If we come from the Undisguise
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g_PlayerMenuU.RemoveAllItems();
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}
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for (int i = 1; i <= GetMaxClients(); i++)
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{
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if ((IsClientInGame(i)) && IsPlayerAlive(i))
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{
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char sIndex[11];
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IntToString(GetClientSerial(i),sIndex, sizeof(sIndex)); // Serial of the player
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char playerName[64]; char labelName[64];
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GetClientName(i, playerName, sizeof(playerName));
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if (DisguiseStatus[i] == 1)
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{
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Format(labelName,sizeof(labelName),"[DISGUISED] %s",playerName); // [DISGUISED] Name
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}
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else if (DisguiseStatus[i] == 0)
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{
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labelName = playerName; // Name
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}
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if(bl_disguise){ // If we come from the Disguise menu
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g_PlayerMenuD.AddItem(sIndex,labelName);
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}
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else{ // If we come from the Undisguise
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g_PlayerMenuU.AddItem(sIndex,labelName);
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}
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}
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}
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}
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/* ----------------------------------- */
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public Action Command_MainMenu(int client, int args)
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{
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g_MainMenu.Display(client, MENU_TIME_FOREVER);
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return Plugin_Handled;
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}
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public MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
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{
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char info[32];
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menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
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switch(action) {
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case(MenuAction_Select):
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{
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if(StrEqual(info, "menu_disguise")){
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g_ModelsMenu.Display(client, MENU_TIME_FOREVER);
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}
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else if(StrEqual(info, "menu_undisguise")){
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BuildPlayerMenu(false);
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g_PlayerMenuU.Display(client, MENU_TIME_FOREVER);
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}
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}
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}
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}
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public ModelsMenuHandler(Menu menu, MenuAction action, int client, int param2)
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{
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char info[32];
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menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
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switch(action) {
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case(MenuAction_Select):
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{
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if(StrEqual(info, "menu_undisguise"))
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{
