Dunno, Hopefully this fixes it.
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@ -61,7 +61,7 @@ public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (g_hHumanPointsTimer != INVALID_HANDLE && KillTimer(g_hHumanPointsTimer))
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if (g_hHumanPointsTimer != INVALID_HANDLE && CloseHandle(g_hHumanPointsTimer))
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g_hHumanPointsTimer = INVALID_HANDLE;
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g_hHumanPointsTimer = CreateTimer(G_hCvar_Difficulty_Humans_BlockTime.FloatValue, OnHumanPointsTimer);
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