improved points system for staying on server

you periodically get more points the longer you play
This commit is contained in:
DoganGFL 2018-12-16 01:58:41 +01:00
parent 0d0ad0d41d
commit 65f270bdb2

View File

@ -10,10 +10,10 @@ int g_iClientConnectionTime[MAXPLAYERS + 1];
public Plugin myinfo = public Plugin myinfo =
{ {
name = "Play Time Reward", name = "PlaytimeReward",
author = "Obus", author = "Obus + Dogan",
description = "Handle ranking rewards", description = "reward players with points for playing on the server",
version = "0.0.1" version = "1.0.0"
}; };
public void OnPluginStart() public void OnPluginStart()
@ -50,12 +50,90 @@ public Action Timer_CheckConnectionTime(Handle hThis)
for (int i = 1; i <= MaxClients; i++) for (int i = 1; i <= MaxClients; i++)
{ {
if (!IsValidClient(i)) if (!IsValidClient(i))
continue; continue;
if ((g_iClientConnectionTime[i] += 30) >= 1200) g_iClientConnectionTime[i] += 30;
if (g_iClientConnectionTime[i] >= 36000)
{ {
LogPlayerEvent(i, "triggered", "staying_server"); LogPlayerEvent(i, "triggered", "staying_server_600");
g_iClientConnectionTime[i] -= 1200; g_iClientConnectionTime[i] = 0; //start over, but i doubt someone will ever reach so far ;)
}
else if (g_iClientConnectionTime[i] >= 34200)
{
LogPlayerEvent(i, "triggered", "staying_server_570");
}
else if (g_iClientConnectionTime[i] >= 32400)
{
LogPlayerEvent(i, "triggered", "staying_server_540");
}
else if (g_iClientConnectionTime[i] >= 30600)
{
LogPlayerEvent(i, "triggered", "staying_server_510");
}
else if (g_iClientConnectionTime[i] >= 28800)
{
LogPlayerEvent(i, "triggered", "staying_server_480");
}
else if (g_iClientConnectionTime[i] >= 27000)
{
LogPlayerEvent(i, "triggered", "staying_server_450");
}
else if (g_iClientConnectionTime[i] >= 25200)
{
LogPlayerEvent(i, "triggered", "staying_server_420");
}
else if (g_iClientConnectionTime[i] >= 23400)
{
LogPlayerEvent(i, "triggered", "staying_server_390");
}
else if (g_iClientConnectionTime[i] >= 21600)
{
LogPlayerEvent(i, "triggered", "staying_server_360");
}
else if (g_iClientConnectionTime[i] >= 19800)
{
LogPlayerEvent(i, "triggered", "staying_server_330");
}
else if (g_iClientConnectionTime[i] >= 18000)
{
LogPlayerEvent(i, "triggered", "staying_server_300");
}
else if (g_iClientConnectionTime[i] >= 16200)
{
LogPlayerEvent(i, "triggered", "staying_server_270");
}
else if (g_iClientConnectionTime[i] >= 14400)
{
LogPlayerEvent(i, "triggered", "staying_server_240");
}
else if (g_iClientConnectionTime[i] >= 12600)
{
LogPlayerEvent(i, "triggered", "staying_server_210");
}
else if (g_iClientConnectionTime[i] >= 10800)
{
LogPlayerEvent(i, "triggered", "staying_server_180");
}
else if (g_iClientConnectionTime[i] >= 9000)
{
LogPlayerEvent(i, "triggered", "staying_server_150");
}
else if (g_iClientConnectionTime[i] >= 7200)
{
LogPlayerEvent(i, "triggered", "staying_server_120");
}
else if (g_iClientConnectionTime[i] >= 5400)
{
LogPlayerEvent(i, "triggered", "staying_server_90");
}
else if (g_iClientConnectionTime[i] >= 3600)
{
LogPlayerEvent(i, "triggered", "staying_server_60");
}
else if (g_iClientConnectionTime[i] >= 1800)
{
LogPlayerEvent(i, "triggered", "staying_server_30");
} }
} }
} }