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BuildPlayerMenu(false);
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g_PlayerMenuU.Display(client, MENU_TIME_FOREVER);
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}
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else{
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// Info has the index of the model
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DisguisePickedOption[client] = info; // we set the index selected by the admin
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BuildPlayerMenu(true);
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g_PlayerMenuD.Display(client, MENU_TIME_FOREVER);
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}
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}
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case(MenuAction_Cancel):
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{
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if(param2 == MenuCancel_ExitBack) {
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g_MainMenu.Display(client, MENU_TIME_FOREVER);
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}
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}
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}
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}
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public DisguiseHandle(Menu menu, MenuAction action, int client, int param2)
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{
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char info[32]; // serial id of the player
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menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
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switch(action) {
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case(MenuAction_Select):
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{
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int serialId = StringToInt(info);
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int playerId = GetClientFromSerial(serialId); // 0 if invalid
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if ((IsClientInGame(playerId)) && (IsPlayerAlive(playerId)) && playerId != 0){
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if(g_Models.JumpToKey(DisguisePickedOption[client], false)){
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if (DisguiseStatus[playerId] == 0){ // We set the status of the player to disguised
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GetClientModel(playerId, OriginalPlayerModel[playerId], 128);
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DisguiseStatus[playerId] = 1;
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}
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char sModelName[64];
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g_Models.GetString("name", sModelName, sizeof(sModelName)); // Name of the model
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char sModelPath[128];
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g_Models.GetString("model", sModelPath, sizeof(sModelPath)); // Path of the model
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PrecacheModel(sModelPath, false);
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SetEntityModel(playerId, sModelPath);
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ShowActivity2(client, "\x01[SM] \x04", "\x01disguised %N (Model: \x04%s\x01).",playerId,sModelName);
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LogAction(client, -1, "\"%L\" disguised \"%L\" (Model: %s).", client,playerId,sModelName);
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}
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g_Models.Rewind();
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}
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BuildPlayerMenu(true);
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g_PlayerMenuD.Display(client, MENU_TIME_FOREVER); // Display again the player menu
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}
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case(MenuAction_Cancel):
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{
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if(param2 == MenuCancel_ExitBack) {
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DisguisePickedOption[client] = "";
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g_ModelsMenu.Display(client, MENU_TIME_FOREVER);
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}
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}
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}
