This commit is contained in:
BotoX 2019-09-23 12:43:18 +02:00
parent a184a1f0e4
commit 603c5e5b09
12 changed files with 0 additions and 936 deletions

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#include <sourcemod>
#include <sdktools>
#define VERSION "1.2.1"
public Plugin myinfo =
{
name = "Slope Landing Fix",
author = "Mev & Blacky",
description = "Makes it so landing on a slope will gaurantee a boost.",
version = VERSION,
url = "http://steamcommunity.com/id/blaackyy/ & http://steamcommunity.com/id/mevv/"
}
float g_vCurrent[MAXPLAYERS + 1][3];
float g_vLast[MAXPLAYERS + 1][3];
bool g_bOnGround[MAXPLAYERS + 1];
bool g_bLastOnGround[MAXPLAYERS + 1];
ConVar g_hSlopeFixEnable;
bool g_bSlopeFixEnable;
public void OnPluginStart()
{
CreateConVar("slopefix_version", VERSION, "Slope fix version", FCVAR_NOTIFY|FCVAR_REPLICATED);
g_hSlopeFixEnable = CreateConVar("slopefix_enable", "1", "Enables slope fix.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
HookConVarChange(g_hSlopeFixEnable, OnEnableSlopeFixChanged);
}
public void OnConfigsExecuted()
{
g_bSlopeFixEnable = GetConVarBool(g_hSlopeFixEnable);
}
public OnEnableSlopeFixChanged(Handle:convar, const String:oldValue[], const String:newValue[])
{
g_bSlopeFixEnable = bool:StringToInt(newValue);
}
public bool TraceRayDontHitSelf(int entity, int mask, any data)
{
return entity != data && !(0 < entity <= MaxClients);
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon)
{
if(g_bSlopeFixEnable == true)
{
g_bLastOnGround[client] = g_bOnGround[client];
if (GetEntityFlags(client) & FL_ONGROUND)
g_bOnGround[client] = true;
else
g_bOnGround[client] = false;
g_vLast[client][0] = g_vCurrent[client][0];
g_vLast[client][1] = g_vCurrent[client][1];
g_vLast[client][2] = g_vCurrent[client][2];
g_vCurrent[client][0] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]");
g_vCurrent[client][1] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]");
g_vCurrent[client][2] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]");
// Check if player landed on the ground
if (g_bOnGround[client] == true && g_bLastOnGround[client] == false)
{
// Set up and do tracehull to find out if the player landed on a slope
float vPos[3];
GetEntPropVector(client, Prop_Data, "m_vecOrigin", vPos);
float vMins[3];
GetEntPropVector(client, Prop_Send, "m_vecMins", vMins);
float vMaxs[3];
GetEntPropVector(client, Prop_Send, "m_vecMaxs", vMaxs);
float vEndPos[3];
vEndPos[0] = vPos[0];
vEndPos[1] = vPos[1];
vEndPos[2] = vPos[2] - FindConVar("sv_maxvelocity").FloatValue;
TR_TraceHullFilter(vPos, vEndPos, vMins, vMaxs, MASK_PLAYERSOLID_BRUSHONLY, TraceRayDontHitSelf, client);
if(TR_DidHit())
{
// Gets the normal vector of the surface under the player
float vPlane[3], vLast[3];
TR_GetPlaneNormal(INVALID_HANDLE, vPlane);
// Make sure it's not flat ground and not a surf ramp (1.0 = flat ground, < 0.7 = surf ramp)
if(0.7 <= vPlane[2] < 1.0)
{
/*
Copy the ClipVelocity function from sdk2013
(https://mxr.alliedmods.net/hl2sdk-sdk2013/source/game/shared/gamemovement.cpp#3145)
With some minor changes to make it actually work
*/
vLast[0] = g_vLast[client][0];
vLast[1] = g_vLast[client][1];
vLast[2] = g_vLast[client][2];
vLast[2] -= (FindConVar("sv_gravity").FloatValue * GetTickInterval() * 0.5);
float fBackOff = GetVectorDotProduct(vLast, vPlane);
float change, vVel[3];
for(int i; i < 2; i++)
{
change = vPlane[i] * fBackOff;
vVel[i] = vLast[i] - change;
}
float fAdjust = GetVectorDotProduct(vVel, vPlane);
if(fAdjust < 0.0)
{
for(int i; i < 2; i++)
{
vVel[i] -= (vPlane[i] * fAdjust);
}
}
vVel[2] = 0.0;
vLast[2] = 0.0;
// Make sure the player is going down a ramp by checking if they actually will gain speed from the boost
if(GetVectorLength(vVel) > GetVectorLength(vLast))
SetClientVelocity(client, vVel);
}
}
}
}
}
stock void SetClientVelocity(int client, float vVelocity[3])
{
static bool GotOffset = false;
static int Offset = -1;
if(!GotOffset)
{
Offset = FindDataMapInfo(client, "m_vecAbsVelocity");
GotOffset = true;
}
// Apply velocity on client.
