Spectate: Only strip knifes

After further testing, other weapons seem to be dropped.
This commit is contained in:
zaCade 2019-07-28 11:59:57 +02:00
parent 0c4fa9bc67
commit 723471ff6f

View File

@ -107,7 +107,7 @@ public Action Command_Spectate(int client, int argc)
Call_PushCell(client); Call_PushCell(client);
Call_Finish(); Call_Finish();
StripPlayerWeapons(client); StripPlayerKnifes(client);
ForcePlayerSuicide(client); ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR); ChangeClientTeam(client, CS_TEAM_SPECTATOR);
} }
@ -137,7 +137,7 @@ public Action Command_Spectate(int client, int argc)
Call_PushCell(client); Call_PushCell(client);
Call_Finish(); Call_Finish();
StripPlayerWeapons(client); StripPlayerKnifes(client);
ForcePlayerSuicide(client); ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR); ChangeClientTeam(client, CS_TEAM_SPECTATOR);
} }
@ -206,13 +206,11 @@ stock int GetTeamAliveClientCount(int iTeam)
return ret; return ret;
} }
stock void StripPlayerWeapons(int client) stock void StripPlayerKnifes(int client)
{
for(int i = 0; i < 5; i++)
{ {
int w = -1; int w = -1;
while ((w = GetPlayerWeaponSlot(client, i)) != -1) while ((w = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE)) != -1)
{ {
if(IsValidEntity(w) && IsValidEdict(w)) if(IsValidEntity(w) && IsValidEdict(w))
{ {
@ -221,4 +219,3 @@ stock void StripPlayerWeapons(int client)
} }
} }
} }
}