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}
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public UndisguiseHandle(Menu menu, MenuAction action, int client, int param2)
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{
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char info[32]; // serial id of the player
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menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
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switch(action) {
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case(MenuAction_Select):
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{
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int serialId = StringToInt(info);
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int playerId = GetClientFromSerial(serialId); // 0 if invalid
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if ((IsClientInGame(playerId)) && (IsPlayerAlive(playerId)) && playerId != 0){
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if (DisguiseStatus[playerId] == 0){ // We set the status of the player to disguised
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PrintToChat(client, "\x01[SM]\x04 Player is not disguised");
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}
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else if (DisguiseStatus[playerId] == 1)
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{
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PrecacheModel(OriginalPlayerModel[playerId], false);
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SetEntityModel(playerId, OriginalPlayerModel[playerId]);
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DisguiseStatus[playerId] = 0;
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ShowActivity2(client, "\x01[SM] \x04", "\x01undisguised %N.",playerId);
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LogAction(client, -1, "\"%L\" undisguised \"%L\".", client,playerId);
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}
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}
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BuildPlayerMenu(false);
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g_PlayerMenuU.Display(client, MENU_TIME_FOREVER); // Display again the player menu
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}
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case(MenuAction_Cancel):
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{
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if(param2 == MenuCancel_ExitBack) {
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g_MainMenu.Display(client, MENU_TIME_FOREVER);
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}
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}
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}
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}
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1492
FunSuperAdmin/scripting/FunSuperAdmin.sp
Normal file
1492
FunSuperAdmin/scripting/FunSuperAdmin.sp
Normal file
File diff suppressed because it is too large
Load Diff
307
PropSpawner/configs/PropSpawner.cfg
Normal file
307
PropSpawner/configs/PropSpawner.cfg
Normal file
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"models"
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{
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"physic"
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{
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"0"
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{
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"name" "Barrel"
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"model" "models/props_c17/oildrum001.mdl"
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"z_offset" "15"
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}
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"1"
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{
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"name" "Explosive Barrel"
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"model" "models/props_c17/oildrum001_explosive.mdl"
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"z_offset" "15"
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"precache"
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{
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"0" "models/props_c17/oildrum001_explosive.mdl"
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"1" "models/props_c17/oildrumchunk01a.mdl"
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"2" "models/props_c17/oildrumchunk01b.mdl"
