blub
This commit is contained in:
parent
c3d63b0245
commit
6982207601
@ -1,203 +0,0 @@
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#include <zombiereloaded>
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#include <sourcemod>
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#include <sdktools>
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/* BOOLS */
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bool g_bEnabled;
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bool g_bActive[MAXPLAYERS+1];
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/* CONVARS */
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ConVar g_hCVar_Enabled;
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ConVar g_hCVar_Duration;
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ConVar g_hCVar_Cost ;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "ZAmmo",
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author = "Neon",
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description = "Unlimited ammo for a short period of time",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hCVar_Enabled = CreateConVar("zr_zammo_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_Duration = CreateConVar("zr_zammo_duration", "5", "", FCVAR_NONE, true, 1.0);
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g_hCVar_Cost = CreateConVar("zr_zammo_cost", "5000", "", FCVAR_NONE, true, 1.0);
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g_bEnabled = g_hCVar_Enabled.BoolValue;
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if (g_bEnabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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g_hCVar_Enabled.AddChangeHook(ConVarChanged);
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HookEvent("round_start", Event_RoundStart);
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RegConsoleCmd("sm_zammo", Command_ZAmmo);
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AutoExecConfig();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bEnabled = convar.BoolValue;
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if (g_bEnabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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else
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UnhookEvent("weapon_fire", Event_WeaponFire);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_ZAmmo(int client, int args)
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{
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if (!g_bEnabled)
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{
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ReplyToCommand(client, "[ZAmmo] is currently disabled.");
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return Plugin_Handled;
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}
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if (client == 0)
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{
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ReplyToCommand(client, "[ZAmmo] Can't use this from console.");
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return Plugin_Handled;
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}
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if (!IsPlayerAlive(client))
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{
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ReplyToCommand(client, "[ZAmmo] This feature requires you to be alive.");
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return Plugin_Handled;
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}
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if (!ZR_IsClientHuman(client))
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{
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ReplyToCommand(client, "[ZAmmo] This feature requires you to be Human.");
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return Plugin_Handled;
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}
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if(g_bActive[client])
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{
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ReplyToCommand(client, "[ZAmmo] is already active for you.");
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return Plugin_Handled;
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}
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int iCost = g_hCVar_Cost.IntValue;
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if (GetEntProp(client, Prop_Send, "m_iAccount") < iCost)
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{
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ReplyToCommand(client, "[ZAmmo] Insufficent funds (%d).", iCost);
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return Plugin_Handled;
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}
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int iDuration = g_hCVar_Duration.IntValue;
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SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount") - iCost);
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", iDuration);
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CreateTimer(float(iDuration), Timer_Disable, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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g_bActive[client] = true;
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ReplyToCommand(client, "[ZAmmo] Enabling Infinite Ammo for %d seconds in exchange for %d$.", iDuration, iCost);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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g_bActive[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void Event_RoundStart(Handle hEvent, char[] name, bool dontBroadcast)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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g_bActive[client] = false;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void Event_WeaponFire(Handle hEvent, char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(hEvent, "userid"));
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if(!g_bActive[client])
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return;
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int weapon = GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon", 0);
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if(IsValidEntity(weapon))
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{
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if(weapon == GetPlayerWeaponSlot(client, 0) || weapon == GetPlayerWeaponSlot(client, 1))
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{
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if(GetEntProp(weapon, Prop_Send, "m_iState", 4, 0) == 2 && GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0))
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{
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int toAdd = 1;
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char weaponClassname[128];
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GetEntityClassname(weapon, weaponClassname, sizeof(weaponClassname));
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if(StrEqual(weaponClassname, "weapon_glock", true) || StrEqual(weaponClassname, "weapon_famas", true))
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{
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if(GetEntProp(weapon, Prop_Send, "m_bBurstMode"))
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{
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switch (GetEntProp(weapon, Prop_Send, "m_iClip1"))
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{
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case 1:
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{
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toAdd = 1;
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}
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case 2:
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{
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toAdd = 2;
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}
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default:
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{
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toAdd = 3;
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}
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}
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}
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}
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SetEntProp(weapon, Prop_Send, "m_iClip1", GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0) + toAdd, 4, 0);
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}
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}
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}
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return;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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if (!g_bActive[client])
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return;
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
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g_bActive[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Timer_Disable(Handle timer, int iSerial)
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{
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g_bActive[client] = false;
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int client;
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if ((client = GetClientFromSerial(iSerial)) == 0)
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return;
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
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}
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BIN
ZSkills/content/sound/unloze/extinguish.wav
Normal file
BIN
ZSkills/content/sound/unloze/extinguish.wav
Normal file
Binary file not shown.