if(Offset != -1) // Fixes trigger OnStartTouch/OnEndTouch bug
SetEntDataVector(client, Offset, vVelocity);
else // Fallback to old one
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVelocity);
}

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#include <sourcemod>
#include <cstrike>
#include <zombiereloaded>
bool G_bIsHuman[MAXPLAYERS+1];
bool G_bIsZombie[MAXPLAYERS+1];
ConVar G_hCvar_Difficulty_Humans;
ConVar G_hCvar_Difficulty_Zombies;
ConVar G_hCvar_Difficulty_Humans_BlockTime;
Handle g_hHumanPointsTimer;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin:myinfo =
{
name = "HLstatsX CE Difficulty",
author = "zaCade + Neon",
description = "Grant points to the winning team. (zombies/humans)",
version = "1.2",
url = ""
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public OnPluginStart()
{
G_hCvar_Difficulty_Humans = CreateConVar("hlx_difficulty_humans", "0", "", 0, true, 0.0, true, 3.0);
G_hCvar_Difficulty_Zombies = CreateConVar("hlx_difficulty_zombies", "0", "", 0, true, 0.0, true, 3.0);
G_hCvar_Difficulty_Humans_BlockTime = CreateConVar("hlx_difficulty_humans_blocktime", "60", "", 0, true, 0.0, true, 180.0);
HookEvent("round_start", Event_RoundStart);
HookEvent("round_end", Event_RoundEnd);
AutoExecConfig(true, "plugin.hlstatsx_difficulty");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public ZR_OnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
{
G_bIsHuman[client] = false;
G_bIsZombie[client] = true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
{
G_bIsHuman[client] = true;
G_bIsZombie[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_hHumanPointsTimer != INVALID_HANDLE && KillTimer(g_hHumanPointsTimer))
g_hHumanPointsTimer = INVALID_HANDLE;
g_hHumanPointsTimer = CreateTimer(G_hCvar_Difficulty_Humans_BlockTime.FloatValue, OnHumanPointsTimer);
for (new client = 1; client <= MaxClients; client++)
{
G_bIsHuman[client] = true;
G_bIsZombie[client] = false;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
switch(GetEventInt(event, "winner"))
{
case(CS_TEAM_CT): CreateTimer(0.2, OnHumansWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
case(CS_TEAM_T): CreateTimer(0.2, OnZombiesWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnHumanPointsTimer(Handle timer)
{
g_hHumanPointsTimer = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action:OnHumansWin(Handle:timer)
{
if (g_hHumanPointsTimer != INVALID_HANDLE)
{
PrintToChatAll("[SM] Round ended too fast. Humans will not be rewarded for the Win.");
return;
}
for (new client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
{
if (G_bIsHuman[client] && !G_bIsZombie[client])
{
new String:sAuthid[64];
if (!GetClientAuthString(client, sAuthid, sizeof(sAuthid)))
Format(sAuthid, sizeof(sAuthid), "UNKNOWN");
LogToGame("\"%N<%d><%s><%s>\" triggered \"human_win_%i\"", client, GetClientUserId(client), sAuthid, "CT", G_hCvar_Difficulty_Humans.IntValue);
}
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action:OnZombiesWin(Handle:timer)
{
for (new client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
{
if (G_bIsZombie[client] && !G_bIsHuman[client])
{
new String:sAuthid[64];
if (!GetClientAuthString(client, sAuthid, sizeof(sAuthid)))
Format(sAuthid, sizeof(sAuthid), "UNKNOWN");
LogToGame("\"%N<%d><%s><%s>\" triggered \"zombie_win_%i\"", client, GetClientUserId(client), sAuthid, "TERRORIST", G_hCvar_Difficulty_Zombies.IntValue);
}
}
}
}

