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@ -83,7 +83,7 @@ public void OnPluginStart()
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g_fNapalmMediumReduction = cvar.FloatValue;
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g_fNapalmMediumReduction = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_highhelp", "6.0", "napalm damage reduction needed when high help is perfomed for full burn from nades (stacks with low population reduction)")), g_cvNapalmHighReduction);
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HookConVarChange((cvar = CreateConVar("sm_an_napalm_highhelp", "6.0", "napalm damage reduction needed when high help is perfomed for full burn from nades (stacks with low population reduction)")), g_cvNapalmHighReduction);
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g_fNapalmHighReduction = cvar.FloatValue;
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g_fNapalmHighReduction = cvar.FloatValue;
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CloseHandle(cvar);
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delete cvar;
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Plugin still loading";
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g_cAntiNoobHelp = "{cyan}[AntiNoob]{white} Plugin still loading";
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g_cAntiNoobPopulation = "{white}.";
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g_cAntiNoobPopulation = "{white}.";
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