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"3" "models/props_c17/oildrumchunk01c.mdl"
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"4" "models/props_c17/oildrumchunk01d.mdl"
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"5" "models/props_c17/oildrumchunk01e.mdl"
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}
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"health" "1"
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"explode" "1"
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"explodedamage" "50"
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"exploderadius" "1000"
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}
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"2"
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{
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"name" "Vending Machine"
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"model" "models/props/cs_office/vending_machine.mdl"
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"z_offset" "5"
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}
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"3"
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{
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"name" "Heavy Vending Machine"
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"model" "models/props_interiors/vendingmachinesoda01a.mdl"
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"z_offset" "60"
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}
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"4"
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{
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"name" "Bananas"
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"model" "models/props/cs_italy/bananna_bunch.mdl"
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"z_offset" "15"
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"precache"
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{
|
||||
"0" "models/props/cs_italy/bananna_bunch.mdl"
|
||||
"1" "models/props/cs_italy/bananna.mdl"
|
||||
"2" "models/props/cs_italy/banannagib1.mdl"
|
||||
"3" "models/props/cs_italy/banannagib2.mdl"
|
||||
}
|
||||
"health" "1"
|
||||
}
|
||||
"5"
|
||||
{
|
||||
"name" "Orange"
|
||||
"model" "models/props/cs_italy/orange.mdl"
|
||||
"z_offset" "15"
|
||||
"precache"
|
||||
{
|
||||
"0" "models/props/cs_italy/orange.mdl"
|
||||
"1" "models/props/cs_italy/orangegib1.mdl"
|
||||
"2" "models/props/cs_italy/orangegib2.mdl"
|
||||
"3" "models/props/cs_italy/orangegib3.mdl"
|
||||
}
|
||||
"health" "1"
|
||||
}
|
||||
"6"
|
||||
{
|
||||
"name" "Watermelon"
|
||||
"model" "models/props_junk/watermelon01.mdl"
|
||||
"z_offset" "15"
|
||||
"precache"
|
||||
{
|
||||
"0" "models/props_junk/watermelon01.mdl"
|
||||
"1" "models/props_junk/watermelon01_chunk01a.mdl"
|
||||
"2" "models/props_junk/watermelon01_chunk01b.mdl"
|
||||
"3" "models/props_junk/watermelon01_chunk01c.mdl"
|
||||
"4" "models/props_junk/watermelon01_chunk02a.mdl"
|
||||
"5" "models/props_junk/watermelon01_chunk02b.mdl"
|
||||
"6" "models/props_junk/watermelon01_chunk02c.mdl"
|
||||
}
|
||||
"health" "1"
|
||||
}
|
||||
"7"
|
||||
{
|
||||
"name" "Wine Barrel"
|
||||
"model" "models/props/de_inferno/wine_barrel.mdl"
|
||||
"z_offset" "15"
|
||||
"precache"
|
||||
{
|
||||
"0" "models/props/de_inferno/wine_barrel.mdl"
|
||||
"1" "models/props/de_inferno/wine_barrel_p1.mdl"
|
||||
"2" "models/props/de_inferno/wine_barrel_p2.mdl"
|
||||
"3" "models/props/de_inferno/wine_barrel_p3.mdl"
|
||||
"4" "models/props/de_inferno/wine_barrel_p4.mdl"
|
||||
"5" "models/props/de_inferno/wine_barrel_p5.mdl"
|
||||
"6" "models/props/de_inferno/wine_barrel_p6.mdl"
|
||||
"7" "models/props/de_inferno/wine_barrel_p7.mdl"
|
||||
"8" "models/props/de_inferno/wine_barrel_p8.mdl"
|
||||
"9" "models/props/de_inferno/wine_barrel_p9.mdl"
|
||||
"10" "models/props/de_inferno/wine_barrel_p10.mdl"
|
||||
"11" "models/props/de_inferno/wine_barrel_p11.mdl"
|
||||
}
|
||||
}
|
||||
"8"
|
||||
{
|
||||
"name" "Swampy Turtle"
|
||||
"model" "models/props/de_tides/vending_turtle.mdl"
|
||||
"z_offset" "15"
|
||||
}
|
||||
"9"
|
||||
{
|
||||
"name" "File Cabinet"
|
||||
"model" "models/props/cs_office/file_cabinet3.mdl"
|
||||
"z_offset" "15"
|
||||
}
|
||||
"10"
|
||||
{
|
||||
"name" "Bookcase"
|
||||
"model" "models/props/cs_havana/bookcase_large.mdl"
|
||||
"z_offset" "15"
|
||||
}
|
||||
"11"
|
||||
{
|
||||
"name" "Dryer"
|
||||
"model" "models/props/cs_militia/dryer.mdl"
|
||||
"z_offset" "35"
|
||||
}
|
||||
"12"
|
||||
{
|
||||
"name" "Leather Sofa"
|
||||
"model" "models/props/cs_office/sofa.mdl"