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#include <loghelper>
#include <sourcemod>
#include <zriot>
#pragma semicolon 1
#pragma newdecls required
/* CONVARS */
ConVar g_cvarStreakInterval = null;
ConVar g_cvarMinimumStreak = null;
ConVar g_cvarMaximumStreak = null;
/* INTERGERS */
int g_iKillCount[MAXPLAYERS+1] = 0;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "HLstatsX CE - Zombie Riot",
author = "zaCade",
description = "Create additional actions for the default HLstatsX",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_cvarStreakInterval = CreateConVar("hlx_zr_killstreaks_interval", "10", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
g_cvarMinimumStreak = CreateConVar("hlx_zr_killstreaks_minimal", "10", "amount of kills required for the lowest killstreak", 0, true, 0.0);
g_cvarMaximumStreak = CreateConVar("hlx_zr_killstreaks_maximal", "200", "amount of kills required for the highest killstreak", 0, true, 0.0);
HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
AutoExecConfig();
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
EndKillStreak(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
EndKillStreak(client);
if (IsValidClient(killer))
{
g_iKillCount[killer] += 1;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void EndKillStreak(int client)
{
if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
{
if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "zr_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ResetClient(int client)
{
g_iKillCount[client] = 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}

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#include <sourcemod>
#include <cstrike>
ConVar g_Cvar_HlxBonusHuman;
ConVar g_Cvar_HlxBonusZombie;
public Plugin myinfo =
{
name = "SuperLogs: Z:R",
author = "BotoX",
description = "HLstatsX CE Zombie:Reloaded extension",
version = "1.0",
url = ""
};
public void OnPluginStart()
{
g_Cvar_HlxBonusHuman = CreateConVar("hlx_bonus_human", "0", "", 0, true, 0.0, true, 1000.0);
g_Cvar_HlxBonusZombie = CreateConVar("hlx_bonus_zombie", "0", "", 0, true, 0.0, true, 1000.0);
HookEvent("round_end", Event_RoundEnd, EventHookMode_Pre);
AutoExecConfig(true, "plugin.superlogs-zr");
}
public void Event_RoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
switch(hEvent.GetInt("winner"))
{
case(CS_TEAM_CT):
{
LogToGame("Team \"CT\" triggered \"Humans_Win\" (hlx_team_bonuspoints \"%d\")", g_Cvar_HlxBonusHuman.IntValue);
}
case(CS_TEAM_T):
{
LogToGame("Team \"TERRORIST\" triggered \"Zombies_Win\" (hlx_team_bonuspoints \"%d\")", g_Cvar_HlxBonusZombie.IntValue);
}
}
}

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../zr_tools/scripting/include/zr_tools.inc

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#pragma semicolon 1
#include <sourcemod>
#include <zombiereloaded>
#define PLUGIN_NAME "ZR Repeat Kill Detector"
#define PLUGIN_VERSION "1.0.3"
new Handle:g_hCvar_RepeatKillDetectThreshold = INVALID_HANDLE;
new Float:g_fRepeatKillDetectThreshold;
new Handle:g_hRespawnDelay = INVALID_HANDLE;
new Float:g_fDeathTime[MAXPLAYERS+1];
new bool:g_bBlockRespawn = false;
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = "GoD-Tony + BotoX",
description = "Disables respawning on maps with repeat killers",
version = PLUGIN_VERSION,
url = "http://www.sourcemod.net/"
};
public OnAllPluginsLoaded()
{
if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