359
ZSkills/scripting/ZSkills.sp
Normal file
359
ZSkills/scripting/ZSkills.sp
Normal file
@ -0,0 +1,359 @@
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#include <zombiereloaded>
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#include <sourcemod>
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#include <sdktools>
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/* BOOLS */
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bool g_bZAmmo_Enabled;
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bool g_bZAmmo_Active[MAXPLAYERS+1];
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bool g_bZCleanse_Enabled;
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bool g_bZCleanse_Active[MAXPLAYERS+1];
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bool g_bLastButtonReload[MAXPLAYERS+1];
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/* CONVARS */
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ConVar g_hCVar_ZAmmo_Enabled;
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ConVar g_hCVar_ZAmmo_Duration;
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ConVar g_hCVar_ZAmmo_Cost;
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ConVar g_hCVar_ZCleanse_Enabled;
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ConVar g_hCVar_ZCleanse_Duration;
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ConVar g_hCVar_ZCleanse_Uses;
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/* INTEGERS */
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int g_bZCleanse_Uses[MAXPLAYERS+1];
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "ZSkills",
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author = "Neon",
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description = "Skills?!",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hCVar_ZAmmo_Enabled = CreateConVar("zr_zammo_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_ZAmmo_Duration = CreateConVar("zr_zammo_duration", "6", "", FCVAR_NONE, true, 1.0);
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g_hCVar_ZAmmo_Cost = CreateConVar("zr_zammo_cost", "4500", "", FCVAR_NONE, true, 1.0);
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g_bZAmmo_Enabled = g_hCVar_ZAmmo_Enabled.BoolValue;
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if (g_bZAmmo_Enabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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g_hCVar_ZAmmo_Enabled.AddChangeHook(ConVarChanged);
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g_hCVar_ZCleanse_Enabled = CreateConVar("zr_zcleanse_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_ZCleanse_Duration = CreateConVar("zr_zcleanse_duration", "5", "", FCVAR_NONE, true, 1.0);
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g_hCVar_ZCleanse_Uses = CreateConVar("zr_zcleanse_uses", "5", "", FCVAR_NONE, true, 1.0);
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g_bZCleanse_Enabled = g_hCVar_ZCleanse_Enabled.BoolValue;
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g_hCVar_ZCleanse_Enabled.AddChangeHook(ConVarChanged);
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RegConsoleCmd("sm_zammo", Command_ZAmmo);
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RegConsoleCmd("sm_zcleanse", Command_ZCleanse);
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HookEvent("round_start", Event_RoundStart);
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AutoExecConfig();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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PrecacheSound("unloze/extinguish.wav");
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AddFileToDownloadsTable("sound/unloze/extinguish.wav");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bZAmmo_Enabled = convar.BoolValue;
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if (g_bZAmmo_Enabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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else
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UnhookEvent("weapon_fire", Event_WeaponFire);
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g_bZCleanse_Enabled = g_hCVar_ZCleanse_Enabled.BoolValue;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_ZAmmo(int client, int args)
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{
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if (client == 0)
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{
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ReplyToCommand(client, "[ZAmmo] Can't use this from console.");
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return Plugin_Handled;
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}
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if (!g_bZAmmo_Enabled)
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{
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PrintToChat(client, "[ZAmmo] is currently disabled.");
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return Plugin_Handled;
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}
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if (!IsPlayerAlive(client))
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{
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PrintToChat(client, "[ZAmmo] This feature requires you to be alive.");
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return Plugin_Handled;
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}
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if (!ZR_IsClientHuman(client))
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{
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PrintToChat(client, "[ZAmmo] This feature requires you to be Human.");
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return Plugin_Handled;
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}
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if(g_bZAmmo_Active[client])
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{
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PrintToChat(client, "[ZAmmo] is already active on you.");
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return Plugin_Handled;
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}
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int iCost = g_hCVar_ZAmmo_Cost.IntValue;
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if (GetEntProp(client, Prop_Send, "m_iAccount") < iCost)
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{
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PrintToChat(client, "[ZAmmo] Insufficent funds (%d).", iCost);
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return Plugin_Handled;
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}
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int iDuration = g_hCVar_ZAmmo_Duration.IntValue;
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SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount") - iCost);
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", iDuration);
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CreateTimer(float(iDuration), Timer_Disable_ZAmmo, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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g_bZAmmo_Active[client] = true;
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PrintToChat(client, "[ZAmmo] Enabling Infinite Ammo for %d seconds in exchange for %d$.", iDuration, iCost);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_ZCleanse(int client, int args)
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{
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if (client == 0)
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{
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ReplyToCommand(client, "[ZCleanse] Can't use this from console.");
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return Plugin_Handled;
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}
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if (!g_bZCleanse_Enabled)
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{
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PrintToChat(client, "[ZCleanse] is currently disabled.");
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return Plugin_Handled;
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}
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if (!IsPlayerAlive(client))
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{
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PrintToChat(client, "[ZCleanse] This feature requires you to be alive.");
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return Plugin_Handled;
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}
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if (!ZR_IsClientZombie(client))