|
||||
"z_offset" "10"
|
||||
}
|
||||
|
||||
}
|
||||
"dynamic"
|
||||
{
|
||||
"0"
|
||||
{
|
||||
"name" "Blastdoor"
|
||||
"model" "models/props_lab/blastdoor001c.mdl"
|
||||
}
|
||||
"1"
|
||||
{
|
||||
"name" "Fountain"
|
||||
"model" "models/props/de_inferno/fountain.mdl"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"name" "Lamppost"
|
||||
"model" "models/props_c17/lamppost03a_off.mdl"
|
||||
}
|
||||
"3"
|
||||
{
|
||||
"name" "Pipe"
|
||||
"model" "models/props_pipes/pipecluster32d_001a.mdl"
|
||||
}
|
||||
"4"
|
||||
{
|
||||
"name" "Propane Machine"
|
||||
"model" "models/props/de_train/processor_nobase.mdl"
|
||||
}
|
||||
"5"
|
||||
{
|
||||
"name" "Rock"
|
||||
"model" "models/props/de_inferno/de_inferno_boulder_01.mdl"
|
||||
}
|
||||
"6"
|
||||
{
|
||||
"name" "Fabric Sofa"
|
||||
"model" "models/props/cs_militia/couch.mdl"
|
||||
}
|
||||
"7"
|
||||
{
|
||||
"name" "Table"
|
||||
"model" "models/props/cs_militia/table_kitchen.mdl"
|
||||
}
|
||||
"8"
|
||||
{
|
||||
"name" "Tank"
|
||||
"model" "models/props_vehicles/apc001.mdl"
|
||||
}
|
||||
"9"
|
||||
{
|
||||
"name" "Toilet"
|
||||
"model" "models/props/cs_militia/toilet.mdl"
|
||||
}
|
||||
"10"
|
||||
{
|
||||
"name" "Wooden Box"
|
||||
"model" "models/props/cs_militia/crate_extralargemill.mdl"
|
||||
}
|
||||
"11"
|
||||
{
|
||||
"name" "Jeep"
|
||||
"model" "models/buggy.mdl"
|
||||
}
|
||||
"12"
|
||||
{
|
||||
"name" "Airboat"
|
||||
"model" "models/airboat.mdl"
|
||||
}
|
||||
|
||||
}
|
||||
"npc"
|
||||
{
|
||||
"0"
|
||||
{
|
||||
"name" "Alyx"
|
||||
"model" "models/alyx.mdl"
|
||||
}
|
||||
"1"
|
||||
{
|
||||
"name" "Antlion"
|
||||
"model" "models/antlion.mdl"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"name" "Antlion Guard"
|
||||
"model" "models/antlion_guard.mdl"
|
||||
}
|
||||
"3"
|
||||
{
|
||||
"name" "Barney"
|
||||
"model" "models/barney.mdl"
|
||||
}
|
||||
"4"
|
||||
{
|
||||
"name" "Breen"
|
||||
"model" "models/breen.mdl"
|
||||
}
|
||||
"5"
|
||||
{
|
||||
"name" "Counter-Terrorist"
|
||||
"model" "models/player/ct_gign.mdl"
|
||||
}
|
||||
"6"
|
||||
{
|
||||
"name" "Crow"
|
||||
"model" "models/crow.mdl"
|
||||
}
|
||||
"7"
|
||||
{
|
||||
"name" "Dog"
|
||||
"model" "models/dog.mdl"
|
||||
}
|
||||
"8"
|
||||
{
|
||||
"name" "Eli"
|
||||
"model" "models/eli.mdl"
|
||||
}
|
||||
"9"
|
||||
{
|
||||
"name" "Fast Headcrab"
|
||||
"model" "models/headcrab.mdl"
|
||||
}
|
||||
"10"
|
||||
{
|
||||
"name" "Fast Zombie"
|
||||
"model" "models/zombie/fast.mdl"
|
||||
}
|
||||
"11"
|
||||
{
|
||||
"name" "Headcrab"
|
||||
"model" "models/headcrabclassic.mdl"
|
||||
}
|
||||
"12"
|
||||
{
|
||||
"name" "Hostage"
|
||||
"model" "models/characters/hostage_02.mdl"
|
||||
}
|
||||
"13"
|
||||
{
|
||||
"name" "Kleiner"
|
||||
"model" "models/kleiner.mdl"
|
||||
}
|
||||
"14"
|
||||
{
|
||||
"name" "Poison Headcrab"
|
||||
"model" "models/headcrabblack.mdl"
|
||||
}
|
||||
"15"
|
||||
{
|
||||
"name" "Poison Zombie"
|
||||
"model" "models/zombie/poison.mdl"
|
||||
}
|
||||
"16"
|
||||
{
|
||||
"name" "Terrorist"
|
||||
"model" "models/player/t_guerilla.mdl"
|
||||
}
|
||||
"17"
|
||||
{
|
||||
"name" "Vortigaunt"
|
||||
"model" "models/vortigaunt.mdl"
|
||||
}
|
||||
"18"
|
||||
{
|
||||
"name" "Zombie"
|
||||
"model" "models/zombie/classic.mdl"
|
||||
}
|
||||
}
|
||||
}
|
490
PropSpawner/scripting/PropSpawner.sp
Normal file
490
PropSpawner/scripting/PropSpawner.sp
Normal file
@ -0,0 +1,490 @@
|
||||
#pragma semicolon 1
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "Prop Spawner",
|
||||
author = "Moltard / LightningZLaser",
|
||||
description = "A plugin to spawn props",
|
||||
version = "0.1",
|
||||
url = "https://steamcommunity.com/id/0123456789ABC/"
|
||||
};
|
||||
|
||||
Menu g_MainMenu = null;
|
||||
Menu g_RotationMenu = null;
|
||||
Menu g_PhysicMenu = null;
|
||||
Menu g_DynamicMenu = null;
|
||||
Menu g_NpcMenu = null;
|
||||
|
||||
KeyValues g_Models;
|
||||
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
LoadTranslations("common.phrases");
|
||||
char sModelsFile[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, sModelsFile, sizeof(sModelsFile), "configs/PropSpawner.cfg");
|
||||
|
||||
if(!FileExists(sModelsFile))
|
||||
{
|
||||
SetFailState("Could not find config: \"%s\"", sModelsFile);
|
||||
return;
|
||||
}
|
||||
|
||||
g_Models = new KeyValues("models");
|
||||
if(!g_Models.ImportFromFile(sModelsFile))
|
||||
{
|
||||
delete g_Models;
|
||||
SetFailState("ImportFromFile() failed!");
|
||||
return;
|
||||
}
|
||||
g_Models.Rewind(); // Go back to the root node
|
||||
|
||||
RegAdminCmd("sm_propspawner", Command_MainMenu, ADMFLAG_CHANGEMAP); //g