SetFailState("Failed to find zr_respawn_delay cvar.");
g_hCvar_RepeatKillDetectThreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
HookConVarChange(g_hCvar_RepeatKillDetectThreshold, OnConVarChanged);
CreateConVar("zr_repeatkill_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_NOTIFY|FCVAR_DONTRECORD);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
AutoExecConfig(true, "plugin.RepeatKillDetector");
}
public OnConVarChanged(Handle:cvar, const String:oldVal[], const String:newVal[])
{
if(cvar == g_hCvar_RepeatKillDetectThreshold)
{
g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
}
}
public OnClientDisconnect(client)
{
g_fDeathTime[client] = 0.0;
}
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bBlockRespawn = false;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
if(g_bBlockRespawn)
return;
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if(victim && !attacker && StrEqual(weapon, "trigger_hurt"))
{
new Float:fGameTime = GetGameTime();
if(fGameTime - g_fDeathTime[victim] - GetConVarFloat(g_hRespawnDelay) < g_fRepeatKillDetectThreshold)
{
PrintToChatAll("\x04[ZR]\x01 Repeat killer detected. Disabling respawn for this round.");
g_bBlockRespawn = true;
}
g_fDeathTime[victim] = fGameTime;
}
}
public Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
{
if(g_bBlockRespawn)
return Plugin_Handled;
return Plugin_Continue;
}

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/* Zombie:Reloaded additional native tools
*
* Copyright © 2013, FrozDark
*
* This file is provided as is (no warranties).
*
*/
/**
* Gets client class section name in the config
*
* @param client Client index.
* @param buffer Buffer to store the class section name in.
* @param maxlen Max length to store.
*
* @return Number of bytes written to the buffer.
* @error If the client is not in game or invalid.
*/
native ZRT_GetClientClassSectionName(client, String:buffer[], maxlen);
/**
* Gets attribute string of the player's class
*
* @param client Client index.
* @param attrib Attribute name.
* @param buffer Buffer to store the attribute string in.
* @param maxlen Max length to store.
* @param defvalue Optional default value to use if the attribute is not found.
*
* @return Number of bytes written to the buffer.
* @error If the client is not in game or invalid.
*/
native ZRT_GetClientAttributeString(client, const String:attrib[], String:buffer[], maxlen, const String:defvalue[] = "");
/**
* Gets attribute numeric value of the player's class
*
* @param client Client index.
* @param attrib Attribute name.
* @param defvalue Optional default value to use if the attribute is not found.
*
* @return Retrieves the numeric value.
* @error If the client is not in game or invalid.
*/
native ZRT_GetClientAttributeValue(client, const String:attrib[], defvalue = 0);
/**
* Gets attribute floating value of the player's class
*
* @param client Client index.
* @param attrib Attribute name.
* @param defvalue Optional default value to use if the attribute is not found.
*
* @return Retrieves the floating value.
* @error If the client is not in game or invalid.
*/
native Float:ZRT_GetClientAttributeValueFloat(client, const String:attrib[], Float:defvalue = 0.0);
/**
* Whether the player has attribute
*
* @param client Client index.
* @param attrib Attribute name.
*
* @return True on success, false otherwise.
* @error If the client is not in game or invalid.
