HappyHour: include zombie win
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@ -175,7 +175,7 @@ public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_win_%d", g_cvarDifficultyZombie.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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