|
||||
}
|
||||
|
||||
public void OnMapStart()
|
||||
{
|
||||
g_Models.Rewind();
|
||||
|
||||
g_MainMenu = BuildMainMenu();
|
||||
g_RotationMenu = BuildRotationMenu();
|
||||
g_PhysicMenu = BuildModelsMenu("physic");
|
||||
g_DynamicMenu = BuildModelsMenu("dynamic");
|
||||
g_NpcMenu = BuildModelsMenu("npc");
|
||||
}
|
||||
|
||||
public void OnMapEnd()
|
||||
{
|
||||
if (g_MainMenu != null)
|
||||
{
|
||||
delete(g_MainMenu);
|
||||
g_MainMenu = null;
|
||||
}
|
||||
if (g_RotationMenu != null)
|
||||
{
|
||||
delete(g_RotationMenu);
|
||||
g_RotationMenu = null;
|
||||
}
|
||||
if (g_PhysicMenu != null)
|
||||
{
|
||||
delete(g_PhysicMenu);
|
||||
g_PhysicMenu = null;
|
||||
}
|
||||
if (g_DynamicMenu != null)
|
||||
{
|
||||
delete(g_DynamicMenu);
|
||||
g_DynamicMenu = null;
|
||||
}
|
||||
if (g_NpcMenu != null)
|
||||
{
|
||||
delete(g_NpcMenu);
|
||||
g_NpcMenu = null;
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------------------------- */
|
||||
|
||||
Menu BuildMainMenu(){
|
||||
Menu menu = new Menu(MainMenuHandler);
|
||||
menu.SetTitle("Prop Spawner");
|
||||
menu.AddItem("menu_prop_delete", "Delete Prop");
|
||||
menu.AddItem("menu_prop_rotate", "Rotate Prop");
|
||||
menu.AddItem("menu_prop_dynamic", "Dynamic/Static Props");
|
||||
menu.AddItem("menu_prop_physic", "Physic Props");
|
||||
menu.AddItem("menu_prop_npc", "NPCs");
|
||||
menu.ExitButton = true;
|
||||
return menu;
|
||||
}
|
||||
|
||||
Menu BuildRotationMenu(){
|
||||
Menu menu = new Menu(RotationHandler);
|
||||
SetMenuTitle(menu, "Rotate Menu");
|
||||
menu.AddItem( "X_+45", "Rotate X +45 Degrees");
|
||||
menu.AddItem( "X_-45", "Rotate X -45 Degrees");
|
||||
menu.AddItem( "Y_+45", "Rotate Y +45 Degrees");
|
||||
menu.AddItem( "Y_-45", "Rotate Y -45 Degrees");
|
||||
menu.AddItem( "Z_+45", "Rotate Z +45 Degrees");
|
||||
menu.AddItem( "Z_-45", "Rotate Z -45 Degrees");
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
return menu;
|
||||
}
|
||||
|
||||
Menu BuildModelsMenu(char[] modelType){
|
||||
Menu menu;
|
||||
if(StrEqual(modelType, "physic")){
|
||||
menu = new Menu(PhysicHandler);
|
||||
SetMenuTitle(menu, "Physic Props");
|
||||
}
|
||||
else if(StrEqual(modelType, "dynamic")){
|
||||
menu = new Menu(DynamicHandler);
|
||||
SetMenuTitle(menu, "Dynamic Props");
|
||||
}
|
||||
else if(StrEqual(modelType, "npc")){
|
||||
menu = new Menu(NpcHandler);
|
||||
SetMenuTitle(menu, "NPCs");
|
||||
}
|
||||
menu.AddItem("deleteProp", "Delete Prop");
|
||||
if(g_Models.JumpToKey(modelType, false)){
|
||||
for(int i = 0; i < 100000; i++){
|
||||
char sName[32]; char sIndex[11];
|
||||
IntToString(i,sIndex, sizeof(sIndex)); // Index i of the model
|
||||
if (!(g_Models.JumpToKey(sIndex, false))) // if the key doesnt exist
|
||||
break; // we stop the loop
|
||||
g_Models.GetString("name", sName, sizeof(sName)); // Name of the model
|
||||
menu.AddItem(sIndex,sName);
|
||||
g_Models.GoBack(); // First sub key of the prop category
|
||||
}
|
||||
}
|
||||
g_Models.Rewind(); // Go back to the root node
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
return menu;
|
||||
}
|
||||
|
||||
/* ----------------------------------- */
|
||||
|
||||
public Action Command_MainMenu(int client, int args)
|
||||
{
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public int MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
|
||||
switch(action) {
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
if(StrEqual(info, "menu_prop_delete")){
|
||||
DeleteProp(client);
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(info, "menu_prop_rotate")){
|
||||
g_RotationMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(info, "menu_prop_dynamic")){
|
||||
g_DynamicMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(info, "menu_prop_physic")){
|
||||
g_PhysicMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(info, "menu_prop_npc")){
|
||||
g_NpcMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public RotationHandler(Menu menu, MenuAction action, int client, int param2)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
|
||||
switch(action) {
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
if(StrEqual(info, "X_+45"))
|
||||
{
|
||||
RotateProp(45.0,0,client);
|
||||
}
|
||||
else if(StrEqual(info, "Y_+45"))
|
||||
{
|
||||
RotateProp(45.0,1,client);
|
||||
}
|
||||
else if(StrEqual(info, "Z_+45"))
|
||||
{
|
||||
RotateProp(45.0,2,client);
|
||||
}
|
||||
else if(StrEqual(info, "X_-45"))
|
||||
{
|
||||
RotateProp(-45.0,0,client);
|
||||
}
|
||||
else if(StrEqual(info, "Y_-45"))
|
||||
{
|
||||
RotateProp(-45.0,1,client);
|
||||
}
|
||||