*/
native bool:ZRT_PlayerHasAttribute(client, const String:attrib[]);
/**
* Whether the round is active
*
* @noparams
*
* @return True on round active, false otherwise
* @noerror
*/
native bool:ZRT_IsRoundActive();
/*----------------------------------
***********************************
** Don't edit below this line! **
***********************************
-----------------------------------*/
public SharedPlugin:__pl_zr_tools =
{
name = "zr_tools",
file = "zr_tools.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_PLUGIN
public __pl_zr_tools_SetNTVOptional()
{
MarkNativeAsOptional("ZRT_GetClientClassSectionName");
MarkNativeAsOptional("ZRT_GetClientAttributeString");
MarkNativeAsOptional("ZRT_GetClientAttributeValue");
MarkNativeAsOptional("ZRT_GetClientAttributeValueFloat");
MarkNativeAsOptional("ZRT_PlayerHasAttribute");
MarkNativeAsOptional("ZRT_IsRoundActive");
}
#endif

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#pragma semicolon 1
#include <sourcemod>
#include <zombiereloaded>
#define PLUGIN_VERSION "1.6.1"
new Handle:kv;
new Handle:hPlayerClasses, String:sClassPath[PLATFORM_MAX_PATH] = "configs/zr/playerclasses.txt";
new bool:g_RoundEnd = false;
public Plugin:myinfo =
{
name = "[ZR] Tools",
author = "FrozDark",
description = "Useful tools for Zombie:Reloaded",
version = PLUGIN_VERSION,
url = "www.hlmod.ru"
}
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
CreateNative("ZRT_GetClientClassSectionName", Native_GetClientClassSectionName);
CreateNative("ZRT_GetClientAttributeString", Native_GetClientAttributeString);
CreateNative("ZRT_GetClientAttributeValue", Native_GetClientAttributeValue);
CreateNative("ZRT_GetClientAttributeValueFloat", Native_GetClientAttributeValueFloat);
CreateNative("ZRT_PlayerHasAttribute", Native_PlayerHasAttribute);
CreateNative("ZRT_IsRoundActive", Native_IsRoundActive);
RegPluginLibrary("zr_tools");
return APLRes_Success;
}
public OnPluginStart()
{
CreateConVar("zr_tools_version", PLUGIN_VERSION, "Zombie:Reloaded tools plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_CHEAT|FCVAR_DONTRECORD);
RegAdminCmd("zr_tools_reload", Command_Reload, ADMFLAG_ROOT);
HookEvent("round_start", Event_RoundStart);
HookEvent("round_end", Event_RoundEnd);
}
public OnAllPluginsLoaded()
{
if (hPlayerClasses != INVALID_HANDLE)
{
UnhookConVarChange(hPlayerClasses, OnClassPathChange);
CloseHandle(hPlayerClasses);
}
if ((hPlayerClasses = FindConVar("zr_config_path_playerclasses")) == INVALID_HANDLE)
{
SetFailState("Zombie:Reloaded is not running on this server");
}
HookConVarChange(hPlayerClasses, OnClassPathChange);
}
public OnClassPathChange(Handle:convar, const String:oldValue[], const String:newValue[])
{
strcopy(sClassPath, sizeof(sClassPath), newValue);
OnConfigsExecuted();
}
public OnConfigsExecuted()
{
if (kv != INVALID_HANDLE)
{
CloseHandle(kv);
}
kv = CreateKeyValues("classes");
decl String:buffer[PLATFORM_MAX_PATH];
BuildPath(Path_SM, buffer, sizeof(buffer), "%s", sClassPath);
if (!FileToKeyValues(kv, buffer))
{
SetFailState("Class data file \"%s\" not found", buffer);
}
}
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
g_RoundEnd = false;
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
g_RoundEnd = true;
}
public Action:Command_Reload(client, args)
{
OnConfigsExecuted();
return Plugin_Handled;
}
public Native_IsRoundActive(Handle:plugin, numParams)
{
return !g_RoundEnd;
}