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{
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PrintToChat(client, "[ZCleanse] This feature requires you to be Zombie.");
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return Plugin_Handled;
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}
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if(g_bZCleanse_Active[client])
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{
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PrintToChat(client, "[ZCleanse] is already active on you.");
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return Plugin_Handled;
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}
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int iMaxUses = g_hCVar_ZCleanse_Uses.IntValue;
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if (g_bZCleanse_Uses[client] >= iMaxUses)
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{
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PrintToChat(client, "[ZCleanse] Already used (%d/%d) times this round.", g_bZCleanse_Uses[client], iMaxUses);
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return Plugin_Handled;
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}
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int iDuration = g_hCVar_ZCleanse_Duration.IntValue;
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", iDuration);
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NapalmExtinguishEntity(client);
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CreateTimer(float(iDuration), Timer_Disable_ZCleanse, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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g_bZCleanse_Active[client] = true;
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g_bZCleanse_Uses[client]++;
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PrintToChat(client, "[ZCleanse] You are immune against napalm for the next %d seconds. (%d/%d) uses.", iDuration, g_bZCleanse_Uses[client], iMaxUses);
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//EmitSoundToClient(client, "unloze/extinguish.wav", .volume=1.0);
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EmitSoundToAll("unloze/extinguish.wav", .entity=client, .volume=0.4);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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g_bZAmmo_Active[client] = false;
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g_bZCleanse_Active[client] = false;
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g_bZCleanse_Uses[client] = 0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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||||
public void Event_RoundStart(Handle hEvent, char[] name, bool dontBroadcast)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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g_bZAmmo_Active[client] = false;
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g_bZCleanse_Active[client] = false;
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g_bZCleanse_Uses[client] = 0;
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}
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}
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||||
//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void Event_WeaponFire(Handle hEvent, char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(hEvent, "userid"));
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if(!g_bZAmmo_Active[client])
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return;
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int weapon = GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon", 0);
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||||
if(IsValidEntity(weapon))
|
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{
|
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if(weapon == GetPlayerWeaponSlot(client, 0) || weapon == GetPlayerWeaponSlot(client, 1))
|
||||
{
|
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if(GetEntProp(weapon, Prop_Send, "m_iState", 4, 0) == 2 && GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0))
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{
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int toAdd = 1;
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char weaponClassname[128];
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GetEntityClassname(weapon, weaponClassname, sizeof(weaponClassname));
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if(StrEqual(weaponClassname, "weapon_glock", true) || StrEqual(weaponClassname, "weapon_famas", true))
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{
|
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if(GetEntProp(weapon, Prop_Send, "m_bBurstMode"))
|
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{
|
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switch (GetEntProp(weapon, Prop_Send, "m_iClip1"))
|
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{
|
||||
case 1:
|
||||
{
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toAdd = 1;
|
||||
}
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case 2:
|
||||
{
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toAdd = 2;
|
||||
}
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||||
default:
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{
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toAdd = 3;
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||||
}
|
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}
|
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}
|
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}
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SetEntProp(weapon, Prop_Send, "m_iClip1", GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0) + toAdd, 4, 0);
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}
|
||||
}
|
||||
}
|
||||
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||||
return;
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}
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||||
//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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//----------------------------------------------------------------------------------------------------
|
||||
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
|
||||
{
|
||||
if (!g_bZAmmo_Active[client])
|
||||
return;
|
||||
|
||||
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
|
||||
SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
|
||||
|
||||
g_bZAmmo_Active[client] = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void NapalmExtinguishEntity(int client)
|
||||
{
|
||||
int iFire = GetEntPropEnt(client, Prop_Data, "m_hEffectEntity");
|
||||
if (IsValidEntity(iFire))
|
||||
{
|
||||
char sClassName[64];
|
||||
GetEdictClassname(iFire, sClassName, sizeof(sClassName));
|
||||
if (StrEqual(sClassName, "entityflame", false))
|
||||
SetEntPropFloat(iFire, Prop_Data, "m_flLifetime", 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action ZR_OnClientIgnite(int &client, float &duration)
|
||||
{
|
||||
if(g_bZCleanse_Active[client])
|
||||
return Plugin_Handled;
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action Timer_Disable_ZAmmo(Handle timer, int iSerial)
|
||||
{
|
||||
int client;
|
||||
if ((client = GetClientFromSerial(iSerial)) == 0)
|
||||
return;
|
||||
|
||||
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
|
||||
SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
|
||||
|
||||
g_bZAmmo_Active[client] = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action Timer_Disable_ZCleanse(Handle timer, int iSerial)
|
||||
{
|
||||
int client;
|
||||
if ((client = GetClientFromSerial(iSerial)) == 0)
|
||||
return;
|
||||
|
||||
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
|
||||
SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
|
||||
|
||||
g_bZCleanse_Active[client] = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action OnPlayerRunCmd(int client, int &buttons)
|
||||
{
|
||||
if(!IsPlayerAlive(client))
|
||||
return Plugin_Continue;
|
||||
|
||||
if(!ZR_IsClientZombie(client))
|
||||
return Plugin_Continue;
|
||||
|
||||
if (g_bZCleanse_Active[client])
|
||||
return Plugin_Continue;
|
||||
|
||||
bool bPressingReload = view_as<bool>(buttons & IN_RELOAD);
|
||||
if (!bPressingReload)
|
||||
{
|
||||
g_bLastButtonReload[client] = false;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
if (!g_bLastButtonReload[client])
|
||||
{
|
||||
g_bLastButtonReload[client] = true;
|
||||
Command_ZCleanse(client, 0);
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
Loading…
Reference in New Issue
Block a user