TeamManager: add max timer
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27ae71dd4e
commit
6e36e86b44
@ -7,9 +7,11 @@
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#define MIN_PLAYERS 2
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int g_iWarmup = 0;
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int g_iMaxWarmup = 0;
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bool g_bWarmup = false;
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ConVar g_CVar_sm_warmuptime;
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ConVar g_CVar_sm_warmupratio;
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ConVar g_CVar_sm_warmupmaxtime;
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bool g_bRoundEnded = false;
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bool g_bZombieSpawned = false;
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@ -35,6 +37,7 @@ public void OnPluginStart()
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g_CVar_sm_warmuptime = CreateConVar("sm_warmuptime", "10", "Warmup timer.", 0, true, 0.0, true, 60.0);
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g_CVar_sm_warmupratio = CreateConVar("sm_warmupratio", "0.60", "Ratio of connected players that need to be in game to start warmup timer.", 0, true, 0.0, true, 1.0);
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g_CVar_sm_warmupmaxtime = CreateConVar("sm_warmupmaxtime", "45", "Max Warmup timer.", 0, true, 0.0, true, 120.0);
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AutoExecConfig(true, "plugin.TeamManager");
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}
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@ -55,19 +58,12 @@ public void OnMapStart()
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public Action OnWarmupTimer(Handle timer)
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{
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if(g_CVar_sm_warmupratio.FloatValue > 0.0)
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if(g_iMaxWarmup >= g_CVar_sm_warmupmaxtime.IntValue)
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{
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int ClientsConnected = GetClientCount(false);
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int ClientsInGame = GetClientCount(true);
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int ClientsNeeded = RoundToCeil(float(ClientsConnected) * g_CVar_sm_warmupratio.FloatValue);
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ClientsNeeded = ClientsNeeded > MIN_PLAYERS ? ClientsNeeded : MIN_PLAYERS;
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if(ClientsInGame < ClientsNeeded)
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{
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g_iWarmup = 0;
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PrintCenterTextAll("Warmup: Waiting for %d more players to join.", ClientsNeeded - ClientsInGame);
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return Plugin_Continue;
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}
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g_iMaxWarmup = 0;
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g_bWarmup = false;
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CS_TerminateRound(3.0, CSRoundEnd_GameStart, false);
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return Plugin_Stop;
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}
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if(g_iWarmup >= g_CVar_sm_warmuptime.IntValue)
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@ -78,8 +74,27 @@ public Action OnWarmupTimer(Handle timer)
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return Plugin_Stop;
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}
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PrintCenterTextAll("Warmup: %d", g_CVar_sm_warmuptime.IntValue - g_iWarmup);
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g_iWarmup++;
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if(g_CVar_sm_warmupratio.FloatValue > 0.0)
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{
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int ClientsConnected = GetClientCount(false);
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int ClientsInGame = GetClientCount(true);
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int ClientsNeeded = RoundToCeil(float(ClientsConnected) * g_CVar_sm_warmupratio.FloatValue);
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ClientsNeeded = ClientsNeeded > MIN_PLAYERS ? ClientsNeeded : MIN_PLAYERS;
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if(ClientsInGame < ClientsNeeded)
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{
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g_iWarmup = 0;
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g_iMaxWarmup++;
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PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - ClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup);
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return Plugin_Continue;
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}
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else if(ClientsInGame >= ClientsNeeded)
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{
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g_iWarmup++;
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PrintCenterTextAll("Warmup: Enough players joined. %d seconds left. ", g_CVar_sm_warmuptime.IntValue - g_iWarmup);
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return Plugin_Continue;
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}
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}
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return Plugin_Continue;
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}
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