public Native_PlayerHasAttribute(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
ValidateClient(client);
decl String:attrib[32];
GetNativeString(2, attrib, sizeof(attrib));
decl String:className[64], String:buffer[64];
ZR_GetClassDisplayName(client, className, sizeof(className), ZR_CLASS_CACHE_PLAYER);
new bool:result = false;
if (KvGotoFirstSubKey(kv))
{
do
{
KvGetString(kv, "name", buffer, sizeof(buffer));
if (StrEqual(buffer, className, false))
{
KvGetString(kv, attrib, buffer, sizeof(buffer), "0");
result = bool:(StrContains("yes|1|true", buffer, false) != -1);
break;
}
} while (KvGotoNextKey(kv));
}
KvRewind(kv);
return result;
}
public Native_GetClientAttributeString(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
ValidateClient(client);
decl String:attrib[32];
GetNativeString(2, attrib, sizeof(attrib));
decl String:className[64], String:buffer[PLATFORM_MAX_PATH];
buffer[0] = '\0';
ZR_GetClassDisplayName(client, className, sizeof(className), ZR_CLASS_CACHE_PLAYER);
new bytes;
if (KvGotoFirstSubKey(kv))
{
do
{
KvGetString(kv, "name", buffer, sizeof(buffer));
if (StrEqual(buffer, className, false))
{
KvGetString(kv, attrib, buffer, sizeof(buffer), "");
SetNativeString(3, buffer, GetNativeCell(4), true, bytes);
break;
}
} while (KvGotoNextKey(kv));
}
KvRewind(kv);
if (!buffer[0])
{
GetNativeString(5, buffer, sizeof(buffer));
SetNativeString(3, buffer, GetNativeCell(4), true, bytes);
}
return bytes;
}
public Native_GetClientAttributeValue(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
ValidateClient(client);
decl String:attrib[32];
GetNativeString(2, attrib, sizeof(attrib));
decl String:className[64], String:buffer[PLATFORM_MAX_PATH];
ZR_GetClassDisplayName(client, className, sizeof(className), ZR_CLASS_CACHE_PLAYER);
new result = -1;
if (KvGotoFirstSubKey(kv))
{
do
{
KvGetString(kv, "name", buffer, sizeof(buffer));
if (StrEqual(buffer, className, false))
{
result = KvGetNum(kv, attrib, GetNativeCell(3));
break;
}
} while (KvGotoNextKey(kv));
}
KvRewind(kv);
return result;
}
public Native_GetClientAttributeValueFloat(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
ValidateClient(client);
decl String:attrib[32];
GetNativeString(2, attrib, sizeof(attrib));
decl String:className[64], String:buffer[PLATFORM_MAX_PATH];
ZR_GetClassDisplayName(client, className, sizeof(className), ZR_CLASS_CACHE_PLAYER);
new Float:result = -1.0;
if (KvGotoFirstSubKey(kv))
{
do
{
KvGetString(kv, "name", buffer, sizeof(buffer));
if (StrEqual(buffer, className, false))
{
result = KvGetFloat(kv, attrib, Float:GetNativeCell(3));
break;
}
} while (KvGotoNextKey(kv));
}
KvRewind(kv);
return _:result;
}
public Native_GetClientClassSectionName(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
ValidateClient(client);
decl String:className[64], String:buffer[64];
ZR_GetClassDisplayName(client, className, sizeof(className), ZR_CLASS_CACHE_PLAYER);
new bytes;
if (KvGotoFirstSubKey(kv))
{
do
{
KvGetString(kv, "name", buffer, sizeof(buffer));
if (StrEqual(buffer, className, false))
{
KvGetSectionName(kv, buffer, sizeof(buffer));
SetNativeString(2, buffer, GetNativeCell(3), true, bytes);
break;
}
} while (KvGotoNextKey(kv));
}
KvRewind(kv);
return bytes;
}
ValidateClient(client)
{
if (client < 1 || client > MaxClients)
{
ThrowNativeError(SP_ERROR_INDEX, "Client index %i is invalid", client);
return;
}
else if (!IsClientInGame(client))
{
ThrowNativeError(SP_ERROR_NOT_FOUND, "Client %i is not in game", client);
return;
}
}