Leader2: fix whitelist exploit

This commit is contained in:
dogan 2020-10-15 22:41:17 +02:00
parent c7a72886fa
commit 7111db2ebb

View File

@ -739,12 +739,12 @@ public Action Leader(int client, int args)
}
if(!IsPlayerAlive(client))
{
ReplyToCommand(client, "[SM] The target has to be alive!");
ReplyToCommand(client, "[SM] You have to be alive!");
return Plugin_Handled;
}
else if(ZR_IsClientZombie(client))
{
ReplyToCommand(client, "[SM] The target has to be a human!");
ReplyToCommand(client, "[SM] You have to be a human!");
return Plugin_Handled;
}
else
@ -770,7 +770,17 @@ public Action Leader(int client, int args)
LeaderMenu(client);
return Plugin_Handled;
}
if(IsPlayerAlive(client))
if(!IsPlayerAlive(client))
{
ReplyToCommand(client, "[SM] You have to be alive!");
return Plugin_Handled;
}
else if(ZR_IsClientZombie(client))
{
ReplyToCommand(client, "[SM] You have to be a human!");
return Plugin_Handled;
}
else
{
SetLeader(client);
PrintToChatAll("[SM] %N is the new leader!", client);
@ -778,11 +788,6 @@ public Action Leader(int client, int args)
LeaderMenu(client);
return Plugin_Handled;
}
else
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
}
if(client == leaderClient)
{