else if(StrEqual(info, "Z_-45"))
|
||||
{
|
||||
RotateProp(-45.0,2,client);
|
||||
}
|
||||
g_RotationMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
case(MenuAction_Cancel):
|
||||
{
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public PhysicHandler(Menu menu, MenuAction action, int client, int param2)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
|
||||
switch(action) {
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
if(StrEqual(info, "deleteProp"))
|
||||
{
|
||||
DeleteProp(client);
|
||||
g_PhysicMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else{
|
||||
// Info has the index of the model
|
||||
SpawnProp("physic",info,client);
|
||||
}
|
||||
}
|
||||
case(MenuAction_Cancel):
|
||||
{
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public DynamicHandler(Menu menu, MenuAction action, int client, int param2)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
|
||||
switch(action) {
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
if(StrEqual(info, "deleteProp"))
|
||||
{
|
||||
DeleteProp(client);
|
||||
g_DynamicMenu.Display(client, MENU_TIME_FOREVER); // We display again the menu
|
||||
}
|
||||
else{
|
||||
// Info has the index of the model in the array
|
||||
SpawnProp("dynamic",info,client);
|
||||
}
|
||||
}
|
||||
case(MenuAction_Cancel):
|
||||
{
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public NpcHandler(Menu menu, MenuAction action, int client, int param2)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(param2, info, sizeof(info)); // Get the string of the picked option
|
||||
switch(action) {
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
if(StrEqual(info, "deleteProp"))
|
||||
{
|
||||
DeleteProp(client);
|
||||
g_NpcMenu.Display(client, MENU_TIME_FOREVER); // We display again the menu
|
||||
}
|
||||
else{
|
||||
// Info has the index of the model in the array
|
||||
SpawnProp("npc",info,client);
|
||||
}
|
||||
}
|
||||
case(MenuAction_Cancel):
|
||||
{
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
g_MainMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool isAProp(char[] classname){
|
||||
if(StrEqual(classname, "prop_physics") || StrEqual(classname, "prop_physics_override") || StrEqual(classname, "prop_dynamic") || StrEqual(classname, "prop_dynamic_override") || StrEqual(classname, "prop_physics_multiplayer") || StrEqual(classname, "prop_dynamic_ornament") || StrEqual(classname, "prop_static")){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void DeleteProp(int client){
|
||||
|
||||
char classname[64];
|
||||
new DeleteIndex = GetClientAimTarget(client, false);
|
||||
if (DeleteIndex != -1)
|
||||
{
|
||||
GetEdictClassname(DeleteIndex, classname, sizeof(classname));
|
||||
if(isAProp(classname))
|
||||
{
|
||||
AcceptEntityInput(DeleteIndex, "Kill", -1, -1, 0);
|
||||
ShowActivity2(client, "\x01[SM] \x04", "deleted a prop.");
|
||||
LogAction(client, -1, "\"%L\" deleted a prop.", client);
|
||||
}
|
||||
}
|
||||
if ((DeleteIndex == -1) || !isAProp(classname))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] No entity found or invalid entity.");
|
||||
}
|
||||
}
|
||||
|
||||
void RotateProp(float RotateValue, int RotateAxis, int client){
|
||||
char classname[64];
|
||||
float RotateVec[3];
|
||||
int RotateIndex = GetClientAimTarget(client, false);
|
||||
if (RotateIndex != -1)
|
||||
{
|
||||
GetEdictClassname(RotateIndex, classname, sizeof(classname));
|
||||
if(isAProp(classname))
|
||||
{
|
||||
GetEntPropVector(RotateIndex, Prop_Send, "m_angRotation", RotateVec);
|
||||
RotateVec[RotateAxis] = RotateVec[RotateAxis] + RotateValue;
|
||||
TeleportEntity(RotateIndex, NULL_VECTOR, RotateVec, NULL_VECTOR);
|
||||
AcceptEntityInput(RotateIndex, "EnableCollision");
|
||||
AcceptEntityInput(RotateIndex, "TurnOn", RotateIndex, RotateIndex, 0);
|
||||
|
||||
ShowActivity2(client, "\x01[SM] \x04", "rotated a prop.");
|
||||
LogAction(client, -1, "\"%L\" rotated a prop.", client);
|
||||
}
|
||||
}
|
||||
if ((RotateIndex == -1) || !isAProp(classname))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] No entity found or invalid entity.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SpawnProp(char[] TypeProp, char[] PropId, int client){
|
||||
|
||||
if(StrEqual(TypeProp, "physic") || StrEqual(TypeProp, "dynamic") || StrEqual(TypeProp, "npc")){
|
||||
|
||||
if(g_Models.JumpToKey(TypeProp, false)){
|
||||
if (g_Models.JumpToKey(PropId, false)){
|
||||
prop_any_create(client);
|
||||
}
|
||||
}
|
||||
if(StrEqual(TypeProp, "physic")){
|
||||
g_PhysicMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(TypeProp, "dynamic")){
|
||||
g_DynamicMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
