Actually fix registering.. Again ;-;

This commit is contained in:
zaCade
2019-03-17 01:20:12 +01:00
parent b97dddb710
commit 6461c07e3e
2 changed files with 27 additions and 42 deletions
@@ -44,7 +44,7 @@ public void OnGameFrame()
{
switch(itemArray[item_mode])
{
case(1):
case 1:
{
if (itemArray[item_nextuse] > RoundToCeil(GetEngineTime()))
{
@@ -55,7 +55,7 @@ public void OnGameFrame()
Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", itemArray[item_short], "R", itemArray[item_owner]);
}
}
case(2):
case 2:
{
if (itemArray[item_uses] < itemArray[item_maxuses])
{
@@ -66,7 +66,7 @@ public void OnGameFrame()
Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", itemArray[item_short], "D", itemArray[item_owner]);
}
}
case(3):
case 3:
{
if (itemArray[item_uses] < itemArray[item_maxuses])
{
@@ -84,7 +84,7 @@ public void OnGameFrame()
Format(sHUDBuffer, sizeof(sHUDBuffer), "%s [%s]: %N", itemArray[item_short], "D", itemArray[item_owner]);
}
}
case(4):
case 4:
{
if (itemArray[item_nextuse] > RoundToCeil(GetEngineTime()))
{