[entWatch] Correct message filter logic.
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@ -193,7 +193,8 @@ stock void CPrintToTeamAndAdmins(int team, const char[] format, any ...)
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if(!IsClientInGame(client))
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if(!IsClientInGame(client))
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continue;
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continue;
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if(team <= CS_TEAM_SPECTATOR || team == GetClientTeam(client) || CheckCommandAccess(client, "", ADMFLAG_GENERIC))
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int clientteam = GetClientTeam(client);
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if(clientteam <= CS_TEAM_SPECTATOR || clientteam == team || CheckCommandAccess(client, "", ADMFLAG_GENERIC))
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CPrintToChat(client, "%s", message);
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CPrintToChat(client, "%s", message);
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}
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}
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}
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}
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