else if(StrEqual(TypeProp, "npc")){
|
||||
g_NpcMenu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
int i_PropId = StringToInt(PropId)+1; // +1 cause of 'Delete Prop' in the menu
|
||||
int pageMenu = RoundToFloor(float(i_PropId)/7); // We get the quotient of the division
|
||||
for(int i = 1; i <= pageMenu; i++){ // We change the menu page until we are back where we were
|
||||
FakeClientCommandEx(client, "menuselect 9");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool TraceEntityFilter_FilterCaller(int entity, int contentsMask, int client)
|
||||
{
|
||||
return entity != client;
|
||||
}
|
||||
|
||||
void prop_any_create(int client)
|
||||
{
|
||||
char sModelName[64];
|
||||
g_Models.GetString("name", sModelName, sizeof(sModelName)); // Name of the model
|
||||
|
||||
char sModelPath[128];
|
||||
g_Models.GetString("model", sModelPath, sizeof(sModelPath)); // Path of the model
|
||||
|
||||
int z_Offset = g_Models.GetNum("z_offset",0); // if "z_offset" is not set, then it's 0
|
||||
|
||||
char sModelHealth[11];
|
||||
char sModelExplodeDamage[11];
|
||||
char sModelExplodeRadius[11];
|
||||
int iModelExplode = g_Models.GetNum("explode",0); // if "explode" is not set, then it's 0
|
||||
|
||||
g_Models.GetString("health", sModelHealth, sizeof(sModelHealth),"0"); // if "health" is not set, then it's 0
|
||||
g_Models.GetString("explodedamage", sModelExplodeDamage, sizeof(sModelExplodeDamage),"1");
|
||||
g_Models.GetString("exploderadius", sModelExplodeRadius, sizeof(sModelExplodeRadius),"1");
|
||||
|
||||
if(g_Models.JumpToKey("precache", false)){ // Precache each model used by the prop
|
||||
|
||||
for(int i = 0; i < 100000; i++){
|
||||
char sIndex[11];
|
||||
IntToString(i,sIndex, sizeof(sIndex)); // Index i of the model
|
||||
if (!(g_Models.JumpToKey(sIndex, false))) // if the key doesnt exist
|
||||
break; // we stop the loop
|
||||
char sModelPrecache[128];
|
||||
g_Models.GetString(NULL_STRING, sModelPrecache, sizeof(sModelPrecache));
|
||||
PrecacheModel(sModelPrecache,true);
|
||||
g_Models.GoBack();
|
||||
}
|
||||
g_Models.GoBack(); // Back to the index of the prop
|
||||
}
|
||||
else{ // If "precache" doesnt exist, we precache only the model we spawn
|
||||
PrecacheModel(sModelPath,true);
|
||||
}
|
||||
g_Models.GoBack(); // Back to the type of prop (physic, dynamic, npc)
|
||||
|
||||
char sPropType[32];
|
||||
g_Models.GetSectionName(sPropType, sizeof(sPropType)); // physic, dynamic, npc
|
||||
|
||||
int prop;
|
||||
if(StrEqual(sPropType,"physic")){
|
||||
prop = CreateEntityByName("prop_physics_override");
|
||||
}
|
||||
else if(StrEqual(sPropType,"dynamic") || StrEqual(sPropType,"npc")){
|
||||
prop = CreateEntityByName("prop_dynamic_override");
|
||||
}
|
||||
g_Models.Rewind(); // Back to root node
|
||||
|
||||
DispatchKeyValue(prop, "model", sModelPath);
|
||||
|
||||
if (!StrEqual(sModelHealth,"0"))
|
||||
{
|
||||
DispatchKeyValue(prop, "health", sModelHealth);
|
||||
}
|
||||
if (iModelExplode != 0)
|
||||
{
|
||||
DispatchKeyValue(prop, "explodedamage", sModelExplodeDamage);
|
||||
DispatchKeyValue(prop, "exploderadius", sModelExplodeRadius);
|
||||
}
|
||||
|
||||
float VecOrigin[3];
|
||||
float VecAngles[3];
|
||||
float normal[3];
|
||||
|
||||
GetClientEyePosition(client, VecOrigin);
|
||||
GetClientEyeAngles(client, VecAngles);
|
||||
TR_TraceRayFilter(VecOrigin, VecAngles, MASK_SOLID, RayType_Infinite, TraceEntityFilter_FilterCaller, client);
|
||||
TR_GetEndPosition(VecOrigin);
|
||||
|
||||
DispatchKeyValue(prop, "StartDisabled", "false");
|
||||
DispatchKeyValue(prop, "Solid", "6");
|
||||
SetEntProp(prop, Prop_Data, "m_CollisionGroup", 5);
|
||||
|
||||
|
||||
if(StrEqual(sPropType,"physic")){
|
||||
VecAngles[0] = 0.0;
|
||||
VecAngles[2] = 0.0;
|
||||
VecOrigin[2] = VecOrigin[2] + z_Offset;
|
||||
SetEntityMoveType(prop, MOVETYPE_VPHYSICS);
|
||||
TeleportEntity(prop, VecOrigin, VecAngles, NULL_VECTOR);
|
||||
}
|
||||
else if(StrEqual(sPropType,"dynamic") || StrEqual(sPropType,"npc")){
|
||||
TR_GetPlaneNormal(INVALID_HANDLE, normal);
|
||||
GetVectorAngles(normal, normal);
|
||||
normal[0] += 90.0;
|
||||
TeleportEntity(prop, VecOrigin, normal, NULL_VECTOR);
|
||||
AcceptEntityInput(prop, "TurnOn", prop, prop, 0);
|
||||
}
|
||||
|
||||
DispatchSpawn(prop);
|
||||
AcceptEntityInput(prop, "TurnOn", prop, prop, 0);
|
||||
AcceptEntityInput(prop, "EnableCollision");
|
||||
|
||||
ShowActivity2(client, "\x01[SM] \x04", "\x01Spawned \x04%s\x01.", sModelName);
|
||||
LogAction(client, -1, "\"%L\" Spawned \"%s\".", client, sModelName);
|
||||
}
|
Loading…
Reference in New Issue
Block a user