Spectate: Only strip knifes
After further testing, other weapons seem to be dropped.
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parent
0c4fa9bc67
commit
723471ff6f
@ -107,7 +107,7 @@ public Action Command_Spectate(int client, int argc)
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Call_PushCell(client);
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Call_PushCell(client);
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Call_Finish();
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Call_Finish();
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StripPlayerWeapons(client);
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StripPlayerKnifes(client);
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ForcePlayerSuicide(client);
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ForcePlayerSuicide(client);
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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}
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}
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@ -137,7 +137,7 @@ public Action Command_Spectate(int client, int argc)
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Call_PushCell(client);
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Call_PushCell(client);
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Call_Finish();
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Call_Finish();
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StripPlayerWeapons(client);
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StripPlayerKnifes(client);
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ForcePlayerSuicide(client);
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ForcePlayerSuicide(client);
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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}
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}
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@ -206,19 +206,16 @@ stock int GetTeamAliveClientCount(int iTeam)
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return ret;
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return ret;
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}
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}
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stock void StripPlayerWeapons(int client)
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stock void StripPlayerKnifes(int client)
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{
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{
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for(int i = 0; i < 5; i++)
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int w = -1;
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{
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int w = -1;
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while ((w = GetPlayerWeaponSlot(client, i)) != -1)
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while ((w = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE)) != -1)
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{
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if(IsValidEntity(w) && IsValidEdict(w))
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{
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{
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if(IsValidEntity(w) && IsValidEdict(w))
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RemovePlayerItem(client, w);
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{
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AcceptEntityInput(w, "Kill");
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RemovePlayerItem(client, w);
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AcceptEntityInput(w, "Kill");
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}
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}
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}
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}
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}
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}
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}
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