PlayerManager_Connect: skip backend validation status

This commit is contained in:
neon 2019-08-01 15:37:37 +02:00
parent 0dfbfe21ca
commit 62b93f1a16

View File

@ -315,7 +315,7 @@ public int Native_IsPlayerSteam(Handle hPlugin, int numParams)
} }
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(SteamClientAuthenticated(sAuthID)) if(SteamClientAuthenticated(sAuthID))
return true; return true;
@ -345,7 +345,7 @@ public int Native_GetPlayerType(Handle hPlugin, int numParams)
} }
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(SteamClientAuthenticated(sAuthID)) if(SteamClientAuthenticated(sAuthID))
return !SetNativeString(2, "SteamLegit", length + 1); return !SetNativeString(2, "SteamLegit", length + 1);